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Respawn 1 consumed hook 1 time if other hooks are too far

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Whether by chance or used as an exploit by bully squads, survivors can perma-deny hooks after a hook is consumed in a map corner and by using 4 petrified oaks and by using other hook-denying perks. This sometimes leads to standoffs and survivors holding the game hostage and refusing to participate in normal gameplay only to deny the killer further hook states.

I suggest if a consumed hook is farther than a certain radius from other hooks it will have a 1-time respawn after the usual sabotage-cooldown period, this way there's still a possibility to use a hook in a dead zone while at the same time not giving the killer unlimited hooks.

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