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Adopt Some Version of Tru3’s EndGame concept

StikMC
StikMC Member Posts: 34
edited April 2024 in Feedback and Suggestions

The old hatch standoff was at least fair (whoever lost patience first lost), but it was boring. The current EndGame mechanic is both unfair AND boring. Either the RNG favors the Survivors and they get out because the Killer can’t possibly get to the door in time, or the RNG favors the Killer, and the Survivor has no hope because the Killer can stand in one place and watch both doors.

Tru3’s concept has merit. His is simply that EndGame is a 1 V 1 where if the Survivor loops long enough, he’s rewarded. If the Killer catches the Survivor within the allotted time, it gets a 4K.


My spin: Keep the 2 minute timer. 1). When the third survivor is downed the game is locked for a mori (so mories are part of every game.). That mori lines up time wise to a game transition (EndGame threads or some cool transition). Once the mori is complete. The last Survivor has a 5-second Killer Instinct (no hiding out the timer). From there the Killer has 120 seconds to down the last survivor and get a second auto Mori. If the Survivor loops for two minutes, a hatch opens under him, and he escapes. No door. No hatch. Just a 1 V 1 where the better player is rewarded.

Please consider this alternative to the current EndGame mechanic.

Comments

  • VomitMommy
    VomitMommy Member Posts: 2,257

    This concept has issue with how different 1v1 each killer has.

    2 minutes against Plague without power? Yeah, that's possible.

    2 minutes against Deathslinger? Good luck

    You will have situations with this timer either it's impossible in most games for survivors to escape, or you will have killers who will struggle to get 4k, because of this feature.

  • GolbezGarlandGabrant
    GolbezGarlandGabrant Member Posts: 979

    You'd have to remove bloodlust for that to work. The game is meant for survivors to lose chase at some point unless the killer is really bad or just relying on bloodlust.

  • StikMC
    StikMC Member Posts: 34
    edited April 2024

    I’m not saying it’s a perfect concept, and I’m open to alternatives, but can’t we agree the current version is worse? How about this. What during the 1 V 1, the killer power is disabled, but all movement speed changes to 118 ( a bit of a speed bonus). I remember dBD before bloodlust. Without it, I could run around a truck for two minutes and never get caught, so I don’t know that I’d deactivate it. But maybe slow its progression timer?


    I’m trying to offer viable solutions that address your concerns. Is this a step in the right direction?

    Maybe turning the power off completely is a bit much. Maybe give a 10 second or 5 second cooldown. Like I said, I’m very open to alternatives, but something has to change.

    Feel free to post your own alternative. “Yes” is good, but just “no” or here’s why that won’t work” only shut down the conversation.

    My goal is a viable EndGame where BOTH roles have a chances of winning.

  • _Onyx_
    _Onyx_ Unconfirmed, Member Posts: 348

    I'm guessing you don't even watch Tru3's content. His ideas are never biased to a side. They're constructive and aimed at game health. Obviously not every idea is a gold mine since he never usually fleshes out his ideas; but his endgame is a hell of a lot healthier than the current one. If I'm correct, Tru3's endgame also respawns in pallets that have been used in the trial.

  • fulltonon
    fulltonon Member Posts: 5,762

    Honestly, current endgame is mostly fine as is.

    If killer is determined enough, they can have 4 minutes to practically infinite seconds of time to search last one, otherwise survivors get the four chances of escape for absolutely free.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,434

    He is very biased, one of the most biased players. There are Killer Mains who are less biased than him who always hides it with "I play both sides".

    And the current Endgame is not unhealthy. One Survivor getting a pity escape via Hatch is not unhealthy. Killers can make it unhealthy by slugging endlessly for a 4K, but this is on the player, not the system itself.

    Because as Killer, you dont NEED a 4K most of the time. If you finish the game with Gens still up and a 3K, it does not matter if the last Survivor gets lucky and finds the Hatch, you won as Killer. Let alone that the Survivor most likely has to get lucky to find Hatch first, because they a) move slower and b) have to hide while the Killer finding it first is more unlikely.

    Example from yesterday:

    Playing against a Spirit, 2 Gens to go, second Survivor dead. The only Survivors alive are SWF-Mate (0 Hooks) and another player (1 Hook). Spirit downs me, so I will not struggle or anything. But, she does not hook me. Instead, she lets me on the ground for almost 4 minutes to search for the other Survivor. Then (I have AFK-Crows at this point) she picks me up and plans on walking around with me (she had Agitation) to find the last Survivor. When I started wiggling she let me escape and ignores me for a minute or so, but since I am doing a Gen, she downs me eventually. I kobe (classic) while trying to suicide and then she lets me repair a Gen for 1 minute again before finally hooking me.

    In the end she finds the Hatch first and gets the other Survivor while they are opening a Gate. So tell me, if she would have not done all of this, would the Endgame be unhealthy? No. Would it be unhealthy if the other Survivor escaped via Hatch and it is "only" a 3K with 2 Gens left? No.

    But she MADE it unhealthy by keeping me slugged the whole time AND trying to prolong it even more by not letting me Bleedout. It is the Killers action which make Endgame unhealthy, this fixating on having a 4K instead of just accepting a Win with a Hatch escape (which it clearly is).

