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Addressing Twins

Blueberry
Blueberry Member Posts: 13,668

One of the main things making them unfun to play was the taking hostage of Victor and it’s been confirmed that the current ability to recall Victor early is a bug and will be getting reverted. Even with the QoL changes this is still going to leave the Twins extremely unplayed as the QoL will not have fixed the core problem. Once this bug is fixed Victor will be taken hostage for 30 seconds + the new longer 10 second respawn for 40 seconds total of power removed on every.single.injure. That is literally “minutes” of the game spent with their power taken hostage and just walking around as an m1. This is bad design and just unfun.

For the enjoyment of playing the killer this early recall to prevent their power from being taken hostage needs to stay. However if we are doing this Victor needs more counter play to be more fair if he’s going to have more uptime.

So my question here is, what balance changes can we make to Victor to allow him to have this higher uptime without being too oppressive? What other changes could we make to better balance him?

I think move speed addons probably shouldn’t be a thing with how fast he already is. They are just so good that they’re already just defaulted over everything else. Most her other addons are just bad so she needs an addon pass in general but this much lower move speed without those addons would add more counter play.

Second we could remove blood and silence survivor sounds while on Victor. I think this on top of the slower speeds would allow for more mind games and losing Victor as it would be significantly harder to track people on Victor without scratch marks, blood or survivor sounds.

What do you think of this idea? Do you have another idea instead?

Let me hear y’all’s thoughts of how we could keep the Victor hostage situations gone while giving Victor counter play.

Post edited by EQWashu on

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