Can survivors get some actual buffs?
Survivors have been awful to play lately unless your in a swf group and even that can be pretty rough. Meanwhile killers get more and more buffs while maps get weaker and weaker for survivors.
The only real recent 'buff' that comes to mind was the anti camp but that's laughably bad. A bubba 16 meters away is just as effective at face camping as a bubba 1 meter away from the hook.
And after looking at the actual atrocity that is the ptb I just get the sinking feeling that the devs do not care at all anymore about survivors experience anymore and we're just here for cannon fodder for the latest 2,000 killer win streak.
Comments
-
More killer buffs on the way.
It's only going to get worse for survivors.
14 -
Would it be too much to ask for at least half of the useless items and add-ons survivors have to do something? *Glares at broken key, green map, all the medkits that should have been just merged into one since they are all the exact same, etc.
10 -
Despite all the survivors' nerf. I do think survivors are fine (on most part though).
The only problem that is tunneling, people said give killer a sword instead of a knife they would stop tunneling, but instead they tunnel with the sword.
5 -
I agree with you but the devs want stronger killers. Even stronger than they are now. Look at the last few updates, then look at the upcoming ptb. There will be many more ptbs like this in the future. Kill rates will only increase dramatically.
If you think that somehow the devs will magically reverse the trend and start making survivor enjoyable again I am sorry but you would be lying to yourself.
They are pushing to have killer be insanely overpowered and survivor to be pointless(which it is close to being already).
The trend is your friend, more killer buffs on the way.
3 -
The devs want an unbalanced game that caters to killers and treats solo queue like fodder. They're aiming for 60%+ win rates on every killer. It showcases that they don't care or want a balanced game. They feel that a killer should load into a match and expect the win regardless of this being a PvP game.
16 -
This game is much more balanced than you would think. Friday had a 80-90% kill rate. People still played that game and loved it. This is the closest to balanced any Asym game has ever come. And they have done a pretty amazing job considering they have thousands of perk combinations to think about and balance on top of considering killer powers with it. I escape about 4 out of 10 matches and it’s fun, it feels fine. A killer should be a threat. Not a rival, not an opponent, but an unstoppable force that can only be slowed down and if you aren’t ruthlessly efficient in your objectives then you pay the price. The fact that they can make survivors escape as much as they do is amazing and a testament to good balance. If it was 50/50 this game wouldn’t be fun at all, people play killer because they are iconic characters and are the power role. If a killer can’t kill then what are they? Escapes should be somewhat rare which makes them more rewarding. Trust me, this game is great on BOTH sides.
10 -
Say it with me now. This. Is. A. PvP. Game.
The game should be balanced. I shouldn't win by default because I picked one side over the other. The current design and what the developers are leading into is awful. You want a one-sided game because you play killer primarily. Slightly leaning in one side's favor to account for a horror theme is fine, but this is not a slight lean, this is straight handholding.21 -
I can't count how many killer mains I've seen say the game is more balanced now than ever before. Killers are very, very happy with the state of the game right now.
Post edited by EQWashu on10 -
"we're just here for cannon fodder for the latest 2,000 killer win streak"
Pretty much, unfortunately. I have zero desire to play outside of the Rift and events. Games are successful because of the dopamine hit they give players. That's what gets people returning, the desire for more reward. The sentiment I'm seeing from survivors more and more on social media and in DBD groups is that they're not feeling rewarded for their time.
People who claim survivors should feel hopeless, that reward for their time and effort should be difficult to obtain in the face of "the power role" don't seem to understand that doesn't work in a video game setting. Imagine playing a game and trying to get through a particular level and each time it's like hitting a brick wall. How long until you lose interest? Getting rid of depips was a good move on the devs part, as it really was the cherry on the top of the mouldy cake at this point.
17 -
Would you want to play a side that have 40% of winning chance?
10 -
Rhetorical question right
2 -
Was 40% (38% for solo queue). Has only dropped since then and will continue to drop.
9 -
Yes absolutely, I played Friday all the time where survivors had a 10-20% escape rate. And there were EIGHT survivors. Along with the maps being almost TEN times the size. Escaping in that game felt amazing honestly, and seeing Jason was always terrifying because how deadly he was which made it waaaaay more fun. And I do play survivor a decent amount now and I gotta say, some matches are very boring because how much of a non threat the killer can be. That’s why I like NoEd, it makes it scarier and more tense.
3 -
If you want them to make real changes then just stop playing the game. Once the money slows down they will make changes. This is how every game works. I haven't touched DBD since the blood moon event ended and don't intend to until there is a major shift in the direction of the game's balance.
