Solo queue players being able to see the perks of their teammates should be a top priority.
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If we did this would we be balancing the game more towards swf since we’re getting solo closer to swf?
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"most players"? Is that still true with Epic and Windows store? Where is the data?
I don't care if chat is for PC only. McCote said that "they should not see each others perks", but as you can do it in game, I don't see why it should not be implemented for all. Usually console players are all up for the "equality".
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Yeh but it leaves room for toxic playstyles such as a survivor brining killer to the survivors and leaving them on hook yo die. I play solo q and believe me we don't need more reasons for survivors to throw matches.
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I don't see how that would cause more sandbagging. Even then. That's reportable
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We cannot ever know actual numbers for the consoles, but it's like 70% or so, and the remaining 30% is Steam and Epic and Windows combined. Last I heard the PlayStations outnumber Steam for instance.
I'd like to see surv perks added in game, probably on the screen that shows pings & offerings maybe. That way teams would at least know Deliverance or Unbreakable or Head On are in play, and they can act more intelligently. In the lobby would lead to nasty dodging issues, and forget about doing adepts and such.
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I don't think you should be able to see perks in lobby or while loading. People would dc or dodge even more.
I'd personally like to be able to "ping" a perk while in-game, which would show it for a few seconds on the HUD next to your character. Simple, easy, can give info when it is needed to your teammates.
For example, someone is in chase, you ping your Background Player perk. They see the background player icon on the HUD, maybe they choose to get downed under pallet, letting you get the pallet save? Something so simple could massively improve solo q communication and coordination.
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people here telling that people would dodge lobbys with no mither is so ######### hilarious, i my last 100 games i didnt see one survivor using no mither
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I see the problems with it. Only showing key perks might be to much effort for little gain as it would need to change with buffs and nerfs.
But I agree that showing only key perks could be the middle ground.
Just yesterday I was doing the event challenge "unhook 8 survivors". I brought We'll Make It and even BT to ensure safety even if killers come back to tunnel. Guess what happened: A Meg without any perks which activate upon unhook also tried to get every unhook (I think she had the same quest) resulting in a very inefficient match. It happens even more if you use Deli.
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If she'd been able to see your perks, she would have ignored them and you'd be bemoaning the solo queue devil instead. People are going to play how they want regardless of the information at hand.
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Which is why soloq is so bad.
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