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Bloodwarden buff

caligraph
caligraph Member Posts: 359
edited April 4 in Feedback and Suggestions

Bloodwarden should double in duration while a survivor is hooked/downed, so you'll always have it for half the endgame timer.

Comments

  • MechWarrior3
    MechWarrior3 Member Posts: 2,508

    I could be using it wrong but I feel like survivors just know. Like it’s too easy to figure out? I’m not sure. I would love to get value out of it especially with it being an endgame perk. It shouldn’t be hit or miss as much as it is.

    Endgame perks should be really strong since you’re going without a perk most of the game.

  • Samatrain
    Samatrain Member Posts: 80

    Wouldn't this just make it a free win if you down or hook? I think it's in a fine spot but you could argue to increase the duration, but doubling it would maybe push it over the edge

  • MechWarrior3
    MechWarrior3 Member Posts: 2,508

    I agree an increase to duration would be nice, but double is too much.

  • BlightedTrapper
    BlightedTrapper Member Posts: 352

    I don't think the duration really matters. The only problem with the perk is that most survivors know the counterplay, which is simply 99ing the gates.