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Painfully slow grind (and possible solutions)

Novapheonix22
Novapheonix22 Member Posts: 23
edited April 1 in Feedback and Suggestions

After playing in the blood moon event, returning to standard BP amounts per game feels awful. It creates an excruciating grind that isn't fun and only seeks to waste time. I feel like now that the roster of killers and survivors has grown as much as it has, newer players, or players who purchase multiple characters just plain old suffer over minimal BP from matches causing them to spend hours for what might not even equal a single prestige. If BP could be purchased I would understand the desire for a painfully slow grind. To make money. But BP can't be bought. So what is the purpose of a painfully slow grind. I believe here are three changes that together can solve this problem.

1: Increase the base amount of BP players earn. Maybe 200% or preferably 300% of what's normal. This means prestiging characters to unlock their perks for all characters isnt painfully slow.

2: When a character is prestige 0, have their perks immediately unlocked for other characters. If prestige 1 unlocks the perks at lvl 1 why not have a P0 character just make their perks appear in the blood web at level 1 like general perks. That allows players who may not like pig for example to have access to her perks without the need to pump hours into a character they don't want to play and instead spend their very limited resources on characters they enjoy.

3: add an offering grinder. Allow players to recycle offerings they don't want to get back BP. For example. I will never in my life use any of the reagents. I have tons of them. I would much rather trade in my reagents to allow me to get more offerings I do want or help me prestige my characters faster.

I understand getting to high prestige should be an accomplishment. And I totally agree. But why do we need to make the grind to just prestige 3 so painfully slow by giving very low amounts of BP and then clogging up the blood web and inventory with useless offerings that we may not like or can't be used anymore.

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