The Unknown is too powerful. Ranged power is too much!
The new killer has too much control over chases. The fact this killer can teleport around and down you with a ranged splash damage attack makes chases completely unfair against this killer. His ranged power should not be able to down you. Being able to injure you is fine, but the fact this ability can also down you is too much power to deal with. This is always the problem with new killers. They are given way too much power at the start which ends up being a miserable experience for survivors. This killer has too much in its kit and needs some tuning. I'm already dreading playing against this killer and I am getting him every match.
Comments
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You really want killers to be unable to kill you, don't you? He's not even close at being to strong, he's very map dependent and you have to learn angles for even hitting remotely with his power. His attack would be way too weak without the teleport so it's fine.
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Learn to play against him.
Killer is extremely weak if you do look at him while he is charging his power. Not only you will be removing the weakened effect from yourself but you will also be able to dodge the projectile since it takes too much time to charge up and shoot.
His teleportation power is easily denied if you keep dispelling his hallucination clones asap. Even in loops, his power is often unreliable and is easy to dodge.
His most strong suite is ability to damage through walls and apply pressure from distance. So long as you don't hug walls too much and keep him in check, he is another M1 killer with nothing distinguishable from other M1 killers. In fact, he might be worse than some M1 killers on many maps simply because how slow and dodgy his power can be.
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No. I just want the game to be fair and to be able to run from killers for more than 3 seconds before being downed by a ranged splash damage attack. This has become the new norm with killers with giving them chase control abilities. Plague is more balanced in this regard because she has to collect charges for her power to be able to do this. This killer doesn't. They start with this level of power. Its ridiculous that killer powers have gone from that to just being base kit now. This killer's power is way too much. It should not be able to down you without a condition like Plague's power.
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the shooting part of his power is literally the most balanced. yes he can shoot at you at speed 4.6 and he has an explosion, but he needs to hit you from 3-4 to infinity times to knock you to the ground
yes he can apply damage through walls, but you, as a survivor, can move away from the walls a couple of centimeters/get away from the explosion earlier so that it doesn’t cause it Well,
what can we say that if you constantly look at him when you are infected, this killer will have only 3 seconds to shoot at you. to beat him, it’s literally enough to take advantage of any convenient moment to look at him, which is what experienced survivors already do. If they learned it, then so can you, especially considering how important this skill is in the game as a whole.
If we talk about the teleport, then this is the controversial element. Everything is fine with the shooting part of this killer
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Really? In my experience its been M1, chase begins, get downed 3 seconds later from his ranged attack. Am I just going up against the cheaters or am I missing something here? This killer is overpowered. He has too much in his kit. Survivors being able to dispell his clones isn't enough. In fact I don't even really care about that part as much. Its mostly just his ranged power.
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minimum 3 hits required, 7 second cooldown, 10 seconds for weakness removal.
Hardly "too strong" at all.
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I'm with what the others have said, he's not OP at all.
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You really should play the killer before you start acting like he's impossible to play against.
It's an arching projectile that requires two consecutive hits to do damage. Yes it has a small aoe area and can hit through walls but if it didn't he would just be a worse huntress/Deathslinger.
As for teleportation, hallucinations appear where the unknown is after it passively charges up. You can somewhat control where they spawn by using your power but for the most part you have no control over it.
He's been out for 2 days and people will need time to figure out how to play against him.
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You can, I played against him at least 10-15 games now and I don't feel like he was ever to strong, my average time in chase with him was easily over 1 1/2 minute, there where often times where I looped him for 2-3 gens.
You can't run him like a normal m1-killer sure, but he's really not difficult to outplay.
Like already said above:
He needs to hit you 2 times with a power that bounces (so you have to learn the angles + the effect from the bounce on it), it's timed so he has at least a little bit of stress while aiming and if he misses you have 8 seconds where you can run somewhere. His hallucinations aren't hard to deal with ether, you can tap them and they are gone.
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This is how she responds to anything killer related, on each thread. Nerf this, trickster is OP, blight is too much, sadako is this, unknown is that.
It boils down to her. This killer isn’t OP by any stretch of the imagination.
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No. This is how I respond to things that are unfair and unbalanced in the game. I have 3200+ hours played in DBD. I think I know the basics well enough at this point. If a new killer comes out and on day 1 is getting 4k with 4-5 gens up match after match then that to me is a problem. Whether it be matchmaking, killer being overpowered or a combination of both, something needs to change. This killer's ranged attack gives too much control over chases. That seems to be the norm now with so many killers having a way to down survivors from a long distance. Pallets are losing value. Windows are losing Value. Looping is losing value. All because killers are constantly being given new powers to counter the very few things survivors have to deal with this.
