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2 Anti camp system changes.
If a survivor is hit on hook; it should fill up a chunk of the anti camp system.
If a survivor is being chased around the hook; it shouldn't pause the gauge, I'm a killer main and even I think it's dumb that it does.
Comments
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Sometimes you get auto aimed into hooking the survivor... So I don't think that is necessary...
For the second thing, that is just a survivor error making it so the unhook meter fills would be equal to punishing the killer for survivor missplay, therefore no to both of these.
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Hmmm… I'm not sure auto aim hits happen enough that it would be a problem. Most of the time when it happens is when a survivor is trying to unhook anyway… and this WOULD be a pretty decent mechanism to at least discourage hitting a survivor on hook. Realistically I don't think it'd make a difference, you'll still probably not get the unhook becuase of this… but what it would do, is psychologically make a survivor less upset about being hit on hook… it would make a purely negative thing a potetnially good thing… which would be a positive for the experience.
@DrHyk - For the second part, there is a good reason why this mechanism exists, and was a major factor in the design on the AFC. Just so you are aware, the reason this happens is this is not the first time BHVR have tried to make a system like this. In previous iterations of the AFC, good survivors would abuse the mechanic and deliberately/constantly run towards the hook and force the killer to have to run by the hook to chase them and build up the anti-camp mechanism or drop chase to avoid building the anti camp system.
You can basically put the killer in a catch 22, where they need to go under hook to chase you, but they can't chase you without building the AFC, and if the killer takes too long downing the other survivor, then the hooked survivor gets a free unhook… the killer is punished for not camping…
So I'm afraid thats a no my guy, that pause when other survivors are running under it is a very important mechanic that can't be removed.
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Are you one of the devs?
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while i do think its bm when a killer is hitting a hooked survivor multiple times could we also lower the freaking scream some survivor do when hooked? its so loud it hurts. i started to hit them cause that cancels the scream but i didnt wanted to be seen as a bully so i actually made myself a mute shortcut so i just mute the game for a hook
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No, I just read a lot of the talking points around this game, and this was a major hurdle for the devs to overcome in the release of the AFC system, which was communicated in their decisions to not originally release it, and in their notes regarding how the AFC will work.
This is fair, I've heard this point a lot, although as a PS5 player I've never experienced it myself. The screams have never been too loud for me, but if it is causing problems for certain players that does need fixing.
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The issue is when it happens in this situation not only did you not get to interrupt the unhook, because it auto aimed you on the hooked survivor, it also made it so you gave them an extra portion of a self unhook, in combination with unhook meter not stopping when a survivor is around the other survivor does not even need to unhook anymore, and suffer the loss of a health state, best case scenario is the guy can now just unhook themselves... Auto aim is bad enough as it is, no reason to further punish the killer by giving him a disadvantage for this happening. The survivor on hook already gets an advantage because his meter fills up... Why would you get mad about the killer basically helping you out?
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Fair it is either tab out or hit them. Also despite being bm I don't think it needs to be punished further, bm battles are so petty it is actually quite funny...
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Erm... why does it matter if you filled part of the unhook meter, after you failed to interrupt the unhook attempt due to auto aim? The survivor is getting unhooked… so what difference does it make?
I've also said that charging the unhook meter while a survivor is nearby definitely shouldn't be a thing, and explained in detail why... so I don't know why you bring that up... it wouldn't be a factor and is irrelevant...
There is maybe some comically unlikely scenario where the Killer has camped to fill a hook to say 75% (which is already rare), a survivor goes for the unhook, the killer swings and gets autoaimed to the hook, the survivor panics and cancels the unhook attempt, and now the unhook meter is filled so the hooked survivor unhooks themselves... but we're talking about a scenario that would be so rare, you can chalk it up "bad luck"... and tbh if all of that happens, there is credence to saying there was a reasonable amount of camping or greifing to warrant it anyway...
I'm not overly passionate about the idea, but it's not a bad idea, and this super specific highly unlikely scenario is not really good cause to shoot it down...
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It is an additional unnecessary thing on top of being able to get auto aimed to the hooked survivor.
I think the second part was aimed at someone else and I didn't make the paragraph, but overall just the combination of why both together are an even worse idea.
Let's just say when getting auto aimed towards the hooked survivor is not a thing anymore, then we can talk about the first part again... But even then I don't think minor bms need major consequences like that... (depending on how much the meter fills up by doing that in addition to the amount it already fills because the killer is right next to the hook)
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