Chaos Multiplyer is mainly ruined by campers and tunnelers
I really really love this modifier, but sadly there are so many killers who just tunnel and camp because the chances are so low that people have any anti-tunnel or chase perks. They hang around hooks so that the hooked person does barely get AFC progress, if any and they just tunnel that person out at 5 gens.
These people do not want to play chaos mod for playing and learning to play with random perks, but they want to play it because they get ez wins that way, while getting stuffed with lots of BP.
This shows that especially tunneling is a core problematic with the game, and it should get fixed by implementing real basekit anti-tunnel or even incentivises NOT to tunnel. Not by using (paid) DLC perks or better: ANY perks for that matter.
Comments
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And throwers, dont forget throwers
i actually had decent matches, but that somewhat degraded a bit, still slightly better than regular SoloQ games
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Yes, those too. Although I face a lot less than those who camp and tunnel.
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2/50 games. Vastly overblown. You'll see it more in this game mode because killers don't have consistent tools to control the flow of the game or find survivors.
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I basically only played chaos mod since it came out. I am playing daily and I probably had about 50 matches myself. Let me tell you: it is more than 2/50 times blatant killer induced tunneling.
It was the same with Lights Out. All the tunnelers go to the new modes because tunneling is easier. It's basically just counting to 10 and then press M1. There is no denying.
It is not because "they don't have the tools". I can play chill and have a good match with 3/4k without tunneling or camping.
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Don't treat Scott's experience as something that's reliable data. It's anecdotal evidence - and calling it that is actually a misnomer since it explicitly doesn't count as evidence.
Iirc, in the video he also mentions a survey he posted here as well and people filling it out basically had the same feedback: it's about "you" being tunneled so instances of someone else getting tunneled were not considered. Granted, this is also hard to tell from the outside, which is why it makes sense to not ask for it - but I wish he had pointed it out in the video.
Since that video there have been many instances where I thought "maybe I should just record the whole thing if I play more than ~5 matches a day. - And title any one of them "Dear Scott Jund" cause boy, 2/50 does seem awfully low." Just as anecdotal counter "evidence": about 1/15 matches I get hard tunneled (is what I call killer induced tunneling), and during 2-3 of those 15 matches someone else gets hard tunneled. That's soloQ tho. SWF can actually do quite a bit to mitigate killer induced tunneling; being able to time unhooks right, tank hits and coordinate builds for quick resets and "running interference". Sometimes even enough to get all gens done before the tunnel out is completed.
now, that's normal matches.For Chaos Modifier I've switched entirely to killer. As survs we rarely got more than 2 gens done simply because the killer tunneled (which includes proxy-camping). Since I have the last surv challenge for three days now I can confidently say: In three days - which is, idk, about six to eight hours of surv play - I haven't escaped once. - And for Chaos Modifier playing killer is actually what validates my surv experience: Why else would survs thank me for not tunneling in egc? Like #########?
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Tunneling happens for many reasons. if you wanna stop tunneling you need to address the reasons.
Yesterday I was in Chaos Shuffle, I had just hooked a Survivor and hit another, so I take a look over at the hook, and see another Survivor running for the hook. So I walk over to stop them, I manage to hit them and want to go for a follow up. Then the unhooked Survivor tries to run up and body block the recently hit survivor, I simply wait and down that unhooked survivor again, re-hooking them. I was told that I was a sweaty sweaty and something worse in postgame match chat.
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His experience is congruent with mine. People have such a broad definition of tunneling that it doesn't mean anything. If you body block off hook, I am no longer tunneling. If you do a gen right next to the hook, I am no longer tunneling. A lot of people don't get that.
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If this happens, I don't talk about tunneling but stupidity
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… I actually use his definition tho? Like i said: What he calls "killer induced tunneling" is sth I call "hard tunneling". Different words, same thing.
You and him having a similar experience is nice. I certainly would like tunneling to be that rare during my matches. But alas, what I experience is different. - Which is the entire point: all our three statements are individual accounts and not representative.
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but that IS what people call tunneling.
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Then they should rethink their definition.
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