Exit Gates Should Regress
Comments
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"Unless they're in SWF, I can open a Gate when no other survivor see.
Spread pressure before end game to make them all injured
Then hunt a 0 or 1 hook stage survivor and hook them away from gates.
Chase an injured one to a gate force them to open."
This is describing a very low mmr scenario. Give up a free kill and then go find someone and chase them to the door to force it open and then head back to find someone else injured after you let them rescue for free? Like what lol?
"There are a whole strats to pull it off. Not focus on 1 injured on last
hook to secure a kill, and leave other remaining survivors to complete
the last Gen then have no reason to come back and escape with 1 kill,
which seems most killers do."They do it for a reason, because it's the smart play. The scenario you're describing of what they should do, is not the smart play.
"Gate regress doesnt matter when most killers dont play survivor enough to understand survivors' habit. "
You're describing low mmr game play, not killers who don't understand survivor habits. Playing the way you're saying someone should play is what someone who hasn't played much killer would do or if they just didn't care about winning.
Post edited by Blueberry on2 -
I mean I could just as easily say of course you do since it benefits you. That wouldn't really add anything constructive to the conversation though. It's also just making it into another us vs them thing when it's not.
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Said who?
The Entity.
As a survivor, would you rather be at 4 gens left in a match, or in Endgame? What do you think a killer will say when you ask them that same question? Endgame is the thing a killer shouldn't let happen, and it isn't a part of the match that generally benefits them aside from the resources they've presumably used up. A killer is meant to outpace the onset of the Endgame in terms of hooks, whereas survivors are supposed to get through Endgame before the killer can get those hooks. Ergo, it means survivors are in the homestretch, which is never good as a killer.
Therefore, when a match hits Endgame, it's largely not good for the killer, ie in survivors favor.
Post edited by ArkInk on0 -
so no one said it. Ok
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The way the game works says it. Are you aware that survivors can leave during endgame? Is that a good thing for killer? The answer is no, ergo, Endgame is the worst part of the match a killer can be in.
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No regress please. Like some ppl like to go for that close 25% gate open, hide then continue the gate when the killer leaves. It at least gives the last survivor a chance when the hatch is closed by the killer. And dont get me started on No Way Out. If a killer has that, your chances to escape via exit gate as the last survivor is basically near 0%.
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gonna tell you a secret… the endgame favours whoever is winning.
it does not matter the gen count if the killer has the last survivor as good as dead, does it?
''wow the survivor has such an advantage at this endgame, all the killer can do is look slightly left and right to check both gates! Let's see how this plays out…''
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How often do you trigger Endgame via gens with one survivor left? Two? Would you rather be at 4 gens left or is this somehow a better situation for you? Personally, I think survivors are weaker when they haven't done the one thing that lets them win, but sure, Endgame favors no one. In fact, I'll let you in on a secret too. 10 Hook stages doesn't favor killer, because objectives only matter once they've been fully fully completed ig.
"Wow, the survivor has such an advantage at this nonendgame, they can't leave the match! I sure am glad we aren't in Endgame, which is the state of the game I as a survivor am trying to trigger. Let's see how this plays out..."
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Often enough. Usually because I was busy with survivor #3
why does the way it triggered matters suddenly?
survivors are weaker when they are losing? What a concept…
10 hook stages means 2 survivors are dead, and 2 are almost dead. Unless they are already leaving, the killer is favoured.
weird quotation. What even is the point?
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Most I think they could do without creating any hostage scenarios is make it so that the Killer can break a Switch to prevent it from being used, but also causing the Hatch to open permanently. Could be used to cut off survivor you know would escape with just a hit (such as a healthy survivor), and the survivor still has the option to find hatch. (And thematically matches with a slasher villain closing the door of a house to stop an escape route). Thought that would probably end up with some killers just camping switches…?
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How about the feature is just deactivated if only 1 survivor remains?
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The point is we can pretend states of the match are neutral when they aren't, but that's simply not true. A killer can win the match at any gen number, and without endgame perk gains no benefits from the triggering of Endgame, therefore there is no tangible benefit to the killer being in Endgame compared to earlier in the game. If I have 4 hooks at 4 gens, the game is in my favor. If I have 4 hooks at Endgame, I'm doing worse, not better. Endgame is a worse place to be than Gens, and I can't believe I have to explain this.
Now, obviously someone could say that the killer needs to be at more hooks to keep up, but that sounds like an exact reason to me that Endgame favors survivors. After all, isn't it weird that this state of the match does nothing for you as killer, your prey can now escape, and you're also potentially behind in Hook stages?
It's like saying killing a survivor doesn't favor killer, because technically the game "favors who's winning." It doesn't matter what the circumstances surrounding the triggering of Endgame are, because it as a mechanic only benefits survivors tangibly, and there's no reason a Killer would ever want to trigger it by itself instead of simply staying at however many gens left there are.
Look, I don't if this is simply a misunderstanding, but I'm not doing this anymore. We could argue over the state of this DBD term forever, but I'm not about to be told a mechanic has neutral effect on a match when it does functionally nothing for one side.
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the endgame isn't neutral and that was never my point. Your thing still makes no sense.
being at endgame does not matter if you are winning. It's the same as winning before it. Is this wrong?
it adds a timer for survivors to escape or die. That is always a killer favoured trait of the endgame. Plus whatever they get from perks.
survivors on the other hand get…nothing. The endgame is just the last part of the game and grants nothing to the survivors besides marking the ''do gens'' questline as completed. Viva.
does nothing for the survivors, correct.
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