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hope is too damn strong, especially on 110 killers, carousel simulator
around rocks you waste so much time trying to catch up, it feels like a carousel man
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game is pretty much over at endgame anyway, might as well let them have 4 escape
And tbh I don't believe 4.4 killers have place in dbd nowadays
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it was adrenaline now its hope lmfao they cant stop
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110 killers are 110 for a reason, just find out why
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You knew what you were doing picking a 110
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there is only a 3 percent difference. survivor is 107
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I find NOED/Adren/Hope/NWO complaints largely similar. If then opposing side is down a perk the majority of the game and you only lose due to the added threat of an endgame perk, that side could have just brought a normal perk and won far easier instead.
Edit: Fixed phrasing to be clearer1 -
They won't stop until survival rates are in the single digits. The devs are pushing solos towards that every update, so the devs are on board with them.
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Technically it was MfT before adrenaline as well.
People spent months arguing that with the MfT (3%) and hope (7%) combo (total 10%) that the 3% was the real problem. Now that MfT is dead, it's supposedly Hope's fault now. Shocking.
It's been the status quo for two years now to move the goal post every time the devs nerf the flavor of the month that's in the spotlight.
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Removing endgame perks hardly changes survival rate
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Then it means it hardly change killing rate. Then why complain about Hope and Adrenaline?
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Probably because they felt bad for it, what else really
If anything, it'd actually improve escape rate as people stops wasting their perk slot for that just doesn't work for 99% of time
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Now you mean Devs should nerf weaker perks to the point survivors never use it but prefer using stronger perk to improve escape rate.
Thank you for confirming Hope and Adrenaline doesnt work 99% of time though.
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I said, once adrenaline is nerfed, people will complain about hope.
Thanks for proving me right.
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Endgame perks for survivor should mean "win more" and that's what Hope is for, considering you have a perk that does nothing for 90% of the game I'd say it's fair.
Alternatively just run NOED for that 4% Haste and you negate more than half of what Hope is worth…
Or stop chasing the surv with Hope… And use your M2… see there's options 🙃
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I wonder what’s coming next besides Windows of opportunity
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My money's on Lithe
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My money is on calm spirit if UW stays a screaming perk
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I believe that WILL improve solo q experience nonetheless, so yes I guess
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Almost all 110 killers have a good ability to make up for the lack of movement if you failed to get kills before the gates are powered that is on you.
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