Why are people surprised about regression nerfs? It was coming.
I don't think most people realize that BHVR's intention is to buff Killers basekit and make them more viable without depending on certain perks.
The maps are smaller than ever, loops are weaker than ever, Killers are stronger than ever, Survivor perks are weaker than ever… but somehow people still don't grasp the bigger picture and the only thing they see is "regression perks are slightly nerfed, it's over!"…
Playing Survivor has become a nightmare with most Killers just over-winning most of their games. The sense of progression is lost and trying to progress the game against perks like Pain Res + Pop + DMS + Grim Embrace is futile.
At this point it feels like you're going against Killer's gen perks and not the individual Killer. The Killer doesn't matter. Killer's skill or power doesn't matter. It's just about which perks they have.
I welcome these changes and think that they're healthy for the game and majority of the player base. I know there's the whole "but in high-MMR… but D tier Killers…" arguments but honestly I'm so tired of all these tiers and over-competitiveness sucking the fun out of this game.
Some people forget that both sides need to feel a sense of progression and fun for this game to function.
So it's interesting that people are surprised about the slight regression nerfs. It was obviously on its way.
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The game right now is balanced this way: the one that wants to win harder will win.
This mostly comes down to the load out.
On killer: strong killer like blight, Nurse, spirit, Artist, plague or Wesker with 3 slowdowns, aura and very strong addons.
On survivor : swf on comms with map offering, tollboxes and med kits in addition to very strong addons and ds + adren + dh, sb, lithe, balanced + Windows + deliverance.
Who ever doesn't bring it against the other side that brings it WILL loose.
Most matches are decided in the pre game lobby.
The power discrepancy between killers is a valid argument. However, leaving things as they are, making them (seemingly) dependant on certain perks is not good for the game in the long run. Killer strength needs to be more in line, then the base game can improve. Killers should not be balanced around perks and vice versa. Perks should help. Not be necessary.
Both sides can bring "unbeatable" stuff.
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Yeah, I agree with you. I think that perks should be helpful tools and not dictators of who is going to "win".
Once it feels like your efforts to progress the game are futile against certain perks, it's a problem. This goes for both sides.
Even though the progress is slow, it's evident that BHVR is trying to implement this concept.
I wish to see Killers that are generally considered "weak" to be stronger but I don't think this should be accomplished by perks. This creates an imbalance and dependency and will never fix the core issue.
At this point does the Killer win because of their skill and how they utilized their power or did they win just because they had the X, Y, Z Perks…
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I think you're giving Behaviour too much credit. It looks like another case of them looking at a spreadsheet and deciding that because something is used a lot, it must be broken and in need of a nerf. We know from the time they tried to nerf Billy's Engravings that Behaviour doesn't seem to put much more thought into things beyond what numbers in a column say.
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It's sad to see how people keep falling victims to this completely misleading Survivors vs Killer argument, completely ignoring the fact that the main issue is not Survivor vs Killer balance, but the SWF and their huge advantage over soloQ, making it impossible to balance the game for all players: either nerfed killers will be tormented by buffed SWFs, or nerfed soloQ by buffed killers.
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In my ideal dbd, slowdown perks can't be stacked. The load out allows for one slowdown and the other 3 slots are open for other stuff.
Nurse receives a rework to her outdated power and Blight receives nerfs to his basekit. Plagues addons receive heavy nerfs.
Toolboxes are put in line to not have something like a commodeus toolbox that is just undeniably better than all the others. BNPs don't exists. A Gen cannot be completed faster than 70s.
Killer has an early game mechanic to be able to build up pressure naturally.
DS becomes basekit to punish tunneling.
Spreading hooks is rewarded with (something).
Maps like Gideon meat plant and garden of joy receive heavy reworks.
Map offerings get deleted.
No more syringe. Styptic is fine.
Killer sees swf in post game screen.
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If anything I'd remove Styptic over Syringe. Also even if I don't like him I think Blight is fine enough as he is now that they've removed all of his busted add-ons and hug tech as of the next patch, more nerfs on top of these would just create another Freddy/overheat Billy situation and I think we should be avoiding that scenario.
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I feel since the gen kick changes I've really not needed regression and can use chase perks with a lot of value, I just use unforeseen now.
I think people are way too reliant on gen regression these days when there is so many ways to improve your chase to get the same result! Plus its more fun IMO10 -
Whenever someone tells me "killers are stronger than ever", I remember back when the average red rank kill rate was 68.19%.
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"I don't think most people realize that BHVR's intention is to buff Killers basekit and make them more viable without depending on certain perks."
when?
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He needs a rework. Blight has too much going for him to be fine for the overall development of the game. He has the best map mobility on top of one of the strongest anti loop powers in the game.