13 -
Oh, so its OKAY for killer to have 40% win rate right?
RIGHT?
13 -
50% killrate is "balanced" but not good for the game. 60% kill rate means that sometimes three or four escape and sometimes three or four are killed, it is in the sweetspot between too many 4K and too many 4 escapes, 10% extra of kill rate over 50% is not that bad. Balancing the game for a 50% killrate means that a lot of matches are a "tie". Also a lot of you forget that this is an asymetric game, the single player of one of the sides need little advantages, also when you kill three survivors there are still one survivor winning, even if the team as a whole lost the match.
8 -
But like what's left to buff
maybe a removal of "self unhook attempt" I suppose
1 -
I disagree that the devs are treating survivors like "cannon fodder" I think that is a gross exaggeration. Killers and killer perks have received many major nerfs recently such as removal of hook grabs, the nerf to the gen-kick meta and gen regression aka nerfs to eruption/overcharge/CoB/Pain Res, removal of infinite gen kicks, removal of face camping, nerfs to Sloppy/Mangled, and the infamous STBFL nerf which mainly affects already weak M1 killers disproportionately.
I agree that in particular the solo-q experience seems to have gotten more disappointing but a lot of it can be chalked off to other things like survivors giving up on first hook/throwing tantrums/sandbagging or just map or game inexperience and exacerbating 3-gen situations, exclusively blaming the devs for making the game killer-sided is disingenuous.
I also would agree that the game has become more killer-sided especially when compared to the first few years of the game when the game was extremely survivor sided with infinite loops, OG DH/DS/MoM, insta-blinds, etc. The Devs are attempting to balance a game that is inherently imbalanced (since its an asymm) and the recent changes are forcing survivor mains to get into SWFs, which means solo-q has not received a lot of attention other than the addition of the hud updates.
I get that it's frustrating to have to see your particular playstyle be nerfed forcing you to learn a new playstyle but to say survivors need buffs without going into any type of specifics while making out to be the victim is not helpful in the least and adds nothing new to the discussion.
8 -
Make it so hits are validated on the server side instead of on killers side, would make the game 100% more fair and enjoyable for survivors who get a crap load of bullshit hits on them because the killer has bad ping.
Make the anti camp better, increase the range to something like 32 meters if it's a ranged or high mobility killer/bubba OR just make killers powers disabled near hooked survivors like with the artist. (For fairness the time to actually start the anti camp is delayed more)
Remove or rework survivor items and add-ons. Green maps are actually pointless due to the event map and rainbow map and because of that the majority of map add-ons are pointless as well. Green keys do nothing and if your really bringing a key then just bring a dull one and slap on some beads. Brown toolboxes are also bad due to the fact that… well just bring a yellow one, they are incredibly common so there's no point in bringing a brown one. Likewise the mechanics toolbox is trash since commodius is better for repairing gens anyway and if you care that much about speed you are going to bring an engineers. Flashlights have add-ons that actually do nothing and I'm pretty sure have been bugged for years, like who the heck is taking a rubber grip or a brightness add-on over a range or batter add-on? The med kits being different is pointless since the healing difference is less than a second if I remember the math correctly. They could be changed to have different effects like say the ranger med kit grants endurance to downed survivors like buckled up for a few seconds, or a heal with an emergency medkit gives a temporary haste like the blight add-on that already exists.
Have mechanics in the game to make tunneling less effective like say giving a bonus to action speed per survivor dead or give an alternate win condition when there's two survivors left and multiple unrepaired gens so it's not just wait to see who dies first simulator.
Add minor quality of life buffs to perks to bridge the gap between soloq and SWF like say Head On revealing the aura of the locker you are in so it can be used effectively without having to be in a SWF group.
Straight up buff or rework perks, Weaving Spider is a killer perk and it's never worth it in a normal game, same for things like potential energy which HAS a lot of potential but has so many downsides it's just not worth it. Only loosing charges when downed and making it have a 1:1 conversion would make it worthwhile potentially. Diversion should not be based on terror radius when like a third of the killers don't have normal terror radius. All of the partial healing perks like resurgence need to have immunity to the hemorrhage effect.
Show other survivors perk load outs in lobbies to help bridge the gap again between soloq and swf. I don't want to trade hooks when the survivor has deliverance.
TLDR there's so many incredibly basic things they could do that would make the game better for survivors but they just choose not to because they want survivors to feel awful I guess.
