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Chaos Shuffle has simple proved that 80% of the perks are in desperate need of adjustment
I make this post not with the intention of creating polemics, indeed this mode is, net of some issues that can be resolved in the future, has finally brought a breath of fresh air compared to the standard and repetitive games we are used to, but rather to bring to light a problem that is now public knowledge, namely the low amount of actually valid perks present within the game (both surv and killer).
I am aware that the purpose of this mode is to have fun and experience new things but at the same time this modifier really made me understand why the same perks are always used, simply because the alternative is poor.
As I played I definitely discovered perks that I previously considered inferior and had never considered and it was fun, but at the same time I also realised that really the rest is total rubbish, no offence intended.
Perks with a really low value, perks with too many limitations, perks with too many requirements, perks with space cool-downs, perks that are useless if played outside of specific builds, repetitive perks, counterproductive perks, in short despite being a nice mode, sometimes I really had the feeling that playing perkless would have the same effect.
I'm not saying that all perks have to be ‘strong’ like a DS, Adrenaline, Sprint Burst, Pain-Resonance, Corrupt, Deadlock etc. but come on, the actual return on some is really non-existent.
In the future, I hope that rather than further damaging meta perks, they will buff or at least tweak many other perks that really need help at the moment.
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I know what you mean. I've been enjoying getting interesting builds but some limitations feel so unrewarding.
Some perks do deserve their limitations, but others… Oppression and Potential Energy come to mind for two that can either get some love or may possible be a problem if buffed.
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I made a thread a little while back which explains my feelings about the lack of perk buffs.
It's kind of funny how bad some perks are. For example, Deathbound. Chaos Shuffle was the first time I've seen this perk used in a game for literal YEARS. It hasn't seen any sort of change since Silent Hill's release, when Pyramid Head's other two perks have.
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Yeah there were many perks that gave zero or near enough to zero value in many games, that’s how bad so many are. We need to stop nerfing things and just start buffing the hundreds of bad ones. Most of them don’t even need developer time, they’re as simple as number changes that takes seconds. Increase the durations, lower the cooldowns or remove them entirely ect.
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Deathbound has a cooldown, for some awful reason. I run it on a gimmick sadako build but it's really really bad
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I bet dev acquired more stats on these perks than they ever have with chaos shuffle. Like in term of stats: "How effective is deathbound?" a good 80% of the perk have almost no stats because their play-rate is so so low that it is not existent.
in my opinion, dbd has stayed status quo for long time. Unless something drastically changes, I don't expect much or any changes for bad perks. One of the directors at one point said that all the perks are in the "best spot they can be". When all the perk are in the best spot, there is no reason to change anything. right?
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chaos shuffle makes the "skill" or experience part of DBD be a matter on a trial. We have so many powerfull perks right now that subpar gamers can play sloppy and be fine. So as funny as it is chaos is more balanced than the regular game.
But yeah, most of the times some perks when alone are BAD, example: power struggle.
Another "complain" i have is that the shuffle does not randomize, the game have so many perks but you get "weave of spiders" and "deliverance" with some consistency, meanwhile i didn't got boil over and many other perks even once
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Chaos Shuffle is great, but we assume that every perk will grant us a benefit in some in the match.
Me using Shattered Hope and nobody uses Boons. 🤡
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I mean we kind of knew that beforehand and I simply don't believe the devs don't know as well that the vast majority of perks is borderline useless or so niche that you won't get value out of them the majority of your games and even if you get value out of them it is barely noticeable... I mean we have a lot of perks that are for a niche scenario, but really effective when that scenario appears, for example Unbreakable, one of the best perks in the game, but when the killer does not slug you get nothing out of it. But that is completely fine and good design.
I simply don't understand why they haven't started to change some of the weaker perks, with at least some numbers changes... Nobody is expecting a 300 perk rework in one patch, but I don't know 30 a month is doable if it is only numbers changes.
Then there is the issue of numbers of perks existing, we have so many of them that only work in synergy with others, we could sum them up into one perk and they still would not be overpowered, but that would mess with the 3 perks per character concept... Which I personally don't find bad. There is a limit to how many good design choices about perks you can make, there are only so many decent ideas to have and when you had them all the rest are just trash perks, so either we keep having 70% useless/very niche perks or we change that in some way shape or form.
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