Disappointed the finisher mori is being floated again

Mori’s are a great part of the game weather by offerings, perks or powers they really add violent flavour.
Being able to mori every survivor in a match is one of the better aspects of the game, but the concept of a finisher mori waters this down greatly.
Maybe they’ve taken player feedback into account but I think the whole premise is flawed. I’m hoping this only affects offerings and doesn’t eventually bleed over into changing things like Devour Hope or Myer’s tombstone.
It’s a slippery slope.
Guess it’s time to use my bank of moris up.
Comments
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Same. Loved the stream but that part put a dampener on my mood for sure
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You can tell that for some reason they forced it in. Like nobody wanted this. The stock of ghostface is going down.
I guarantee finisher moris are going to allow them to add in buyable Moris.
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I guarantee the Finisher Mori was presented because it's going to be the only way for buyable Moris to be do-able in DBD.
Notice how in the live it seemed like they were forcing the excitement about this because nobody wanted it to begin with. They had to sneak it into the same stream that they announced cross progression.
Please devs, don't do this.
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forcing excitement is spot on. They said they have gotten "great feedback" from the first time they tried to do finisher mori system, making it sound oh so positive.
But they are not fooling anyone, the playerbase HATES this whole idea. And they keep doing it either out of greed or pride.6 -
Mori's are going to lose their charm so fast. The novelty of mori's are to see them once in a while.
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I agree. Imo moris are special and fun because they DON’T happen every game. Making them a common occurrence is going to ruin them.
I would definitely be disappointed to see Devour Hope lose its moris again like it almost did last time, it made the perk very boring and removed the part that made it fun to use.
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Yeah any changes to DH in that respect would really suck.
DH is a staple in a lot of my killer builds simply because of how rewarding it is to get those 5 stacks. Both mechanically and fun wise.
Mori's are interesting because of the limited nature of their deign. You either have to spend BP's for offerings or build up to it with game mechanics.
Having the last kill just just play a mori animation, is a really lackluster idea. Its going to become one of those repetitive cut scenes you have to sit through at game end that don't really add any flavour.
Especially when you consider it will likely remove the actual flavour of moris in order to implement them as a built in cut scene.
Its almost as if someone sitting in a development meeting said "how can we make this interesting and impactful thing less interesting and impactful?"
"I know just take it out of the hands of the players and make it a generic cut scene"
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Moreso when they have demonstrated its possible to customize moris with custom cosmetics. If wanting to monetize moris do it that way and leave the current offering, perk and addon system intact.
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Hot take, I think it’s a great idea and hope they make and sell a bunch of moris. You’ll see Moris way more often (because almost nobody uses them currently) If you want to Mori 4 people in a match you can use Devour Hope (which is more fun) And I think the changes are for the best.
Why stifle creativity? What does the finished Mori hurt? The 0.00000000000001% chance you crawl to hatch? It’s also stops you from being slugged out for 4 minutes if you’re the last alive (it’s happened to me plenty of time) People complain and hate on something without having any idea what it’s like, it’s not like the old version where everyone died. It’s better and more fair.2 -
Hmmmm... it's an interesting debate, and it's hard to deny how scary it is to be up against Devour Hope or Rancor... it'd be a shame to lose their effects, as they both cause a "Oh crap" moment once the survivors realise its in play.
With Mori's being basekit, if its something that needs to be earned, such as a 10 hook minimum to mori the last survivor, then it does attain a certain rarity… not only do you have to win, but you also have to win convincingly...
The creation of more moris for each killer also has potential to retain the novelty of moris, as players who have a Main will have unique flavours for their killers.
That said I'm against being transported off into the somewhere plane of existence. If the camera is a problem, I'd be more in favour of once a mori is triggered the camera gains no clip, and all terrain above floor level between the camera and the killer is occluded.
So overall, I don't hate the idea... but I think I'd prefer somewhere in the middle, keeping perk moris, adding basekit moris and offerings being a mori bloodpoint bonus.
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You make a fair point, but my concern is that moris will just become monetized cut scenes at game end rather than flavourful aspects of gameplay.
No one is trying to stifle creativity rather we'd like to see it implemented in a better way. Teddy bear trapper already demonstrates that its possible to tie a custom mori to a cosmetic.
As for bleeding out etc. all the things that supposedly annoy people at game end are still there. There is just a tacked on mori cut scene that you also have to skip now if you simply want to move on with your game.
While its just and announcement and we'll have to see how it works in the PTB, the new concept really isn't a great one compared to the current system. I'm not against change but its gotta be change for the better and this doesn't seem like it. It wasn't last time its likely again not great this time.
Outside of offering another option to shill out money for a new cosmetic, it seems the concept detracts from gameplay more than adds to it.
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The idea of a hook minimum would preserve their rarity to some extent. But it's still a system that largely takes mori'ing (at least offerings) out of the hands of the player. Also there is a tedium in obtaining hook minimums as its often at the mercy of other players.
