healing needs a nerf
after the nerf of sloppy and mangled effect in general, healing become incredibly fast. you can injure a survivor and drop the chase and they will be back to healthy again under 30 seconds. i see medkits, coh, botany way too often in my matches. healing becoming this fast only encourages killers to tunnel more because you have to hit other survivors twice in every chase. this just creates unfun game for both sides.
either revert sloppy and mangled back to original, or make healing 24seconds base. and remove healing from adrenaline.
Comments
-
I think we should put healing back to 2016 standards for just a week.
Just so people know.
22 -
Nah, current healing is fine.
17 -
Healing got hard nerfed last year and mangled wasn‘t nerfed in the same patch. To make it fair they should just revert the healing nerfs and the mangled nerf. Medkits are trash. There is literally no difference between purple and grey. Also COH is trash and it‘s not even good in a swf. I also don‘t understand why the COH healing effect doesn‘t apply to self care. It‘s dumb.
5 -
You got your timeline wrong, mate.
Healing was nerfed FIRST. And then they nerfed Mangled afterwards, which was first untouched while healing got nerfed. The Mangled-Nerf is a reaction to the Healing-Nerf, not vice-versa.
14 -
Good lord no
0 -
if we also put old noed and iron grasp, im okay with it
0 -
its not. you can heal incredibly fast, denying killer any pressure and chase. then all people wonders oh why is killer tunneling?
0 -
when was healing nerfed? medkits got slightly nerfed but they are still OP.
0 -
Who wouldn't enjoy watching a surv fullly heal after a pallet stun? 😂🤣
1 -
Slightly nerfed?
16 -
30s is absolutely ok, it was the 8s heals out of a medkit with 4 heals total that was a problem. And of course CoH giving everyone cracked infinite solo-heals.
Healing already took a pretty big nerf and now most survivors opt to not heal at all but just slam gens with Resiliance enabled and Adrenalin at the ready. At one point you can't nerf it any further without pushing it so far that it isn't any viable anymore at all.
5 -
then give me my sloppy back. m1 hits barely punish survivors anymore.
0 -
No you cant
to heal fast you need an entire build dedicated to healing only
which means, no perks dedicated to gens, chase, etc
9 -
If slowdown is your whole concern, sloppy still does that, just a little bit on a timer. If they let it run out before healing up, you already got your slowdown or at least a good time in which the survivers where vulnerable and M1 downable. This game is always a give and take, you can't just overburden one side too much, or the balance breaks. Right now killers are in a pretty good spot, even though the good survivors still dance on my nose, but you gotta try to swat them any way.
2 -
why? I’m honestly hoping they revert medkits the same charges on every medkit made them dull
1 -
Beat me to it lol dont even have to say anything. Healing today is just fine compared to back then....
1 -
when i use medkit with good addons i can heal teammate much faster, idk what are you using them for.
0 -
you can only run one healing speed perk and its still much much faster: desperate measures and botany makes healings super fast for example. and coh is still op. just not braindead OP anymore but still good.
0 -
Healing is the same speed it's been since it last got nerfed like a year ago?
Sloppy isn't even that bad you act like they killed the perk but it's still perfectly reasonable. The idea of nerfing anything on the survivor side is kinda insane at this point.
I would say at the present time killer is not the strongest it's ever been but survivor might certainly be the weakest it's ever been currently.
2 -
pretty much every killer stopped bringing sloppy and pick rate got drastically lower. is that enough to prove sloppy sucks now?
0 -
I'm still seeing it occasionally on the killers you'd expect (wraith, hag, trapper, clown) and it definitely has an impact because it lasts long enough to still be active when you get unhooked.
It's not a top 10 perk anymore but it's definitely still meta for m1 killers.
0 -
desperate measure is a weak perk
botany means the survivor needs to use Self Care or Strengh in Shadows since it destroys medkits for self healing
COH is completely balanced because it needs at least 2 survivors to perform a heal
2 -
I don't see what the issue is. Survivors will only heal if YOU let them. If that means you lost them in chase and they had the time to heal up, even with Sloppy, that is an issue on your behalf, not theirs.
Otherwise, when they're healing after hooks, that means they're not doing generators. Remember that PTB that made healing take longer as a whole? Which was quickly changed for Live because the issue was self healing? Self healing still feels like a slog to this day, despite the perks to speed it up.
The survivor side doesn't need even more healing nerfs, especially given one of the big perks (Botany Knowledge) has a major downside and the others either don't boost it much (Empathetic Connection) or are situational (Desperate Measures).
2 -
I don't think healing is op right now due to the limit of uses you get from medkits but you don't need a dedicated build for it either.
Surgical Suture + either the green or iri addon for charges and you can consistently get 2 fast self-heals per match. This requires no perks. If you are not confident with skill checks you can use Stake out. And you still have 3 perks left.
Another option is using botany. You get fast altruistic heals and with a syringe + Gauze Roll you can have 2 self heals. And you still have 3 perks left. Also using a medkit on another survivor with this build is ridiculously fast.
1 -
Healing is fine, sloppy works no differently to how it does before, lasts long enough to discourage healing and confirm your downs. even lasts for the time they are unhooked, the only counter is Vigil, and it needed a counter.
people shouldn't be permanently injured, if you want that run broken, that's what it's there for...
takes long enough to find a survivor and get them to heal you, then wait for the heal. If anything is "OP" it's the new great skill check medkit build, those bypass charges and heal super quickly.
0