Adrenaline needs to be changed

graveyard_7777
graveyard_7777 Member Posts: 269
edited March 25 in Feedback and Suggestions

It's just a crutch perk for survivors and if all 4 are running it that's wild

Post edited by Rizzo on
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Comments

  • Man_of_triangles
    Man_of_triangles Member Posts: 302

    Adrenaline is far from the most problematic survivor perk right now. With that said, I wouldn't mind seeing it changed so that they don't get healed off the hook at endgame. Basically forces you to tunnel because if you're chasing someone who isn't dead-on-hook at endgame, you are never getting them.

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,831

    It is being changed. It's on the road map for the next mid chapter update.

    Personally I hope they don't change it too much. Just make it not activate after being unhooked or wake up against Freddy and it would be a pretty fair perk.

  • graveyard_7777
    graveyard_7777 Member Posts: 269

    Survivors always have the early advantage for sure. 16 perks vs 4 perks

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,095

    Would be nice if we change the Killer Meta as well. It has been Regression-Perks for years. That they changed them so that other Regression-Perks are used (and then changed some of them back so that they are in the Meta again) did not really change anything.

    But I am very sure you are fine with keeping the Killer-Meta, correct?

  • graveyard_7777
    graveyard_7777 Member Posts: 269

    It's been regression perks because a semi decent survivor squad will just blow through gens

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,095

    Not if you are a semi-decent Killer player and can apply map pressure. I would agree that some Regression/game delay is needed, but seeing that it is mostly just 4 Regression-Perks... You dont need this in public games.

  • graveyard_7777
    graveyard_7777 Member Posts: 269

    I guess it's an mmr thing but you honestly have to run as much gen regression as possible. Especially with decent loopers that run to every pallet on the map.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,095

    And there is the low MMR-talk I mentioned in the other thread. 🤣

    You cannot make it up with people like you.

    As I said, Slowdown is needed. Just not 4 Slowdown-Perks. But it is whatever, you are probably using a second account, so I think it is pointless to talk to you if you just argue with "You must be low MMR then" when someone brings an argument.

  • graveyard_7777
    graveyard_7777 Member Posts: 269

    I would say this and also the removal after being unhooked

  • graveyard_7777
    graveyard_7777 Member Posts: 269

    I wish the perk was just limited to 1 survivor. Like if I'm Legion and the gens pop and everyone has adrenaline it kinda blows.

  • ArkInk
    ArkInk Member Posts: 670
    edited March 24

    It's a one time effect that only unlocks after you've completed all five gens, it makes sense that it's strong. Nobody questions why you can Mori survivors with Devour Hope at 5 stacks, idk why this is somehow different.

    That said, remove the effect it has where it wakes you up against Freddy. Cause literally why

  • jonifire
    jonifire Member Posts: 1,437

    Adrenal is fine how it is. It‘s a shame that they will most likely nerf it into uselessness. Not waking up against Freddy tho would be good. It would be funny if that‘s the only thing that won‘t be changed.

    I wonder, which survivor perks gets killed after this one. There isn‘t really anything good left.

  • JeanGreyarea
    JeanGreyarea Member Posts: 498

    Because all the perks that killers asked to be nerfed, got nerfed and then survivors moved on to the next strong thing. More people run adrenaline now causing killers to ask for a nerf to a perk that doesnt warrent any nerfs (freddy change yes but thats a quality of life change)

  • JeanGreyarea
    JeanGreyarea Member Posts: 498
  • Ayodam
    Ayodam Member Posts: 2,875

    If you’re Legion why aren’t the survivors in Deep Wound when Adrenaline procs? Then, it’ll be like they haven’t really healed at all because it’s just going to take away the Deep Wound effect.

  • jotaro
    jotaro Member Posts: 173

    So now that we have nerfed all the great survivor perks, we have to start nerfing the decent ones? The very situational perks?

  • Valuetown
    Valuetown Member Posts: 339

    I think the devs should run a two-week long experiment:

    Once a killer wins a game (3k or 4k), before they can play another killer game, they have to win as a survivor (escape through gates, hatch does not count). They'll quickly realize how necessary perks like adrenaline, off the record, sprint burst, etc. really are in the current landscape of dbd. Likewise for survivor. As much as I strongly dislike pain res, pop, sloppy butcher, stbfl, B tier killers and below require them to have a fighting chance.

    Ultimately, I'd rather have new gameplay mechanics and systems adjusted to fix issues like this rather than requiring band-aid fixes to the meta via perks, but I'm not holding my breath for any meaningful changes any time soon.

  • Gabe_Soma
    Gabe_Soma Member Posts: 276

    What about change your hands and improve yourself?

  • PreorderBonus
    PreorderBonus Member Posts: 250

    Before NOED was nerfed, everyone, including killer mains, agreed that it was a crutch perk that could turn a 0k into a 4k with no skill whatsoever. Just an overall badly designed perk because of its impact.

    Now that NOED has been nerfed, and the focus has shifted to its Survivor alternative, it's suddenly okay to have such a perk. No longer is it a problem for a single perk to be able to turn a 4k into a 0k, with no counterplay whatsoever. "Just kill every survivor before 5 gens, dude!" is not a counter. The end game is just another phase of the match; the game isn't over because survivors completed all gens.

