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Knight Summon UI Indicator

I propose an enhancement for the knight that involves integrating a UI Display feature. This feature would visually indicate the next Summon to be spawned upon activating the Knight's ability.

Rather than relying on text, this indicator could utilize the summon's splash art or a similar visual cue, making it easily recognizable with just a glance, especially in high-pressure situations where quick decision-making is crucial.

I believe such an addition would greatly enhance the Knight's strategic capabilities during chases, allowing players to effectively determine when to deploy summons for pallet-breaking or positioning them strategically ahead of survivors.

The current reliance on memory to recall which summon was used and when, in order to anticipate the next summon, feels like an unnecessary and weird design choice. After all, other characters like the Huntress and Trickster don't need to keep track of their remaining projectiles, nor does the Trapper need to mentally count his available bear traps.

Implementing this feature would elevate the Knight's effectiveness in chases, making this Killer a more appealing choice for players.

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