Kill Switch update: The issue affecting Baermar Uraz's Ugly Sweater has been fixed and the cosmetic has been reenabled in all queues with this update.

It's Time All Killer Actions Can Be Cancelled

_Onyx_
_Onyx_ Unconfirmed, Member Posts: 348

Tru3 had a great idea about Killers having a small window, when performing an action, to cancel it. I'm gonna flesh it out and paraphrase it.

So, imagine locker searching, pick-ups, pallet breaks, and wall breaks have a similar progress bar as damaging a generator. After about 0.5 - 0.75 seconds of the animation beginning you can no longer cancel the action and you commit to it.

(Note: if this were to be implemented, I think it's only fair that damaging a generator has this same affect applied. Once you're a certain % into the damage action, you're locked into it.)

(Second Note: Vaulting cannot be baited or faked out)

This essentially gives Killers a chance to bait and fake out Survivors in loops, going for light and pallet saves etc. What with the way the game currently is when it comes to light saves, pallet saves etc the Killer only has three choices:

  • Look at a wall (though that doesn't counter Flashbangs).
  • Lightborn (though that doesn't work against pallet saves).
  • Slug them and try to find and chase a new Survivor and hope you down them quickly to maintain your potential pressure.

None of this is really good for a Killer player to choose from. No one wants to dedicate a valuable perk slot to a potential scenario (hence why Ultimate Weapon crybabies got their way, even though Calm Spirit exists). No one wants to feel like they are helpless to the other roles reactions. It'd just add more depth to the gameplay too. Especially when perks exist that can further be utilised to put the other role in an uncounertable scenario (OTR looping near a Survivor with Flip Flop+Power Struggle to guarantee the Killer loses all pressure) other example (Doctor with STBFL who defends against a hook rescue; guaranteeing that the Survivor cannot get the rescue at all and if they try to, they'll go down.)

Adding things to ensure there is more of a mini-game aspect to things is a good thing for the game.

Before the people against this idea rise up with pitchforks, know that this is highly unlikely to ever happen. Mainly because we're to expect all 'mini-game' style events to be phased out completely. Unhook Grabs are long gone, and now Survivors no longer being able to cancel an unhook is probable evidence for this conclusion.

Comments