5 -
Server side hit validation only makes it impossible to play for killers, 32meter range is ridiculously big to the point I doubt you know how big each meter is, item revisit is cool, we have ridiculous amount of anti tunneling already, perk change is nice, and team qol is good
Half of your idea is nice but another half is kinda ridiculous
3 -
Server side hit validation only makes it impossible if you have terrible ping. You should not be getting free hits because you have bad ping. Would it be fair if survivors with 200+ ping instantly healed every time they got hit. 32 meters is big, that's the point. Blight, Billy, Wesker, etc can travel that in what? Like four seconds or less? We have no base anti tunneling unless you are counting the 7 seconds of bt off hook.
1 -
few dozen ping is enough to make it impossible for killers, that's how strictly made this game is
3 -
lmao good analogy.
I blame SWF’s for that.
Broken Key & Green Map are definitely useless alone, but they each have an add-on that makes them viable. For the Broken key, I use the purple ring so I can get a poor-man’s Bond on the obsession (more useful than you would think). For the green map, I use the string/chord add-on that lets you see the killer’s belongings, along with a slow map burning add-on. Those add-ons pretty much turns the green map into an Iri map.
But I get the gist of what you’re saying- the add-on that eliminates skill checks on toolboxes or lessens the noise of your repairs, are antiquated; they don’t fit today’s DBD. Neither does the map add-on to see the exit gates or use a marker. All straight doo-doo inventory cloggers.
Killers have useless add-ons as well, to be fair.
1 -
Okay fine, you want killers to get free hits, how about this then. Killers still get their free no skill hits but whenever a killer gets a free hit on a survivor due to their ping that survivor gets some kind of bonus for the rest of the game like extra 9% action speed.
1 -
Only the top 5% 4 people SWF have significant higher escape chance. The rest have 3% higher than the goal.
0 -
No, green key and map are trash. There's no realistic argument where it's not just better to run a dull key with the ring add-on instead. And maps in general are just bad outside of a few select builds, but those kinds of builds are so rare by the time a survivor feels like playing that odds are they have a deluge of rainbow maps to use.
And yes killers do have bad add-ons. But the difference is they effectively have 35 different 'items' to choose from. Survivors have five and a half.
2 -
At this point, just kick out killers with more than 40 ping
1 -
Only buff Survivors really need is to make SoloQ more playable.
1 -
I play solo queue mostly. And the experience has been more than horrible lately. It never has been good but especially the last few patches are just a joke.
The few games I play currently, I usually just face killers that run broken perk combinations that absolutely wreck solo queue lobbies or they just tunnel/slug players at 5 gens. Just to see those killers qq’ing on the forums later that the survivors are too strong and need more nerfs.
Meanwhile I have to waste 2 perk slots for kindred and bond just to not be a sandbag to my team. And still, it’s mostly going south quick anyways because you have to rely on 3 random people that HAVE to be on the same page as you which is basically impossible.
While I agree with others that SWF is fine, they are still only a small fraction of the game. The big majority is still solo queue players and being treated like we are just doesn’t really give an incentive to play the game in the first place. Long story short plz fix solo queue gameplay BHVR
4 -
That's impossible, you can't make individual players good no matter how you try
4 -
- Show Survivor perks in loading screen for each other.
- Remove the bubble after Survivor gets hooked to obscure the Killer position.
- Kindred base kit (only see Killer and Survivor within 16 meter range).
- Survivor can't try to suicide on hook in 1st stage of hook (still can use perks that let you self unhook)
Just to name a few key ones. With these I am 100% sure the % escape rate would increase a bit and overall soloQ experience would be very improved.
However this will never happend. Devs hate Kindred base kit for some very odd reason lmao.
6 -
Literally making Kindred base kit would help out solo queues so much already while being useless for SWF since they get the information that perk has over voice chat anyways. Just a thought
4 -
you are winning because average skill of your opponent is terrible, not because the game is balanced bad.
BHVR once tightened up MMR system, everybody cried because of longer queue times. Now people have completely lost their views over the game because skill level across players in the lobby is usually very disproportional.
4 -
I'd rather have infinite survivor aura than 16m killer range+survivor range, considering anti fc feature it's unlikely killers are in 16m range anyways
0 -
So in other words, you are fine with killers getting an unfair advantage that has no counterplay through the use of mechanics outside the base game. So are you fine with speed hacks and xray vision too? I mean why not at this point, just say that survivors should start on hooks.
2 -
So then explain to me why bad killers can easily win against better survivors, but not the other way round? Let me help you: its because the game is unbalanced. Bad players should never win against better players unless those make mistakes.
4 -
how and when did those bad killers win against good survivors? How can you tell that killer was bad and survivors were good? And let's not call someone bad because they were tunneling/proxying/slugging that's jus a tantrum thrown as a reaction to killer using strategy survivors don't like.
