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Survivors should leave no scratch marks and blood.

Survivors should leave no scratch marks and pools of blood… When unhooked.

I think it would be a balanced way of introducing an basekit Anti-tunnel measure that you can’t abuse. A problem I notice when it comes to tunneling is that every single anti-tunnel perk doesn’t help with allowing the survivor to escape the killer instead every “anti-tunnel” perk simply extends the chase of a tunneling killer which is fine but the main thing that I think would help with a lot of tunneling is to just not allow the killer to track you when you’re unhooked, the killer can’t tunnel if they can’t find you.

Comments

  • jonifire
    jonifire Member Posts: 1,437

    The unhooker and the unhooked should not leave scratch marks and blood pools for a limited time, so they could go to a safer place to heal. It would make no difference if only the unhooked person would leave no scratch marks and blood, then the killer would just follow the unhooker to the unhooked.

    I wana add that both should get 100% iron will on top for the limited time of the other effects.

    Then tunneling would become more difficult if you have no clue how to find them.

  • SolidRazo
    SolidRazo Member Posts: 123

    Understandable response however I disagree for the following reasons only the unhook survivor should be the only one receiving the untractability to allow the killer to go for the unhooker and to allow the survivor to get away. Idk I think it would be slightly unfair if you couldn’t go for the unhooker as killer

    i was thinking of iron will though but decided not to include it. That way it isn’t too much but if behavior does add a temporary iron will with no scratch marks no blood when unhooked then that’d honestly be great.

  • jonifire
    jonifire Member Posts: 1,437

    Realistically then the buff would do nothing against tunneling, when the unhooker doesn‘t get it. Almost everytime after the unhook you either heal under the hook or walk 10m and when the killer sees the unhooker‘s scratch marks he automatically also finds the unhooked (by then the effect might already be gone).

    My intention was more to make it easier to get away from the killer and be able to reset.

    The killer would still be able to go for both of them, but he first of all has to find them, tunneling shouldn’t be easy!

  • fulltonon
    fulltonon Member Posts: 5,762

    I'm legit not sure if any "weak" anti tunneling measure is in any way needed at all, if the point is make it harder to tunnel, current system is more than enough, and if the point is stopping tunneling altogether, what we need is MUCH stronger effect, not some patchwork that doesn't actually stop hardcore tunnelers.

  • SolidRazo
    SolidRazo Member Posts: 123

    If they do that then by all means that’d be great but I’ve noticed a pattern of not giving anything to the unhooker so we’ll see.

  • HINGIRIK
    HINGIRIK Member Posts: 109

    I suggest you try playing killer without tunneling. Then you may change your mind.

  • Starrseed
    Starrseed Member Posts: 1,774

    I would say they should do the opposite of what you suggest. Highlight the unhooked and hide the unhooked force the heat on the unhooker so the unhooked case get to safety.

    Sure the unhooked doesn't get a heal but he gets away. It would also double as a farm protection if we only let it happen when the killer is still around that way if the survivor makes a risky unhook that should have been waited for another 10 or so seconds the guy that did it needs to take the killer

  • I_CAME
    I_CAME Member Posts: 1,327

    Plenty of people on Twitch do this and still win 90%+ of their matches. People then start accusing them of tanking their MMR off stream. There is always an excuse and the goalposts always get moved.

  • xltechno
    xltechno Member Posts: 1,026

    All the videos cited on the forums as proof of this were just showing the survivors playing poorly.

  • nodforkiss
    nodforkiss Member Posts: 196

    every good killer can stomp bunch of low mmr survivors without tunneling. they are deranking on purpose to get bunch of baby survivors.

  • xltechno
    xltechno Member Posts: 1,026

    Live streamers don't have that kind of time. So this is simply due to MMR system and dev negligence. Matching with skill disparities is happening on a daily basis, and more and more people are claiming that the opponent killer has an advantage. In reality, they were simply matched with players who had no chance of winning in the first place.

  • nodforkiss
    nodforkiss Member Posts: 196

    tunneling has to stay until they nerf survivor gen speeds and healing. and off the record and decisive will cost killer at least few gens.

  • Trollinmon
    Trollinmon Member Posts: 691

    Throw OTR on top and be a ghost. Would be extremely hard for a killer to tunnel a survivor that makes zero noise and leaves no scratch marks/blood. Without something like OTR It would be meh. Problem with doing something like this probably comes down to maps. Indoor maps would insane with this mechanic but outdoor maps might have it do very little.

    Probably just be better to have survivors go into a different realm for 10 seconds where other survivors can see and interact with them but the killer can't. That would fix the consistency issue while also avoiding any abuse the survivor can do as much as possible.

  • SolidRazo
    SolidRazo Member Posts: 123

    I have and I do when it is convenient and I still think this change would be good.

    Not leaving scratch marks would allow the unhooked survivor to just run to safety and it only lasts for a limited time. It’s not full proof but it could help in some cases where the killer doesn’t see you but just tracks you’re scratch marks and blood.

  • SolidRazo
    SolidRazo Member Posts: 123

    Yeah but they will probably never make survivors ghosts when unhooked due to it not making sense. No scratch marks and no blood isn’t meh it works pretty well while using “babysitter” and it genuinely confuses the killer when they try looking for the unhooked survivor. The mechanic would be slightly map dependent but I think that is fine.

  • Trollinmon
    Trollinmon Member Posts: 691

    Babysitter is great if survivors make the mistake of healing under hook with the killer not in a chase. If a Killer comes back to hook and tunnels it usually is a survivor mistake, and they should be leaving hook asap and have the person that saved being aggressive.

    The mechanic would do nothing if the killer proxy camps or on maps that are open where the killer would have an idea of what direction the injured survivor went and then tracking them down due to injured noises. I would think you would have to make the mechanic last for at least 15-20 seconds and make it also remove 100% of injured noises for it to be effective.

  • CrypticGirl
    CrypticGirl Member Posts: 709

    This would be a good idea, to give the unhooked Survivor a chance to reach safety while the unhooker takes the heat. It certainly worked during the Lights Out mode. I was honestly baffled at all the complaints about tunneling in the Lights Out matches because it was so ridiculously easy to lose the Killer without the scratch marks to track you. I have a video where I compiled clips of some of my stealth plays, and other moments where Killers got the drop on me. XD