This will always make him problematic when killer overall is balanced out. Same with nurse.
Styptic is fine imo, but if you say otherwise, I'm listening to your take. Syringe makes the healing action completely unnecessary and therefore the survivors a LOT more efficient at the simple press of a button. Loadout should not have this much of an impact.
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I mean Billy has all of that as well plus an instant down on top of it and yet you didn't mention him as a rework candidate. Nerfing his add-ons and taking away hug tech already nerfed both his map mobility and anti loop power in order to make him more manageable, so for the current state of the game he's in a fine enough state. Other killers definitely possess a more unhealthy design than him whom I think should be looked at first before looking at Blight again.
Styptic is just an free extra hit if the survivors time right it which can go up to extra 4 hits overall if all survivors bring it. It's literally a DH that last 10x longer, doesn't cause exhaustion nor depends on the hook state and DH is already still a meta perk as it is. Syringe has more counterplay in my opinion but I think it'd be a fair nerf for the passive heal to stop stacking with speed healing add-ons so it'd always be a net 16 seconds passive heal.
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Its not about healthy design. Its about strenght. Billy cannot readjust. Blight can. He can do that 5 times. For our current version of the game hes is fine. Your are right there. However, if we want to see any further buffs to killer perks, maps or general killer basekit, blight will become a problem again. Same with nurse.
Do I need to remind you all why awakened awareness was nerfed?
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I would agree except survivors are constantly crying any time a killer gets a slight buff. Like when Trickster and Huntress got a 1 second reload speed buff and everyone acted like it was the end of the world.
Or when they made Huntress 88% when holding a hatchet which was still insanely counterable and you were still forced to M1 as a 110 killer at 25% of all loops in the game. She needed that speed, shiny pin has an insane pick rate for a reason because 77% is too slow (slower than nurse) and outdated
It didn’t even go live because people cried so hard instead of trying to get better. They could’ve tested it on the live server and tracked the kill rate and make changes from there. But they didn’t even think about it, just an immediate revert; no toning it down, no tweaking it just immediately giving up on it. People want easy games. End of story.
Post edited by HexHuntressThighs on3 -
Wow, you’re basically saying “If you’re high MMR or play D Tier Killer, you deserve to lose.”
You tired of hearing them doesn’t change the fact that these Killers need slowdowns.
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Wait until Unforseen gets nerfed because “It was used in 40% of the matches.”
They won’t stop until all perks are dead.
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I think you meant billy who has unlimited mobility besides a minor cooldown after stopping, instadown threat, and the potential to down you at almost every tile in the game without even using bam anymore.
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Well I think we should get to these basekit killer changes first so then we can adjust Blight accordingly to them cause otherwise as I've said, we're risking overnerfing a killer just for the sake of it. Just like I said previously, look no further than Freddy/overheat Billy for such examples.
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Blight can readjust. Billy cannot.
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That's also a route one could go of course. Sadly I don't see the devs taking any drastic measures soon.
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Was this before MMR? Most survivor matches that weren't SWF had a couple inexperienced players in them.
Still, that was a wild time for the game.
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It was before MMR, and back then, I could get decent win streaks on every killer in the game, because the matchmaking was just that bad back then. It didn't matter how much broken stuff the survivor side had back then, because matchmaking would constantly throw me into matches with survivors that were really bad at the game.
Back then, we could also see our matchmaking "MMR". The biggest problem with our current MMR system is the fact that no one is allowed to see their MMR, even though the game literally had that for years, and there were never any real issues about people seeing their "MMR" back then.
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I'm surprised how short-sighted these changes are. I mean, do you honestly think this will change things for the better? We'll either have people double down on slowdown perks, which will increase the pick rate of these perks even more because 1 or 2 slowdown will not be enough or people will create their own meta. I see hardcore slugging, tunneling and camping on the horizon. Even more than now.
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That is how I feel as well. All my killer builds run just two slowdowns at max, I don't like stacking more than that but with these nerfs I'm afraid Im going to be forced to run a 3rd or even a 4th slowdown. These changes aren't going to change the pick rates of these perks or make a new meta, they are just going to make ppl double down on slowdowns and make ppl who usually run a few slowdowns run even more to make up for the nerfs. They could at the very least buff some of the weaker perks but we didn't even see that here.
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Every map after rework is smaller, have weaker tiles and weaker pallets.
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Agreed. They literally said, those perks are used in over 40% of loadouts, that’s why we nerfed them. They should have in return buff some of the more useless regression perks.
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Sables map is beyond massive….aliens map is beyond massive. Singularity’s map is fairly large. Hawkins was reinstated, also very large with an upstairs too….
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Don't worry, OP will create another post "Why are people surprised about killers basekit buffs? It was coming" with the same confidence probably in few months. Surely he understands pros and cons.
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