I'll acknowledge there can be some serious clipping issues with the animation especially from floor items (grass etc). Some of the more cinematic moris I've seen were due to obstruction though.
I got mori'd by a hag behind some barrels on Hawkins. All you could see was my feet, the Hag's arms flailing and blood splatter. She then emerges from behind the barrels chewing on my liver, it was very cinematic I wish I'd screen capped it.
The whole teleport to a special mori location is so cheesy and on the nose, I really do hope that idea is dead.
Part of the appeal of moris is its another way to die in game, it adds variety and flavour. Relegating it to just a match end novelty is kinda meh. They definitely need to keep it on perks like devour.
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Another thread about this.
Awesome! :)
It's yet another way so we can say BEHAVIOR, WE DON'T WANT THIS!6 -
They more than likely will nerf Devour Hope and Rancor to no long allow you to Mori survivors. That was another big thing everyone hated about the Finisher Mori system on PTB, and really….
BHVR WE DO NOT WANT THIS.7 -
Doesn't really affect game play from any aspect. Simply allows us to see cool mori's more often and them make more money selling unique mori's.
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actually it minimises content. Takes a gameplay element and just makes it an endgame novelty rather than a playable aspect. It changes things a bit more than you think.
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Eh an offering that also had little game play impact. A "novelty" if you will. I don't really mind if they did leave the other mori's as they are, I just think it seems pretty irrelevant either way. I just think people are making a bigger deal of it than it is.
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Far more than that.
Turning Mori animations into an endgame/4k thing changes many things, including playstyle and general mindset (not to mention effectively removing Devour Hope and Rancor, two already rare perks, due to their unique functionality being gone, further reducing Killer perk variety in an already declining state every update ever since 7.5.0).
More importantly, if the only way to see a mori is to 4k, it will basically guarantee that nearly every game, the Killer will slug for the 4k.
It would also makes it even worse since instead of hooking one and then killing the last, the Killer (in order to prevent a possible Hatch/Unbreakable play by the last Survivor) would down the last Survivor and then wait over the Survivor with the highest remaining bleedout timer in order to guarantee the mori the instant the other one dies (after doing nothing for 4 minutes and wasting the maximum amount of time possible).
This would eventually turn the mori animations into a chore, especially in low mmr where 4ks are common, and they would go from something special to just some endgame cutscene (likely bugged/obstructed anyway) that people would get tired of really quickly.
With Mori animations being "locked" behind victory, this will also drastically increase tunnelling, proxy-camping and slugging in order to see the "victory cutscene". I'd wager this would make many people treat mori animation as a form of bm (further rubbing in their face their loss by extending the game).
Do people really want games to be even more sweaty and stale? It's bad enough that the Killer meta is arguably the most stale it's been in years and tunnelling (and by proxy Survivors going next on 1st hook) has gone up since 7.5.0, we don't need something to encourage people to play in a way that ruins the fun for everyone involved while having even less chance to see different perks.
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I'm on the fence.
On one hand, Mori's are useful if survivors run to areas with no hooks and are on death hook/last survivor.
On the other hand, the possibility for more Mori's to be sold and a cool finish to a 4k is pretty nice.
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Yes because we should definitely jump to conclusions and assume a bunch of stuff they never said or implied.
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Why does it remove Devour Hope and Rancor? The whole point is that they can Mori people before you end the game. It doesn't make those perks less effective, and the developers will most likely not touch them.
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I don't know. It seems they want to make as little changes as possible to the core gameplay or perks now when it comes to implementing moris in the base game.
A big complaint with the first iteration was that Devour and Rancor were changed and lost their flair. I really doubt they'd do that again.
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Most of the complaints were with the anti-slug measures and all the changes that came with that.
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Mori offerings can problematic gameplay wise and honestly I would be glad to get a nice bp refund for all of the ones I have saved up. I don't think they would change perk related moris just because they're giving some form of basekit mori in the future.
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Any Devour changes would be a big kicker for me. I run DH a lot and getting to 5 stacks for some super mori fun is really rewarding.
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one would hope that mori related perks would remain the same. There is plenty of room for “problematic” gameplay with a finisher mori too.
I just don’t see the change as necessary.
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I said it before and I'll say it again, the only thing that should be done is making the yellow mori basekit.
And that's it. The green and red moris remain the same, Rancor and Devour Hope stay same, the only change will be that now yellow mori is basekit.
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"it will basically guarantee that nearly every game, the Killer
will
slug for the 4k."100% this. Same issue I had the first time around. If they monetise moris then as a survivor I expect I'll be spending alot of time on the ground, particularly if I'm one of the last two left, so the killer can get their monies worth. I'm positive people will just let go on hook in unwinnable games to avoid being in the dreaded last two.
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