http://dbd.game/killswitch
Tunneling is overblown
Comments
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Um, yes? If you play bad, especially as Killer, there are consequences.
Those perks remove the consequences.
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And if the examples I bring up are ``special,'' then the many killer winning streak cases and NO tunnel camp winning streak examples provided on this forum are also ``special.'' In that case, all you have to do is aim for that specialness and play together. And if you can't see that OTR is so helpful and that the player would have escaped unless he dared to act like he was being chased by the killer, then you haven't learned anything from this video. You're overlooking the fact that unless the player refuses, there are many times when the player can escape from being tunneled.
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If you are taking one minute in a chase for every chase it means bhvr has held your hand so long you are in the wrong MMR!
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If you say "skilled" is intermediate or above, then most people aren't even intermediate, right? If that's the case, I agree with you. The player in this video is special, but what he's doing is nothing special and is something that any player at intermediate level or above would do. Let's end the story.
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Wow I loved the video thank you for sharing 😊 The little music at the end was so cute and funny lol 😂☺️
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That's a very fair assessment so allow me to clarify further the point on tutorials.
I'm not saying you can't ask for a tutorial or even demand one, and a limited one already exists in game that demonstrates the mechanics.
What you are asking for though is survivor mode in customs for the purpose of practice, but custom games don't really exist for practice alone, your intent to use it that way is just one aspect.
So if demanding custom games for the purpose of learning map layout from a survivor perspective then you are likely to wait for it because its not really a priority thing in terms of playing the game.
So here are the tools available to use in the game's current state. I'd recommend trying those in the absence of exactly what was being asked for.
There is no discussion of skill, accessibility options or half the things people wanted to read into the point made which was the fact that what you have to work with is limited. So by all means ask for survivor custom games, but if you want to learn map layout then load into a custom game as killer and walk around the maps freely, that's the option you have.
In terms of wanting greater tutorial options, then games have worked for a long time without that so I wouldn't hold my breath waiting for it.
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Basically killers won't pick on someone their own size
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You thought about that really carefully.
Firstly dude check your ego, it has nothing to do with you. If someone comments with a questionable take I may give my take on it.
Secondly, even in light of your clarification my point hasn't changed. Playable tutorials while helpful aren't necessary for a game to be playable.
All the things you say here are true it makes thing easier, its more new player friendly and its ok for things to change I never said it any of these things aren't true or aren't valuable.
As far as I can see you took the single line of dialogue "we used to have no tutorials and got along fine" without really reading any of the preface that lead up to it and then just ran with that as a whole topic.
Tell me are you a read the headline and react person or did you read the whole thing and formulate an opinion?
Because all the points you raise here are fine but none are really relevant to what was being discussed and then you heap on the accessibility options as a weakly associated side note and what we have is a reaction based on the headline and not the content.
In the words or Ricky Gervais "you should have left it" but it turned into a interesting little sideshow and has come full circle so lets not hijack this thread any longer.
To keep it on topic, in response just to the title in this case as I've already previously discussed the topic here, I do believe "tunneling" to be bit overblown.
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We've certainly had our vehement disagreements, it would not be unreasonable for you to assume things in a negative manner. My apologies if that isn't the case, even subconsciously.
From the perspective of someone who has been playing for a significant amount of time? Perhaps that's true. For a brand-new player? I think a tutorial is vital to their experience; people don't have unlimited time, as I'm sure you know. It is difficult to dedicate hundreds of hours to learning DBD when the game can be very miserable when you don't understand it. Perhaps you should ask some newer players for their opinions; I hardly think either of us are particularly qualified in that regard lol.
I think it greatly depends on what you mean by overblown, which I can't recall if the OP ever defined.
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No worries it's never personal its just discussion. Its a gaming forum its not worth getting personal over.
I'll happily agree tutorials make things easier but how vital it is to the experience is up for debate. There is a disconnect between something being hard and something being miserable. Just because its hard doesn't make it miserable.
There is a tutorial already its mostly still the same as it always been... mostly. How helpful it is eh its got the base mechanics and some tips.
What the poster was asking for was survivor custom mode so they could wander the maps and learn the layout, well you can do that as killer and it isn't that different. Plus if able to load into custom games as survivor then its likely a bot killer is gonna be on your butt the whole game so its not like you have much license to wander around and look anyway.
If 3rd person view is needed (I don't know migraines or motion sickness being a legitimate reason for that I guess) there really isn't an option for you which does kinda suck. There are other options to help with those thigs though FOV slider, screen overlays so its not all on BHVR's head to attenuate that problem.
The ability to load into a custom as just a solo survivor, no killer, no team would be worth while but its not exactly vital to the game and probably a very low priority. So as I always said we work with the tools we have.
Best bet would be find a buddy to load into a custom game with you as killer and then wander the map together and learn the layouts. Bit of simple problem solving to work with the tools we have.
I completely accept that sometimes people don't want solutions they just want to complain. I find complaints work best when they lead to solutions.
As for the OP, the post defines what they see as "acceptable tunneling" and it covers a lot of what people describe as "tunneling". So one could argue that if you can rationalize "tunneling" acceptably and a lot of peoples experience of tunneling falls under that, then the furor surrounding it is largely overblown.
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thank you for having interest!
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Being hard doesn't necessarily equate to being miserable, no. But having vital information withheld can make it feel like you're set-up to fail.
I think there's a difference. Do I understand why Killers tunnel? Yes, of course. Does that really matter in the moment and in my experience? No, not really. It can be completely rational to tunnel but it can still feel bad for the individual being removed from competition.