    The main reason NOED was hated was that it was a crutch that made your progress feel useless since it killed any momentum instantly, with no warning. Adrenaline does the exact same thing, but it's suddenly okay for some reason, lmao.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,290

    People have kinda complained about Adrenaline somewhat consistently over the years, and the nerfs to other meta perks has caused the use rate to climb significantly. There were just bigger priorities back then.

    Adrenaline allows you to slam generators with little risk of an endgame snowball. It nullifies the need for resets in the lategame, which is too strong imo. Like a lot of other people have said in the past, it would not be released as it is if it was made today.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 6,911
    edited March 24

    I never felt that was a fair comparison.

    Adrenaline rewards the survivors for completing their objectives. Its not just a free health state for doing nothing. Even if you're not the one who completed most of the gens, you could be the survivor who kept the killer busy so gens got done. Survivor is supposed to be a team effort. Noed gives the killer an insta down and speed boost because they lost the five gens. At least with other end game killer perks like No way out, Remember me, Bloodwarden etc they have to earn them to get them going.

    As a killer do you really feel accomplished because you got a kill from Noed? I know I personally wouldn't. I didn't do anything to earn free insta down. Its like old dead hard. I don't feel like I am a good looper because I pressed a button for a perk that gave me free distance just because I got injured.

  • PreorderBonus
    PreorderBonus Member Posts: 250

    The match isnt over because survivors did 5 gens, you have to escape to survive. Adrenaline also punish the killer for playing hit and run and spreading the pressure, which is the most fun playstyle.

    But youre right, it isnt a fair comparison. NOED could be disabled before it proc'd, Adrenaline dont.

  • PreorderBonus
    PreorderBonus Member Posts: 250

    That's the thing... the survivor's objective is to escape, not just complete all the generators. A match won by killing all survivors with 5 gens left isn't worth more than one won by killing everyone with 0 gens left; by the game's standard, both are wins.

    In higher MMR games, where both sides efficiently abuse good/bad tiles, gen spawns, etc., it's more common to have close matches that end with 1 gen left or right after the last gen is done. Adrenaline removes ALL the pressure the killer has been building, simply by having this perk and playing as you normally would.

    Both NOED and Adrenaline completely switch the winning odds from one side to the other instantly, which is awful design. NOED could be disabled by cleansing all totems, but Adrenaline can't be avoided because "killing all survivors before 5 gens" isn't something you can consistently do against good survivors, EVEN if you're pretty cracked. Matches that aren't a complete stomp are usually pretty close, and the endgame is just another phase of the match. Saying that it's okay to have OP perks simply because all gens are done ignores the fact that the match isn't over yet. I would agree with this statement if Adrenaline only proc'd when the exit gates are opened/hatch closed because by then, it's almost entirely the killer's fault. Otherwise, having all gens done does not equal "killer failed".

  • KateMain86
    KateMain86 Member Posts: 2,374

    I would argue several killer perks are crutch perks too. No Way Out and Remember Me come to mind. I don't know how you would nerf adrenaline to make it do something that wouldn't cause a million survivor mains to never use the perk again.

  • Ulti84
    Ulti84 Member Posts: 26

    You know, game is so hard as Survivor, especially when playing SWF, Survivors must be rewarded when completing 5 gens, since the game is already over and we shouldn't give the Killers any unnecessary chances to get Kills before we make it through the exit gate.

    You know, that's why there is also a 4% chance to self unhooking, because it shouldn't be necessary to send another Survivor for an unhook, because this Survivor cannot repair generators in the meantime. That would be unfair.

    You know, generator progress is too slow, BNP, Prove Thyself, Deja Vu, Resilience, Tool Boxes, all this perks, items, addons, ARE TOTALLY USELESS!

    You know, most of the maps are completely Killer sided in general, like Eerie of Crows, Haddonfield, or Garden of Joy, and if we try to bring several map offerings the single Killer map offering always outmatches the Survivors map offerings.

  • RoguePatriot
    RoguePatriot Member Posts: 10
  • Yoshirama
    Yoshirama Member Posts: 368

    I'm sure that when adrenaline get nerfed they will now complain so hard about windows of opportunity because for some reason it will be problematic

  • Yoshirama
    Yoshirama Member Posts: 368

    Oh, poor killers, imagine if they have perks that makes gens regress. Or make survivors scream and be blind by just opening a locker. I wish killers have second chances perks that works in the endgame, like a hex that makes everyone exposed or the gates be blocked for a while. But no, survivors had to play with 3 perks the whole match and make it to the end to have that evil perk be activated.

    Survivors have an full advantage by having 4% of success at self unhooking, totally broken because it happens all the time

    They have broken perks to genrush, because genrush is real guys, they're items are broken, how is that possible? Bad BHVR grrrr

    And evil survivors have a lot of maps that are totally survivor side, me, the poor killer, don't have enough offerings to send them to Midwich, Yamaoka, Borgo. Why this game is so survivor side and I have to put effort in winning the game? I can't tunnel and camp in peace because those crying survivors are mad of that 🥺🥺😭😭

    They even revert some of the buffs of the poor tier F Huntress because survivors were mad about it 🥺

  • LazyClown
    LazyClown Member Posts: 171

    Survivors control the player surveys, I'm sure even if it gets nerfed, they'll buff something else in a significant way. This post is a waste of time, survivors will always be the most protected role in all of gaming history. Just picture it in a certain way like I have for them, if any of them actually lose in this game, it's gonna be completely embarrassing for them. Because it pretty much is.