The ONLY thing I think needs to change with this killer is the ability to down survivors with the ranged attack. It can do everything else including put them in the injured state, but downing them needs to go. New killers having a way to down survivors from a distance is just annoying at this point.
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You are assuming every situation this happens the survivor is not injured and not already inflicted with weakness. In many situations, its literally just 1 hit.
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I think his splash is kinda stupid
him shooting into shack and it downing me outside is kind of ehhh
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"apply pressure from a distance"
You mean proxy camp or tunnel/trade from anywhere on the map?
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Well I have 2150 and it seems like you and or your teammates didn't learn anything in that time. Because I had not even 1 round where this was the case.
And even when something like this happens:
It's your own fault, I don't know any killer where it's truly the killer being too op, it's 100% the survivors playing poorly.
Now back to Unknown, he's an ranged killer so of course he is and should be able to down with his power. He's from the view of ranged killers not even strong, I'd say the ranking is Huntress, artist (if you count her as ranged), Deathslinger, Unknown, trickster top to bottom.
Loops don't loose value, you just have to learn how to loop the killers. There's 1 killer completely killing loops and that's nurse and even her you can loop on them to an extend.
Now stop crying about everything that can hit you and learn how to play this game. It's really not too hard to learn playing survivor.
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I know. The funiest thing is still no way out and remember me is OP and undeserved after the entire team is dead and the hatch is closed. Nope it's not, the killer killed the entire team with only 2 perks and won the 50/50, your dead is more than deserved xD
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I'm not this entirely anti killer survivor main you think I am. In fact I think most killers in the game are fine as they are and some could even use a buff. Its just specific things I take issue with. Certain perk combos for example or a killer power giving too much leverage in chase situations. I don't want killer mains to have a miserable experience so survivors can have a better one. I just want the game to be more engaging. There is way too much focus on giving killers range damage abilities. I think of killers like Trapper and Spirit who I think are very well designed. The Trapper requires a unique awareness because of his traps and the Spirit can traverse maps well and go invisible while doing it. They're fun to play against because I'm not constantly having to worry about dodging a projectile every few seconds but at the same time offer a unique experience. The experience with many of the recent killers hasn't been all that unique.
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Faaaaaaacts!!!!
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Try a few matches as him and you’ll get an in-depth view of where his limitations are. When you play survivor again, you’ll be far better equipped to exploit those limitations.
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Jeesh, I would have hate to seen how you would’ve reacted when plague came out….especially if you think unknown is OP.
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Plague's is more tolerable because it requires more buildup to directly damage survivors. My only issue with Plague is it seems almost impossible to dodge her projectile in the open.
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Uniqueness is something else than being op, it's a big difference between finding them interessting to play against and them being too strong. Besides that you don't really give me any reason to think something else. Everything I saw was just a random killer or perk you said it was too op.
But even if you just find him boring to play against I'd say that I don't agree, I find him fun to play against like many others I saw so far ^^
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The point is ranged abilities on new killers is getting old. When will we get another killer like the Trapper? It seems like they just keep taking elements from other killers and making it part of the kit of the new one. The unknown feels like a variation of the Singularity for example. Not really unique but a bit more annoying to play against. I would prefer unknown's ranged ability to apply some other effect rather than damaging survivors.
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I find trapper much more annoying to play against and unique? He is basically just jayson in every way, even his traps. And actually I can live with not getting more trap-killers, they are not fun to play as and against for me.
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This is exactly why having a feedback forum for a video game is good.
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Either way, now that you know how to deal with it, all you have to do is put it into practice with basic loop skills and knowledge. Unknown is a slightly strong killer, but not unnecessarily strong.
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Huntress:
- faster with less arc when charged some
- 10 hatchet basekit
- guaranteed health state if you land it with pretty generous hitbox
- basically no cooldown besides reloading
- 110%
Unknown:
- 7s cooldown
- does no damage unless you've been hit once
- 3 second window to land the shot if they're looking at you
- slows you down some
- 115%
- very occasional teleport without too much control when it's placed
Yea I'm sure unknowns power is too op because you can't turn around
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Well, actually, I don't think there are many people who can afford to turn around during a chase. Only when we can do this will we be able to stand on the stage where we can fight against the Unknown, but the hurdles may be high.
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How would that be possible? They would need to hit you with a M1, catch up again and then hit you twice with the UVX. The first hit (and only the explosion) weakens you but isn't damaging. Then they would need to wait for the cooldown, charge the attack again and hit you with the explosion a second time. This is all assuming you don't dodge and they don't miss. This takes a lot longer than 3 seconds.
The really unfair part is the Hallunications because they make Unknown a 4.6 m/s Dredge that can constantly teleport to the remnant. But even that isn't overpowered. It's just poorly designed because it has no counterplay.
