The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

DbD Consultant program

2

Comments

  • Phasmamain
    Phasmamain Member Posts: 11,531

    It’s a good idea on paper just so long as the devs don’t only rely on these people in the program

    But I think most people can agree overall balance has been better recently and I feel we have this to thank for it. Even things like the upcoming Chucky changes feel like something that this program directly affected in a good way

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,786

    Some of the streamers make $$$$$$ off of clickbait videos, and are therefore some of the most biased people in the community, because they literally get $$$$$ from this game.

  • radiantHero23
    radiantHero23 Member Posts: 4,267

    I would love to know more about this. Seems like a more effective PTB.

    Changing this game for the better is why most of us are here. I don't know why this is kept a secret.

  • Huge_Bush
    Huge_Bush Member Posts: 5,414
    edited May 27

    Shirtless Myers and Diamond encrusted thong Trapper when?

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,875

    Everyday and expected to work at least 2 hours of overtime? Those working hours sound kind of bad.

  • Mooks
    Mooks Member Posts: 14,802

    it’s ‚at least 2 hours worktime‘, not overtime? We don’t know the pay but this doesn’t sound too bad??

  • tippy2k2
    tippy2k2 Member Posts: 5,204

    Funny enough when I heard about this and saw that charm, you were the first person I thought about 😅

    Fridge is gonna be piiiiiiiiiiiiissed 🤣

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,875

    LOL I am so sick I completely misread that. Yeah that actually sounds alright haha.

  • Mooks
    Mooks Member Posts: 14,802

    thank you so much for these infos!

    It’s very much reassuring! and I agree -even if I asked for one- a list is not needed and might be actually counterproductive. I was just assuming only content creators and that would be very biased and one-dimensional.


    Able to maintain a civil discussion with people who have differing opinions

    I guess I know why I am not considered 🤪

  • Mooks
    Mooks Member Posts: 14,802

    we should start a petition to get Fridge into the program!

  • JPLongstreet
    JPLongstreet Member Posts: 5,889
  • Aven_Fallen
    Aven_Fallen Member Posts: 16,280

    Thank you for the information.

    One question, more on the technical side - do Consultants have access to a Beta-Version of DBD (aka in Steam another DBD-game where changes are tested) or do they have to access a Beta via the existing DBD-game in Steam (like regular players do when they access the PTB).

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,036

    Looks like they learned from the Twins debacle.

  • Peanits
    Peanits Dev Posts: 7,555

    This one I can't answer for security reasons, unfortunately.

  • Nazzzak
    Nazzzak Member Posts: 5,671
    edited May 27

    Yeah same, it's the one feature I'm not looking forward to.

    It looks like this program has been around for awhile anyway, so I'm hopeful they've gathered a variety of voices in that time. Chances are good since the player base can't seem to decide if the devs are killer or survivor sided on a regular basis 😂 hopefully it's the same on the skilled side of the aisle. As a pretty average player, I'll never be able to compete at high levels and don't aspire to. But I'd like to continue enjoying the game as much as the more skilled folk do.

    It's also just occurred to me that this program is likely the source of leaks over the years, which is disappointing. Imagine being given an opportunity like that and breaking trust.

  • tyantlmumagjiaonuha
    tyantlmumagjiaonuha Member Posts: 573

    Even the old Fog Wisperer, when watching the delivery and trying to complain about the biased balance of GoJ, Badam, the new Lampkin Lane, or when the Survivor decides to do a Buckle Up combo, there are many occasions when he slurs his words and cannot clearly say anything, so it is difficult for someone with any kind of support from BhVR to say anything about the balancing.

  • BlackRose89
    BlackRose89 Member Posts: 444

    Yeah, I don't mind the program existing but I do feel bad for the Fog Whipersers who want to make a difference and then found out that BHVR already has a group for feedback. Like for years now Otz has been saying he has been msg devs about changes and feedback, the devs according to him have an FW channel in the discord server for this and now they found out all this. I bet few of them feel like all these years their feedback meant nothing at all. Honest I think FW are unoptimized and purely treated. I don't blame Spookyloopz and others for leaving a program where they don't feel like they are under valued. I have thought for a long time now that FWs should just leave the program to make a statement. I know I wouldn't want to be just some mouthpiece or PR person for this game.

  • BlackRose89
    BlackRose89 Member Posts: 444

    Yeah, it's nothing new but doesn't mean I have to like it or think it's dumb. I also think all those other things are really dumb as well. All it does is create the feeling of being left out of something. That crow charm could be something everyone could have since it has nothing to do with the program. At least the FW charm is their logo and that makes sense.

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,875

    Fog Whisperer’s aren’t for balance purposes, they are there to promote the game be a positive representation of the community. They get free access to in game goodies and can give them away as gifts to their viewers encourage engagement.

