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Exit Gate Improvement

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Please consider adjusting the logic for exit gate placement to remove the ability of killers to automatically camp both exit gates with zero-effort? Too many times the exit gates are on the same or adjacent walls within a very close distance of each other. There should be, in my opinion, at least 120 degrees of separation between exit gates, with a minimum distance also being enforced (to prevent 180 degrees in a small alcove area, for example).

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Comments

  • Member Posts: 1,214

    "Please consider adjusting the logic for exit gate placement to remove the ability of killers to automatically camp both exit gates with zero-effort?"


    Good news! They can't!

  • Member Posts: 94

    100% they can. They can sit in between them and see the exit gates and you are in the terror radius at either gate

  • Member Posts: 1,026

    The opposite is also true. Therefore, since it's just a game of luck, shouldn't we just enjoy it as such? After all, this is a game.

  • Member Posts: 405

    If the gates were further a similar result could be gained with the fast Killers and only harm the M1 killers.

  • Member Posts: 94

    Not much fun when there is zero chance of escape as the final survivor after the hatch is closed.

  • Member Posts: 9,828

    The only time this really matters is if there is one survivor left and the hatch has been closed and frankly the killer has already won the game at that point so there's not much a reason to adjust gate spawns over it.

    When there's multiple survivors still in trial then you can put pressure on both exit gates making it much harder for the killer to prevent either from opening.

  • Member Posts: 5,762

    Ah, so we should remove the hatch and kill the last survivors? let's do that, faster matches yay

  • Member Posts: 94

    I've won plenty of matches as the last survivor after the hatch was closed by outsmarting the killer (only when the doors were at a distance and location that forced the killer to have to make an effort to guard both gates), and plenty of times when the gate were on opposite sides for the map I was outsmarted/outplayed by the killer. I play about 50/50 survivor/killer, and the ones where the gates are close together and there is only one survivor left, it is almost always (I'd say 95%+) an easy kill. That's not much fun as either killer or survivor....so much so that I usually just let them leave out of pity for a bad RNG roll unless I have a 4K challenge to complete. You won't find many killers (due to the toxicity in this game, mostly) that would do that. This suggestion is merely a suggestion to bring fairness to the end-game by giving the last remaining survivor a chance (because we all know the killer all too often near instantly gets the hatch closed)

  • Member Posts: 9,828
  • Member Posts: 94

    No, but sitting there and letting the survivor bleed out when there is a hook within reach, or repeatedly hitting the killer on the hook as they sacrificed definitely is.

  • Member Posts: 9,828
  • Member Posts: 106

    problem is when the killer close the hatch if both doors are right next to each others killer can just stay in the middle and turn around to watch both doors and camp and there is absolutly nothing the survivor can do to escape. that is a problem that has been in the game for too long that need to be changed.

  • Member Posts: 209

    I had a match yesterday where it was just me and one friend left and it vs a chucky that had remember me, on gas station map(the one that has the gen in the garage that open when you complete it. My goodness it was so annoying trying to leave cause everytime me or my friend go to the gate he would just stop chase then go to check it(remember me was making it insanely long) in the end we both got out but barely cause he was just easily able to go back and fourth with the gate. This is why I despise midwitch a map that as long been needing rework yet people hated and complain on rpd, at least rpd do not spawn the gates too close.

  • Member Posts: 4,142
    edited March 2024

    What if neither the gates nor hatch spawned until the end of the game?

    The more gens that get done, the further the gates spawn from each other and the closer the hatch spawns to the last survivor's location.

    This means a survivor hiding from the start of the match and letting everyone die off is not handed the hatch or an easy gate exit.

    This also means if the survivors put in a great effort to get the gens done but still die, the last survivor is not completely screwed over by gates that spawned on the same wall 4 tiles apart with a hill or tractor between them.

    Tertiary bonus: the Trapper cannot trap both exits BEFORE there is only 1 survivor standing, which means the Trapper is no longer 100% guaranteed a 4k if he finds hatch first.

  • Member Posts: 14,229
    edited March 2024

    So limit how close they can be but also how far they can be?

    For every game I get where they're too close I probably get 2 games where they're on totally opposite sides and it's basically a free escape for the survivor unless they really play bad.

  • Member Posts: 248

    I think if a killer gets a 3k, then beats you at the 50/50 hatch game, they deserve to win? Ever thought of that?

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