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Exit Gate Improvement
Please consider adjusting the logic for exit gate placement to remove the ability of killers to automatically camp both exit gates with zero-effort? Too many times the exit gates are on the same or adjacent walls within a very close distance of each other. There should be, in my opinion, at least 120 degrees of separation between exit gates, with a minimum distance also being enforced (to prevent 180 degrees in a small alcove area, for example).
Comments
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"Please consider adjusting the logic for exit gate placement to remove the ability of killers to automatically camp both exit gates with zero-effort?"
Good news! They can't!
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100% they can. They can sit in between them and see the exit gates and you are in the terror radius at either gate
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The opposite is also true. Therefore, since it's just a game of luck, shouldn't we just enjoy it as such? After all, this is a game.
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If the gates were further a similar result could be gained with the fast Killers and only harm the M1 killers.
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Not much fun when there is zero chance of escape as the final survivor after the hatch is closed.
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The only time this really matters is if there is one survivor left and the hatch has been closed and frankly the killer has already won the game at that point so there's not much a reason to adjust gate spawns over it.
When there's multiple survivors still in trial then you can put pressure on both exit gates making it much harder for the killer to prevent either from opening.
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Ah, so we should remove the hatch and kill the last survivors? let's do that, faster matches yay
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Why does everyone have one sided solutions lol.
Gates spawning next to each other is rng, but even rng can be adjusted.
The only time this really matters is if there is one survivor left and the hatch has been closed and frankly the killer has already won the game at that point
Crow, come on. You know this isn't true enough to be even 'almost every time'. Killer getting a free kill because hatch was closed? Maybe you worded it wrong? Maybe I dont understand but, reading it as is, I completely disagree.
If only we could apply this to everything that sucks about the game right now. Tunneling, Perk combo's of both sides, BHVR, maps, etc etc. Yeah... if only. :(
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I've won plenty of matches as the last survivor after the hatch was closed by outsmarting the killer (only when the doors were at a distance and location that forced the killer to have to make an effort to guard both gates), and plenty of times when the gate were on opposite sides for the map I was outsmarted/outplayed by the killer. I play about 50/50 survivor/killer, and the ones where the gates are close together and there is only one survivor left, it is almost always (I'd say 95%+) an easy kill. That's not much fun as either killer or survivor....so much so that I usually just let them leave out of pity for a bad RNG roll unless I have a 4K challenge to complete. You won't find many killers (due to the toxicity in this game, mostly) that would do that. This suggestion is merely a suggestion to bring fairness to the end-game by giving the last remaining survivor a chance (because we all know the killer all too often near instantly gets the hatch closed)
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A killer not letting a survivor escape is not toxic.
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No, but sitting there and letting the survivor bleed out when there is a hook within reach, or repeatedly hitting the killer on the hook as they sacrificed definitely is.
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This is not an issue with exit gate spawns.
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problem is when the killer close the hatch if both doors are right next to each others killer can just stay in the middle and turn around to watch both doors and camp and there is absolutly nothing the survivor can do to escape. that is a problem that has been in the game for too long that need to be changed.
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I had a match yesterday where it was just me and one friend left and it vs a chucky that had remember me, on gas station map(the one that has the gen in the garage that open when you complete it. My goodness it was so annoying trying to leave cause everytime me or my friend go to the gate he would just stop chase then go to check it(remember me was making it insanely long) in the end we both got out but barely cause he was just easily able to go back and fourth with the gate. This is why I despise midwitch a map that as long been needing rework yet people hated and complain on rpd, at least rpd do not spawn the gates too close.
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What if neither the gates nor hatch spawned until the end of the game?
The more gens that get done, the further the gates spawn from each other and the closer the hatch spawns to the last survivor's location.
This means a survivor hiding from the start of the match and letting everyone die off is not handed the hatch or an easy gate exit.
This also means if the survivors put in a great effort to get the gens done but still die, the last survivor is not completely screwed over by gates that spawned on the same wall 4 tiles apart with a hill or tractor between them.
Tertiary bonus: the Trapper cannot trap both exits BEFORE there is only 1 survivor standing, which means the Trapper is no longer 100% guaranteed a 4k if he finds hatch first.
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So limit how close they can be but also how far they can be?
For every game I get where they're too close I probably get 2 games where they're on totally opposite sides and it's basically a free escape for the survivor unless they really play bad.
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I think if a killer gets a 3k, then beats you at the 50/50 hatch game, they deserve to win? Ever thought of that?
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