Rework Hex: Plaything
It's such a Snoozefest of a Perk. It leads to boring Gameplay. There isn't any fun in being permanently Oblivous.
Comments
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Have you heard about that super tryhard tactic of finding and cleansing a totem? It might help you with this problem…
I miss when we had NOED hunts for all totems. I have no idea how can anyone have an issue with totems now, they are so easy to find.10 -
Doesn't change the fact its still BORING AF.
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The hex literally reveals it aura to you. If you are having issues with plaything, that's on you.
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If you consider that boring, then you are playing wrong game :D
Since when is Oblivious even that strong effect? You can finish whole game on most maps with that effect quite easily, just look around…
You even see aura of the totem, it's brainless easy to find it.6 -
I-T I-S B-O-R-I-N-G G-A-M-E-P-L-A-Y.
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if I say it's boring to chase survivors around pallets, it would be valid to remove all pallets
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Critique something in DBD without calling it boring challenge: failed
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Boring is subjective.
Some players love being jump scared and this facilitates that on any killer instead of just Myers and such. Those players probably enjoy plaything.
Some players don't like it such as yourself.
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viable hex perk = boring. makes sense.
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What is interesting to you then? Doing 30 seconds more gen time because the killer has a regression perk? Plaything at least gives you the option to decide whether or not you want to spend time cleansing the totem, that is more interaction than most other perks give you...
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Devs gives you risks and rewards. Therefore, you have to use your skills to detect the killer's approach, or lose time and gain safety.
If you don't like risk, you probably shouldn't participate in games that involve risk.3 -
So our question is "How is it boring?"
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Exactly. This argument could be made with anything in the game, which is why it's pretty weak without any further explanation.
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I don't have an issue with Plaything itself, it's the synergy with pentimento, then pentimento paired with dying light and thana altogether leading to an incredibly boring match.
Plaything has never been a perk I've found a problem on its own.
But slowdown and speed up perks being stackable is huge issue atm anyways, they should look into introducing a slowdown cap like at Pentimento's level and no higher than that. same with speed up, maybe cap it at prove thyselfs or something without a toolbox1 -
Dying light is one of the worst perks in the game... I take that perk over almost any other when I can decide what the poor killer has to run... Same goes for Thana unless you play Legion or Plague.
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That doesn't mean they aren't problematic when stacked, it's why they got nerfed in the first place. Maybe if there was stacking prevention they'd be buffed again. See the bigger picture please.
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Stacking dying light Thana and pentimento is way worse of a build than pentimento and pain rez and grim embrace... You could argue that with thanas stronger version there might have been issues, but dying light is absolutely terrible and not worth it at all.
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When talking about stacking abilities, consider how long it takes for the stack to occur and whether it can be stopped. If you let the killer's abilities go unchecked without thinking and find yourself in trouble, that's simply a mistake in the survivor's judgment.
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But if you buff it you add to the problem currently, I feel these perks do need help but the issue with stacking should not be ignored. The point isn't its the most effective tactic available its when they get into play its miserable to play against.
Power creep will happen if we help these perks and more problems will be created from it without a cap in place, this would stop the gen speed issue going to far in one way or the other, solving a lot of issues the game currently has for both Killers and survivor.0 -
Where exactly did I say I want to buff them? (For the record obviously they need to be reworked/buffed because they are utterly garbage, but I didn't say that… Did I? )
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I didn't say you did, it's following your train of thought if we gave them help with your complaints about them, trying to find a solution which is healthy for the game IMO.
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I think you could even up the numbers a bit, and they would still not compare to perks like pain rez for example, especially because dying light only gets some form of value when the game is already mostly over. And thana by its nature of only working properly in your favor when everyone is injured is not really viable on most killers.
But sure we could totally just rework them entirely.
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Subjective opinion.
I for one enjoy it, especially when the killer makes it the focus of their slowdown as opposed to the usual Pop/Pain Res.
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Tbf then you have to deal with the inevitable pentimento so cleansing isn’t always the best idea
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