    So yeah, Killers are the problem Endgame can become unhealthy, not the system itself.

  • fulltonon
    fulltonon Member Posts: 5,762
    edited April 2024

    you don't need hatch escape.

    Just accept the loss and go next, I suppose?

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,434
    edited April 2024

    I dont mind not escaping via Hatch.

    Not that you brought any argument or anything. If you dont know what to say, just dont answer. I know that I am right and that the claim that current Endgame is unhealthy is wrong.

  • Feneroe
    Feneroe Member Posts: 286

    Current endgame when survivors are losing promotes not progressing the game and instead hiding until your fellow survivor is caught and dies so you can potentially get hatch. That's not healthy.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,434

    I almost never see it. Dont act as if this is a common experience.

  • alpha5
    alpha5 Member Posts: 457

    2min chase when most if not all the resources are gone is a tall order. I suppose you could respawn pallets but then there would be a reason to blendette in a corner doing nothing all game waiting for the 1v1. You also might need more arbitrary rules further complicating the game otherwise this robs you of any chance against some killers or even maps/setups by negating perks and removing the need to find the last survivor.

    Besides is this only supposed to kick in when two survivors are already dead? If not this would be a worse variation of the unbreakable basekit test. Stronger killers just get stronger by slugging and being able to bypass a bunch of perks to counter that with no compensation whatsoever. If so what if the 3rd survivor has unbreakable/adrenaline/deliverance/ds/tenacity+exponential or maybe some ftp+buckle up/soul guard,and the last gens are at 95%? Also no plot twist with only two survs left or one dead and one downed. Cute idea but just as flawed.

    It is a philosophical question. Tru3 wants chases for his content while Bhvr wants stealth to be relevant. I think with something like this you might as well just open up a 1v1 ladder/game mode even if it was more healthy or interesting which I am not sure it would be. I do not even think this would change anything at all besides dragging out the game to give one side bragging rights in a situation where killer mains will be more experienced than the average survivor unless we get into multiple thousand hour playtime territory. Personally, just fix gate spawns to make it mostly a 50/50.

  • _Onyx_
    _Onyx_ Unconfirmed, Member Posts: 348

    You're clearly not a Tru3 viewer. Anyone who watches him and knows his personality and actually listens to what Tru3 says will understand that all of his opinions about the game and ideas for changes are from the standpoint of "how can x change make the game focused around both sides being able to have a universally fun experience while also being able to win at the same time. That's the opposite of biased.

    The Killer shouldn't need to settle for only 3 kills. In the current state, if the Killer wants max MMR increases they I'll go for all 4, this is an awful experience for both sides when this happens. Like in your example, yes, it is completely on the player to greed for the 4 and waste all that time. In it's current state, the end game is a randomised 50/50 of escape or die. Making it a skill-based 50/50 is a far more healthier direction to push towards. It doesn't even have to be every end game, if all gens are done by the time the last Survivor is left, then there is no need for it. Then it turns back into the Exit Gate or Hatch escape method. It only really needs to be the 50/50 end game chase if the Survivors have lost with generators remaining, giving the edge to the Killer to get the win. And in that scenario, if the Survivor wins the chase, they would get a massive boost to their MMR and bonus BP for it too

  • StikMC
    StikMC Member Posts: 34
    edited April 2024

    For the record, I’m not particularly a Tru3 acolyte or anything, but I have given the concept some thought and think it has some merit. But even if you scrap that idea, I’m still trying to solve the real problem. EndGame is an RNG-based luck of the draw. I think it should in some way be skill based. The problem is it’s unfair to one or the other and a joke. One comment said to set the doors, and that’s a thought, but it needs fleshing out. Nurse wrecks any concept like that. True, we don’t play a nurse literally every game. But you need to account for her.


    EndGame may or may not be healthy (I don’t think it is, but I won’t debate opinion). However, it’s quantifiably unfair. That’s the problem I’m trying to solve. I can’t account for player psychology. But if the system gives both sides a fair chance, that’s what I’m after.

  • Chaosrider
    Chaosrider Member Posts: 489

    Never biased. That was the case years ago, then he made a full turn towards being killer biased and being hardly unreasonable.

  • _Onyx_
    _Onyx_ Unconfirmed, Member Posts: 348

    When was he Killer biased in a unreasonable manner recently then?

  • Chaosrider
    Chaosrider Member Posts: 489

    I dont watch him anymore since he got killer biased, so i couldnt care less. But from reading about this idea i can tell he is stll unreasonable and killer biased. He once was a trusted player, but he ruined it all.

  • CarlAlc7
    CarlAlc7 Unconfirmed, Member Posts: 90

    "There are Mains who are less biased than him who always hides it with I play both sides" you don't need to tell us about it, we've already seen you do it all the time already, so maybe put that projector down next time before you're typing.

  • Royval
    Royval Member Posts: 746

    100% agree with true the current dbd endgame is boring and not fun to play as killer playing hide and seek it’s outdated and isn’t dbd anymore.