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Grant more BP for being on hook.
So due to DC penalty there's another problem as we know of survivors suiciding on hook. Also a problem with survivors suffering greatly I'm the BP department especially if tunneled out of the match early. I think to solve both issues, simply give survivors a lot of BP each struggle phase skill check they hit. The smaller the skill check, the more BP. That way at the very least, survivors will have BP incentive to keep struggling and if tunneled can still gain decent BP.
Comments
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The easiest and most logical fix is to just removing hook suicide, those people just don't bother with anything beside their own feelings.
Giving more BP doesn't really make them stay.
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I don't think that's something that can actually be removed, cause you could struggle to try to get team out of bad situation with 4% and you could actually miss skill checks on accident, too, plus they get smaller, harder to hit. 2nd stage is supposed to be dangerous.
Also I wouldn't want people to be *forced* to keep playing. I think it's better to incentivize, that way staying is worth it.
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Heres a thing: no one cares if you escape with 4%, even if it can happen in like once in 5 matches.
So just give them free chance of escape, maybe nerf it so you can only do it twice or even once, but still free.
And we don't need skill check on second stage, it's not interactive or fun or anything, just scrap it altogether.
People should absolutely be forced to keep playing, because they CHOOSE to join the game at THEIR OWN WILL, when pressing "READY" you are literally READY FOR PLAYING AN ENTIRE GAME, and that's the reason why you will be penalized for Disconnecting too.
On top of this: all the balance problem (even though it's extremely unlikely to happen) can be fixed by buff/nerf of other things, the hook suicide is extremely illogical, unhealthy and stupid mechanics that somehow NEVER got fixed in this game, so even if it needs fair amount of balancing effort it is still worth it.
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Even if the killer is hard tunneling someone they should just be forced to put up with it? I think the attitude of being entitled to someone's time needs to go away. Especially when there are things that are problematic in this game that can make a match miserable. Bad teammates, tunneling, camping Etc.
People say all the time spreading hooks should be incentivized, BBQ chilli BP etc. Don't see why it'd be a problem to give survivors another reason to hang on as well, incentives instead of punishment.
The "no one cares if you 4%" part isn't true, sometimes it comes in clutch and can save teams similar to unbreakable. I don't think that should be nerfed.
Taking away skill checks on 2nd stage would make it even more boring to be on the hook, it would also make it far less dangerous to be on 2nd stage which would take away pressure from the team. That's also boring and would make things worse for killers, too because hooking someone for the 2nd time wouldn't pressure the team like it does currently.
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Honestly, the 4% are hardly impactful enough to be a strong argument here. In most cases, you'll end up killing yourself, if you try and for perks like Deliverance and Wicked, it could be unlocked. So you don't have it without these perks.
Luck needs a rework anyway. Luck abusing SWFs are rare but really not fun to play against and for everyone else it's already something they don't concern themselves with.
Someone that thinks: "Oh no, XYZ thing happened. I'll just suicide and go next." will not stay in the game for a few extra BP. You would need to put so many BP into it, it would become ridiculous. I mean, why would you reward loads of BP to someone that does the absolute bare minimum or maybe even less because they could still run up to the killer and get themselves hooked again?
You cannot force someone to play the game but you can take away their decision to end it instantly and force them to stay in the game for long enough to actually calm down. I mean, how many times have you felt like something wasn't fair in a video game? And how many times did you calm down only seconds later and continued to play the game?
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I've said it a number of times but I believe hook suiciding should be removed but players can disconnect freely without penalty while being slugged, carried or on hook. This way a bot takes over and the game isn't ruined for those that remain. It should be a special option which only enables under those conditions.
I don't know why BHVR doesn't do this. It's like they want to torture the remaining players rather then the person who screwed over their team. The person who wants out gets out with a few bloodpoints and gets to go next like they want to. Everyone else is remaining except maybe the killer is screwed. It should be the other way around.
The 4% chance is silly and shouldn't be in the game anyway whether it's impactful or not. Obviously deliverance and wicked are fine and luck perks and offerings need a total rework as already stated.
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I would disagree with the forced to keep playing. I suicide on hook as needed, won't deny that.
Why? because the outcome of the match was decided by one or two teammates within the first few minutes. You want me to continue playing w/ 5 gens left, 3 hooks and meanwhile that one guy is crouched in the corner? No thanks.
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There should be a minimum bp for survivors due to the extreme low they can get from a tunnel. That should make most more ok with getting out early. The ones who give up just need to find what is causing them to act this way. The purposeful losing is the issue and it is with the individual. They will continue to do this with the options they have whether removing one option they will still do another, such as afk or just dc. Tightening up dc penalties and such will help but not remove the issue. It has to be done by the individual. Worse case scenario is long term bans for repeat offenders.
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Yep. There are some situations especially in SoloQ where the match goes so bad so quickly due to camping/tunneling, bad teammates or the double whammy of both at once and survivors do not have the power to snowball the match in their favor like killers do. If you lose just 1 teammate too soon the match is killer sided. Lose 2? It's over unless one can loop decently and there's only 1 Gen left. There's no point in playing the rest of the match, it's a waste of time. But if you could still earn good blood points for just sticking it out, it would be a little more worth it. Currently it isn't.
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I agree with what you said at the top, but I disagree that the 4% is silly. There have been times when that 4% came in clutch when we really needed it and I used it to save an entire team when killer went for slug. The match went on thanks to the 4%.
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If survivors are losing that bad, I think matches ends pretty quick anyway tho
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Taking away their decision to end it instantly is forcing them, though.
The 4% is better than nothing in bad situations where it is actually needed to try to save your team and kobe is the only way out. If you've been in those situations enough times you'd know why it's important to let the 4% stay and taking that away from survivors would be unfair, it would be like removing another way survs could fight back, making them more defenseless.
Wicked only works in the basement so it's very situational. Deliverance is nice but it's not really worth a perk slot cause if you're the first to be hooked, you can't use it, or if someone else got the unhook, then even when you do get it, you're broken for a lengthy period of time. Again, super situational and eats an entire slot for a 1 time use.
Abuse luck? It's something survivors are given in the game. How can that be abused exactly?
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Maximum luck stacking squad will have pretty much guaranteed escape on first hook
but it takes 4 man swf and decent effort I think
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So, then, in those situations why even stick around longer and waste your timewith no reward to show for it?
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Ah. I see. But yeah that'd require SWF and it only works for 1st stage. Killer's still getting hooks, too. So I don't think it'd make much of a difference.
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More like, why we have to waste everyone's matches for really really small benefit for myself
You still have a chance even if you feel it's absolute impossible, but if someone decide to just leave the match there will be no chance
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There are some situations where there's most likely no chance and as I mentioned above, partly due to bad teammates letting not 1 but 2 teammates get to stage 2 cause they didn't unhook plus the killer was tunneling so we ended up losing one early and about to lose another due to their negligence. So yeah...kinda their fault in those situations and if anyone "threw" the match it was them.
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"most likely" still isn't 100% if you play it out
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So you think 2 people can do 4 Generators and get out? 2 people who, mind you, won't go in for hook saves, and killer is tunneling?
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Just make obvious suiciding trigger the penalty. Problem one solved.
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