6 -
So you think tunneling, proxycamping and stacking slowdowns is skillful? Its not.
4 -
in what world does losing to a noobstomper strategy make you good and opponent that is using it bad?
5 -
Pack it up boys, even comp killers are awfull at the game then. It was good while it lasted.
8 -
I so want this to happen, hell dont make it only so kindred is basekit, make empathy basekit or bond.
Because soloq will remain the same, because you can give a bad player all the info you want, it wont make them good. You can have all the info you want, wont stop claudette selfcaring instead of saving you on hook, or mikaela going down in less than 30s against an m1 killer.
Hell dwight right now is cleansing against plague or healing against legion and seeing his teamates wont change that action.
1 -
I don’t recall survivor players being upset when they were the stronger role for 6.5 years. Quite the opposite actually
12 -
Yeah survivors items been needing long overall tunning and the last time we got decent perks which is sad was mikahela boons, since then any survivor after her the perks has 90% been trash. Maybe one rare decent one like made for this which is ofc garbage now lol.
1 -
Survivor is fine stop complaining. I escape 45-50% of my games as solo survivor. I would not cry even if it was 30% who hates a challange? They could buff survivors to insane levels the same people will still complain it's not going to help and I hope BHVR understands that. People in todays world can not be pleased it's an impossible task.
5 -
This post is going to be rambly but i keep seeing the occasional posts like this so im writing this very generally.
You do not need anything stronger than what you have available to you on survivor to do well. Throughout the history of DBD there have consistently been builds and specific perks on suv that are broken but most of these complaints by people saying "My sides so weak buff stuff that already good or Make a mechanic to help me" are just dont get why dbd feels the way it does.
I have many issues with Survivor right now. I think the new killers suck to play against more often than not and don't let you express yourself with cool and skillful plays because they just force downs if the killers are good enough (which MMR ensures they likely will be at some point) in a fixed amount of time while zoning you. Here's a whole comment where most my issues are explained its a big read but this is it.
But most the suvs that occasion post stuff saying killers are getting stronger with no specific issues with their design being noted or maps being mentioned that just want something to put more power in the suv players' hands to in their eyes balance it out are the equivalent of the support players in overwatch that just argue forever that their character that was completely busted in S tier never needed a 2 second longer cooldown on one of the best abilities in the game.
YOU ARE THE MERCY AND KIRIKO MAINS OF DBD YOU DONT NEED 4x the chance to be sent to a good map, A stronger anti-camp measure that prevents anything but face camping, perks the strength of 2021-23 COH or old DH or MFT or More maps that link together like the example in the video below at the point clipped
(this example only applies to M1 killers so it is an example of the killer power which is alluded to in the comment on another thread)
Most of the issues come down to maps and killers. Survivors need 0 changes except buffing/reworking the useless perks and gutting the ones that create unhealthy situations that cannot be played around eg For the People and Buckle up, because survivers don't really change on a game by game basis and maps and killers are far more important to the survivor experience than anything else so why would anyone want to see changes to survivors. Most of the issues go away if bad killer to play against stop getting released back to back to back.
2 -
Believe it or not, but killer players usually dont just want free wins.
That's at least what I hope for this game.
As a killer main myself, I consider a fun match as a win over a 3k or 4k.
Not even the most hardcore killer gamers like the Twins rework.
0 -
Well, some comp players certainly have things to learn from my experience.
0 -
Reminder that 60% winrate is based on the chances of killing a Survivor, not getting a 4k.
So the Killer has a 60% chance to kill each Survivor that game.
2 -
Absolutelly true, there is much to learn about the game, however concluding that if a player uses a certain strategy they lack skill because of it is a tilted statement or completely ignorant.
Tunneling while obnoxious is a strategy that can be used to be more effective in the match, in fact knowing when to tunnel or spread hooks is a skill in of itself.
If you NEED to tunnel in pubs ill agree your skill is lacking but even the best of players employ tunneling if its necesary
0 -
Better matchmaking would go long way. Matches would not feel so hopeless on soloQ if we didn't face strong killers so much who should be facing swf:s. I constantly face strong swf:s on weaker killers too and that feels terrible getting many in a row.
Matches are so stressful and I can't really use strongest killers because most of their powers don't work well on console expect spirit but I don't know how to locate survivors by hearing them and I find her power meh too. 60% kill rate sounds good on paper but probably it's more like 70% on soloQ so solo players could use help. But so could console killers when we can use Oni 180s and other techs?
0