Feedback and Suggestions

Feedback and Suggestions

About circle of healing

Unconfirmed, Member Posts: 1

I have an idea to make coh better! I’m a Mikaela main and when I found out about her coh nerf I was extremely upset, because it was killer mains complaining, when they have perks that quite unfair, but I try to keep it cool. The idea I have come up with is if somebody is in the boons radius and heal (without a medkit) they can only heal twice from it, and a third time if the survivors try to come in the boon, they won’t get healed ( by other survivors) instead, the owner of the perk can only see auras of injured survivors, ik we have that currently. and you can nerf the healing speed by 50% or 80%. I have talked to others and they thought it was quite a good idea, and I’m sad about how many nerfs this perk has gotten, I hope you guys could buff this perk please and thank you :).

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Comments

  • Member Posts: 277

    It got nerfed because it was a horribly broken perk. Infinite selfheal for the whole team for 1 perkslot.

    Even limit it for twice… It is 2 free slefheal. And then you still can use a medkit after those. It would be bad. Healing already too fast with that nerf for sloppy

  • Member Posts: 1,721

    It was nerfed because it was the best healing perk in the game, enabling a survivor to heal themselves without encumbering their teammates AND only one person needed the perk for everyone to benefit, effectively giving survivors an extra perk slot and making injuries inconsequential.

    I'll play devil's advocate and say CoH is simply a perk you grew attached to, similar to what many did with the meta perks before 6.1.0 (even if those perks are making a comeback). But I'm sorry, that perk was nerfed because it broke the game severely.

  • Member Posts: 1,362

    It's still a good perk being able to insta reset as a team is not something that needs changed

  • Member Posts: 1,437

    It should be brought back to 50% self heal and then killers should get that one boon distruction perk basekit.

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