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Splash Damage Killers (Huntress & Unknown) fit neither shooter games nor DBD

Alcuin
Alcuin Member Posts: 460
edited March 15 in Feedback and Suggestions

These two, in particular, are playing by their own rules by having one foot in the FPS genre (range attcak) but not the other ("close enough" isn't supposed to grant max damage). The shotgun user that clips the outer right thigh of the opponent should not be doing the same damage as the shotgun user that reliably gets headshots. Skill's rewarded and you're given what you've earned.

In DBD, some hits are more equal than others (outside of one shots, Legion, Trickster's knives). The beach ball projectile that clips the border of your Survivor's capsule-shaped hitbox is worth a health state as much as a direct, centered melee attack. One hit is true and the other is given the benefit of the doubt. If the hitboxes are not going to change, maybe it's time to register these really fringy projectile hits as partial damage like Trickster's knives and only reward direct hits with full health states.

And concerning the new Killer, if Unknown's design had been based on a rogue military general with a grenade launcher and not a goofy neon pink orb, the power would be really hard to defend. When Nemesis was teased, there was speculation that he'd have an RPG. People figured it would be OP, though, even if he could only tier up to the power on occasion like Myers or Oni. There's a short cooldown for Unknown.

DBD, at its core, is a slasher game and not a shooter game. Huntress and Unknown are playing in an FPS world with DBD rules, though, and it feels cheap. This update is about them. 10 hatchets on new gen or MnK, there's no reward at the end for the Survivor. You're going to go down even if you dodge 8 hatchets in a minute. Same thing for the orb attack. 95-99% of the playerbase will be better playing as Unknown than playing against him. It's like playing Zero Build Fortnite without a weapon going against an opponent with a grey grenade launcher. The venom is not that good but it's still going to down the Survivor pretty quickly. Especially when people learn all the angles and nuances of the power.

Post edited by Rizzo on

Comments

  • Alcuin
    Alcuin Member Posts: 460

    The venom attack is a problem because Survivors don't move with any sort of dynamism (Survivors are slow, can't jump, can't go prone, they're stunned when they fall from two foot heights, etc.), they don't have the benefit of using their environment for protection against the UVX (it hits through walls), and they have no means to attack the Unknown. You're going up against an opponent with a grenade launcher in any other game you need one or more of those things for a fair fight. Every other game gets it but DBD. I even think the power is kinda clunky and slow, but so are Survivors in DBD.

    As far as learning the ins and outs, the game has brought in a lot of players -- new and returning -- with this update. As Survivor, what are their first impressions of grenade launchers and 10 hatchet Huntresses? I haven't played the game since the anniversary. These powers and buffs are questionable. The counterplay against the Unknown is a lot harder than learning to use its power.

    As far as the macro, you can do gens against Huntress but you don't have a chance in the 1v1 against 10 hatchets or 7 hatchets with double wind-up. She has immense snowball potential. Infectious Fright used to be a feared perk. What about two or three Survivors caught out of position against a Huntress with 10 hatchets?

    And I brought up new gen and mnk for a reason. Part of the supposed difficulty of Huntress is coming from old gen console players (Deathslinger is my most played Killer and I'm on PS4). She is not hard on new gen or PC, period. Solo survivor against The Unknown, the Killer is S Tier.

  • Alcuin
    Alcuin Member Posts: 460

    My problem with the two Killers is that the game isn't faithful to ranged attack logic like it's faithful to melee logic. You spear a Survivor, you take a health state. There's no controversy. But Huntress and Unknown, close enough is the standard. Give Survivors 200 health points against Huntress and let her fringy shots be worth 67 health points. Let her centered body shots be worth 140. She can down a Survivor with an accurate body shot and one of her fringy shots. But, she can't down a Survivor with only two fringy shots. Let her get a one shot down for a headshot; it's 200 points. Survivors would disconnect on the head shot but it would be more fair and easier to digest than getting downed after turning the corner, feeling like you beat her and got away, but it turns out the edge of her circle clipped the edge of your hitbox. It's not going to change but I get hit after already turning the corner against her just about every match and the design for Unknown's ranged attack is rooted in that experience.

    With Unknown, I would rather allow it to be more dynamic while requiring less from Survivors than have it exist in its current state. The cooldown between shots is reduced to 5 seconds, and a direct hit takes a full health state (hindered is not fun as Survivor; it should be for Clown's bottles and Freddy's bloodpools and nothing else). These are buffs. But, in exchange, Survivors have to stare him down for only 7 seconds (most Survivors, including myself, can't traverse the map while looking behind for too long before running into stuff) and they can get rid of Weakened by dispelling hallucinations. The blast radius of the UVX orb is reduced by 20% or something. I would think this is more fair and fun from the Survivor side.

  • Lynxx
    Lynxx Member Posts: 510

    They're asking for a fair test of skill - large aoe globes that can be fired off every few seconds and go through walls nullifies any of that.

  • HexHuntressThighs
    HexHuntressThighs Member Posts: 1,245

    If we’re gonna talk fair a direct hit from a hatchet should be an insta down without add ons. Like how a shotgun is in fps games. Hatchets are the only projectile that would insta kill someone. So how about we just leave it the way it is?

  • Rajbow2023
    Rajbow2023 Member Posts: 34

    Out of all the ranged killers you're really gonna complain about these two but completely ignore Artist, aka the top 5 killer who barely has any counterplay in chase ? Be fr now.

  • Ohyakno
    Ohyakno Member Posts: 1,206

    I love junkrat tho. Sounds like OP only thinks hitscan means "skill".