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Partly yes. He is average in chase because his hallucinations may not always be where needed or be at all and hitting someone at close range with his power is close to impossible. His redeeming quality is ability to do those weird shots into walls or vaults and still apply the stack somehow or keep his guard over a set of gens or hooked survivor. In few weeks people will stop playing as him because he isn't that great and there are better candidates for range pressure already.
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Huntress deals immediate damage with her hatchets. 🪓 The unknown takes up to 3 hits before he downs you if you don’t remove weakness.
Is huntress an issue then?
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If Huntress had an addon that made her take 3 hatchets to down someone, but made her hatchets explode in such a big range AND the explosion goes through walls...
Yes. Huntress would be an issue.
Unknown doesn't even need to farm the bloodweb for such a stong addon. It comes basekit.
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It still takes 2 hits to injury and 3 to down. If you’re not getting the weakness off while in chase that’s on you and your counter play. It takes hardly anytime to do it.
“Big range” uhh it’s barely 5 meters. Executioner can go through walls too but with a much further range. Not including addons.
The unknown is hardly an issue.
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If you're not looking behind you 75% of chase then every killer is harder to play against
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That's right. So too many survivors fall like dominoes without a safe loop.
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The only issue I really have with the unknown is dispelling his illusions and if he teleports while dispelling, is it suppose to like freeze you in place? I wish it was more like if you step over a hag trap at least it allows you to possible spin her teleport hit. With the unknown I’m just locked in place unless I’m missing something.
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5 meters? He can litteraly launch them upwards to 20meters and they bounce and go trough objects / walls like what?
Also the "removing weakness" takes 10 seconds opossed to the 7 second cooldown for UVX, you also have to be very close to the killer to actually be able to get rid of the UVX giving him a bigger chance at hitting you a second time, 21 seconds and you could be dead and there is no way to loop him unless you got map advantage, only windows will save you
Huntress has 7 hatchets basekit not 10
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This killer is pretty loop depenadant tho, I can only run him if I have a window vault or a loop that has high walls inbetween them to break LOS otherwise I get screwed
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The 5 meters is in reference to the aoe effect in the post I was referring to.
”You have to be close to actually be able to get rid of UVX”
False. I’ve done it as far as 25 meters away.
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The good players are constantly hitting me through walls and getting good bounce angles. Definitely a top 5 killer right now.
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Most of the players I go against using the unknown seem like they've mastered this killer. The unknown is too strong out of the box. The main problem I see with this killer is the debuff from its ranged attack lingering until you stare at the killer long enough to remove it. I think if they simply made this wear off over time it wouldn't be as bad. This killer has too much management involved with dispelling the clones and having to stare at it to remove the debuff. Not doing these things gives the killer way too much control.
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just look at him and you're safe and dispelling takes like 3 seconds
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3 seconds? It's longer than that even as direct looking - but especially when you are in chase on loops.
He's an S-Tier killer and requires a nerf to splash damage. Several people on 100+ win streaks.
It's saying something.
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In reality, the work to release it will continue until about 5 seconds remain. In any case, if you control the next bombardment with a mind game, the survivors will be able to remove the weakening before further follow-up attacks.
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If you ever feel a killer is too powerful, I urge you to play as that killer as much as humanly possible. The survivors you go against will quickly teach you the counterplays and you can apply that in your future matches.
Also, I wish I got him more, all I get are Nurses, Blights, Weskers and Billy and they are ALWAYS playing as if there's thousands of dollars at stake.
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BhVR, like the person who created this thread, please provide more tutorials and custom match methods to learn how to play against killers. This game is getting more and more complicated every year and people who don't normally play various killers are grumbling about it, as well as SM, which has become something else with repeated reworkings. And like most of the killers released last year, they get nerfed after release.
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Its really the same formula for survivors when new killers come out for the most part. If a killer has a ranged attack that can injure you, the only thing we can do is the same thing we do for every other ranged attack. We can run left or right out in the open or put a wall between us and the killer. This new killer's power has a splash effect which means we now have less ways to deal with it. We don't need more tutorials. We need balance. They keep deviating so far from the original killer designs and now its almost safe to assume the next killer will also have some kind of ranged ability.
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You can still run left or right as the splash isn't that large. It needs to hit you twice like artist and only the splash hurts as direct hits only slow you. In addition you can remove weakened by looking at it and it graciously continues dropping a bit each time you look, which you should be doing with any ranged killer, meaning it needs to shoot quickly or weakness goes away and it needs to weaken you again.
Deviation keeps the game alive. Having the exact counterplay to each killer would be dull.
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Wraith better 🗿🗿🗿
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The Unknown while not OP (Nurse) is definitely still broken and too oppressive and I’d say his range attack should be nerfed and his teleport should be buffed
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