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But what information is being withheld as it were. The tutorial goes over all the basic mechanics and the load screen has relevant tool tips. Nothing is being withheld unless you expect to have the entire game spoon fed to you rather than learning through experience.
Its an elimination game, there are lots of elimination games out there where the goal is to avoid elimination. If someone feels bad when they get eliminated maybe they shouldn't play elimination games. Seriously I can't stress this enough, DBD makes no allusions about what happens if you get caught the goal is to avoid that.
The same goes for any game setting where people get upset over mechanics.
If you're gonna dice rage don't play games with dice, it just spoils the fun for those who don't dice rage.
If you're gonna throw the controller when you get killed then you need to put down the controller before you break your stuff like a fool. That's all it is foolish behaviour looking for an excuse to legitimize itself.
Those are extreme examples but my point is that it shouldn't feel bad to extent it ruins the game to be eliminated because being eliminated is part of the game. If that's the case then DBD isn't the game for you. (I mean you collectively not specifically you).
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Facts! I loaded in with you. Mound ormond. I got tunneled out 1,2,3. lol.
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Yes, because if you play against 4 of yourself you will lose. That says something about the balance don't you think?
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So if you run 0 gen defence perks, and generators get repaired in 3-4 minutes, you played bad?
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Are you talking about survivor or killer PoV?
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What I hate most about it is that it just unnecessary most of the time, especially in solo. But if we're talking about mitigating risk and taking the easiest path to a win, tunneling the first hooked surv is your best bet.
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If you've been running them and a meta Killer and have carries yourself up to an MMR where Survivors can deal with it; then what do you expect will happen when you take it off?
That's the issue right now. A LOT of Killers got very used to Eruption COB and now can't do anything except stack slowdown because they got boosted to way outside their skill.
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Yeah they probably tabled the idea bc they realized if they release a killer bot then a large majority of survivors probably wouldn’t join public matches anymore with the way things are going. They would be insane to do so.
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From the killer pov if it takes you a minute to down someone something is very wrong and its 99% a skill issue. The problem is when killers start playing its easy to win they raise in mmr easily. Then survivors get a little better and instead of trying to get better at killer they just tunnel because its the easiest thing to do and takes no skill they gain even more mmr. Then they finally get in to an mmr where tunneling doesn't work anymore and then they start blaming all types of other things gens go to quick blah blah blah.... The problem is tunneling held your hand so long you never got good at killer or how to create pressure or how to get in a proper chase and now you are getting pub-stomped and blaming swf and all types of other things.
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A point that is never mentioned is those killers who used perks (not skill) to boost themselves now expect that this will continue to work. They’re often the loudest, most abrasive voices in these forums and elsewhere. They don’t really want to get better; they want and expect a trump card—in the form of great perks for killers and a lack of good perks, for survivors—to see them through their matches. Like Erupt-Over-Brine.
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Its already happening with tunneling its carrying killers to high mmr but really they suck at killer then complain when tunneling doesn't work. Then its SB and lithe, and genrushing they complain about when really its just they lack skill cause of a crutch stradegy that stops working. A good killer can lay down enough gen pressure not to tunnel and get chases over quickly.
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Played today with 2 less experienced people. They got tunneled out every single round. It was so much fun, they could not wait to press the uninstall button. Both of them.
BHVR, people are sick of tunneling and overpowered killers. I can barley convince anybody to play your game for longer then an hour.
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Killers stomp good survivors all the time. Apparently the game is sitting at a 60/40 win rate in the killers favor. What you are trying to throw out as average is facing a 4 man swf with 1000000 collective hours in the game that are not in every match you play. There is also the rng factor to put in which sets the game up heavily before it even starts.
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It's not the tunnel's fault but their inexperience. And by taking the initiative and taking on the first chase, a talented survivor will be able to greatly reduce the burden of tunneling for other survivors.
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You seem to confuse killrate with winrate. Game has a 60% KILL RATE
60% killrate can be two 4k's + EIGHT 2k's. Thats exactly a 60% killrate and a 20% winrate.
Don't know why you see that as a problem, 2 outing 8 games in a row with a killer drawing 8 times in a row
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It seems like you expect nearly every game to be a 4k stomp fest for killers. Also there is no proof that this is how things play out. Killers can be winning a lot more than you give them credit for and they seem to be if they are killing at an above average rate. There has to be a way to survive the game otherwise it dies off from being too one sided. It's not as big of a problem as you are making it out to be. It's just a problem for you maybe.
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I'm just trying to tell you that BHVR stats are misleading and obviously cherry picked. Aiming for 60% killrate at all MMR levels won't be balanced at all. New survivors get 4k'd all the time, because they don't use any resources they just run in a straight line. Killers at low level are very strong. But for every 4k someone else has to get a 1k to get a 62,5% killrate. (100+25= 125:2= 62,5% killrate)
So if every new player 4k's, a high mmr player can 1k every match, stats will still show a 62,5% killrate. Which means the game is balanced right?
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I dont want to sound confrontional but...
This sounds a lot like how survivors are with DH, BT and especially DS. Except the word "basekit" is used more often than when killers complain.
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I can’t recall the last time anyone publicly made a statement about DH or BT. No one seems to run BT anymore (do you mean the basekit feature?) and both sides seem mostly comfortable with DH now. DS, the anti-tunnel perk, was unjustifiably nerfed. But the difference at least between BT/DS & Erupt-Over-Brine is that for survivors, those perks allow gameplay. For killers, those perks prevent gameplay. Anything survivors have received basekit is a byproduct of killer mains preventing survivors from playing the game. So really killers only have themselves to blame for the basekit features survivors have received. But none of this says anything about the basekit features/perks killers also received in 6.1.0, now does it?
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