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Ada Wong's perks need a buff

More specifically, two of them. Low Profile and Reactive Healing both sound great on paper, but when you use them in game, you can't help but feel that they could be better. Below I'm going to state various ideas of how they could be buffed and I just want to know if you agree/disagree or think something else.

Wiretap - This is a good perk. I have almost no complaints, I just think that maybe it's aura reading range should be increased from 14 metres to 16, like kindred. Also, I don't really see a problem with Wiretap being able to stack with Open-Handed, because you're still using an entire perk slot just to increase the range.

Low Profile - I'm going to be honest, I actually use this perk a lot. Its saved me multiple times and allowed me to escape trials I wouldn't have been able to otherwise. But we all know that this perk really, really needs a buff. 90 seconds can be enough time to save you in very specific situations, but realistically this is just too short. And yes, the perk can reactivate multiple times, but this is rare. There are a few ways Low Profile could be buffed. To start with, in addition to its regular effects, I think it should hide your aura and stop you from screaming. The duration could be increased from 90 to 120 seconds, or more, or be permanently active when you're the last survivor alive. Maybe it could also activate permanently once the exit gates are powered, but this would be too different from the original perk and probably a little too strong.

Reactive Healing - This perk would be really strong if one very simple change was made. Currently, it heals you for half of your missing healing progression every time it activates, for example, 50%, 25%, 12.5% and so on (meaning the perk can never actually fully heal you, just save you or someone else some healing time). Instead, it should heal you for literally 50%, meaning if another survivor is injured and then downed near you, you'd fully heal. This would make the perk much better and maybe people would actually start using it. Now, there would be situations where this would be really strong. Say for example, I'm injured and closely following behind a chase. I'm using buffed Reactive Healing, Buckle Up and For The People. The other survivor being chased is at full health. The killer may notice me and see what I'm doing, but then realise I'm injured and wouldn't be able to use For The People. But then he downs the survivor, I get fully healed and do it anyway. To counter this, maybe once Reactive Healing has met its requirements to fully heal you, instead of being healed instantly, it'll happen after around 10 seconds.

If you think these buff concepts are too weak, good, or strong, let me know your thoughts!

Comments

  • Devil_hit11
    Devil_hit11 Member Posts: 8,817
    edited March 24

    I think reacitve healing too powerful in a swf and too useless for solo. In a swf with med-kits that bodyblock, you can bodyblock -> heal a near infinity amount of times by constantly body-blocking for each other.

    every heal costs 12 charges so you get nearly 4 heals with double charge add-on's.

    I would change it to give 25% total progression every time any survivor is on hit on your team with no range restriction. This rewards player for taking aggro as opportune times and successfully hiding without making it overly oppressive for bodyblocking swf's.

    Low profile issue is consistency. in many trials in which your team is doing well, the perk does absolutely nothing. If my team is doing so badly that this perk triggers, then i would rather have wake up+Sole survivor to escape through exit gate given that my team is probably dead anyway.

    This perk would be so much better if it triggered when a killer is within 32 meters around you when outside of chase. You leave no scratch mark, pools of blood and muted grunts of pain for 90 second. It would be viable stealth perk that works for limited time, particular in early stages of the game. This could great perk to select for waiting out corrupt intervention by empowered your early game stealth capacities.

    Wiretap is decent perk but 50% repair bonus is not good. The drawback can also be easily lost due to kicking gens. I have no clue how to buff this perk. I like using the perk but the perk is not good for "winning" purposes. I wish there was a buff it to so that it is good for winning. Lowering repair required from 50% to 33%. It still wouldn't good perk for winning but at least you would have the perk available in more instances.

    Post edited by Devil_hit11 on
  • Blueberry
    Blueberry Member Posts: 13,668

    Low Profile just make it permanent like Hope and active once the gates are powered. Now it’s good. Just another strong end game only perk like Hope.

  • Tyler3
    Tyler3 Member Posts: 194
    edited March 24

    I like your ideas a lot, I think they sound great! I definitely prefer your iteration of Reactive Healing, because 50% probably would be too strong in a swf situation.

  • Tyler3
    Tyler3 Member Posts: 194
  • Blueberry
    Blueberry Member Posts: 13,668
    edited March 24

    Wiretap I actually wouldn’t buff. It’s low key one of those perks that is actually really good, especially now that gen kicking is mostly dead. Certain Wiretaps on the right gens can make literal infinites and even in shack can come real close to an infinite. An extremely underrated perk that most people don’t realize how good it can be. I like the idea of more synergy with things like open handed..but that honestly sounds way too strong. Imagine 4 of these on the map with open handed..your entire team would have map wide aura reading basically.

    Reactive Healing needs a buff yeah. Yours sounds a bit too strong though. Maybe 50%, then 75%, then full heal. So make it require 3 hits basically instead of 2 like you were mentioning. This is really hard to gauge though, I’d want to see this in a PTB. This might be good or way too good, I’d have to see.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,817

    I don't think anyone would use Low profile in end game. Hope is way better. Heck I rather use No one left behind over Low profile.

  • Blueberry
    Blueberry Member Posts: 13,668
    edited March 24

    I wasn’t really thinking it over Hope, more so in conjunction with each other for end game builds.

  • Crowman
    Crowman Member Posts: 9,517

    Hotfix 7.1.1

    • CONTENTUpdated the Reactive Healing Perk to round up to 100% healing when there is only a tiny bit of healing missing (example: instead of healing a Survivor to 96.4%, it would complete the healing at 100%)

    Reactive Healing was already updated to allow it to heal a survivor.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,817

    still not worth it. especially with how adrenaline works. Adrenaline+Hope is the end game build. I sort of equate Adrenaline+Hope with Noed+Rancor.

    I understand adrenaline will likely receive substantial changes but if we're talking in current patch, Low Profile doesn't have a place in those end game builds.