    We also don’t know if any of those Fog Whisperer’s are Consultants either. I don’t think some content creators like Otz would even want to have this be visible considering how much blame he received when STBFL got nerfed.

  • Mooks
    Mooks Member Posts: 14,802

    to be fair, these people then probably have just misunderstood the whole point of the Fog Whisperer program and yeah if they expected to have more impact on balance changes etc and only joined the FW program for that they really should leave the FW.

    But.. are we sure Otz isn’t part of the Consultant program? He wasn’t allowed to say anything up until now. But he is generally considered to give constructive feedback I think and should at least be on the devs radar for this program as well.

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    so this tells me that after years of having someone who is hard of hearing as a consultant, who admits to advocate a lot for accessibility, all that happened is the visual terror radious and absolutely nothing else.

    no visual cues for footsteps, generator sounds or any of the sort ever implemented or mentioned to be in the plans.

    yeah… people are really overblowing what they have the power to do or affect.

  • bm33
    bm33 Member Posts: 8,261

    Do you have console players in the consultant program or is it pc player only?

  • mecca
    mecca Member Posts: 330

    Exactly what this game needs, to become more sweaty and unfun. Bad idea.

  • Peanits
    Peanits Dev Posts: 7,555

    To be very clear, consultants can and do share thoughts on whether or not future changes would be healthy for the game or encourage unfun gameplay. This program in no way is designed to make the game more sweaty or competitive. We receive a wide variety of feedback from it, from balance to fun to how something feels and beyond.

  • bm33
    bm33 Member Posts: 8,261

    That's good to hear console players wouldn't be turned away from the program. Hopefully if you do have any console players in the program you have ones from each platform. If there aren't any console players currently in the program hopefully now that it's public that this program exists you'll add some console players so their feedback/gameplay experience is included.

  • BlackRose89
    BlackRose89 Member Posts: 444

    You telling me nothing I already know. I always knew FW program was purely a PR program. That's not really my point here. Im just saying I can fully understand why a few FWs are upset about the whole consultant thing and I sympathize with them. Take spookzloop, he truly cares about the game and he wants to help out so badly but making the whole consultants thing public he felt was a slap in the face to the fog whisper program.

    I feel Otz if was a part of it he would tell us. Hens and Tofu both have come out saying their apart of the program and I believe Lilith also have came out last night as one as well. I still think it was a bad move of the devs part for even come out publicly about this program. It has caused more harm than good imo putting this info out there. I think it would been better if the consultant program and ppl apart of it stayed unknown.

  • Emeal
    Emeal Member Posts: 5,174

    I like this last part:

    Most importantly, none of this means that your feedback doesn't matter. This program helps us gather feedback for changes early on in development and make adjustments before they are revealed. Once they hit the PTB, feedback from the wider community is just as important.

    Could it ever be possible for developers to go though some of the changes ever made and say something about how we helped?
    Its mostly because I see a lot of people messaging that they don't feel listened too, but I understand its a silent understanding relationship we have here with feedback. But I think all people have an innate need to be acknowledged.

  • GentlemanFridge
    GentlemanFridge Member Posts: 5,723

    I'd be honoured, but I'm fairly certain there's other forum users who'd be vastly better consultants than me. I'm very 'slightly-above-average' when it comes to DbD, so I'm not exactly a good representative of highly skilled players, or lesser skilled players.

  • Quizzy
    Quizzy Member Posts: 862

    So glad this is being explained. I truly believe this does not devalue fog whispers and the community's feedback when we are given our turn to play test on the ptb. That's why we have this forum to begin with.

  • Quizzy
    Quizzy Member Posts: 862

    Personally I'm not one for someone's work to not be acknowledged. I feel like for the people who worked behind the scenes are now at least getting recognition for their passion and work. For some people to get backlash for it, I think we need to look at ourselves a bit more as a community to be grateful and appreciate the time and effort they put in so that we can fully experience it on the ptb.

  • Araphex
    Araphex Member Posts: 696

    So this is why we got terrible perk reworks, terrible new perks, terrible new killers (Skull Merchant), terrible killer reworks like the Twins, and terrible maps? I'm with Spookyloopz and Hens.

  • drsoontm
    drsoontm Member Posts: 4,903

    Making it public is new.

    It's an old program and the only feedback was : "it's useless".

  • Reinami
    Reinami Member Posts: 5,531
    edited May 27

    I think its the opposite, this is not a good thing.

    The problem is that a lot of these top content creators are heavily biased toward survviors. And that isn't a "tin foil hat conspiracy omg survivor main" thing. It makes a lot of sense. If you just go to youtube and you type dbd survivor RIGHT NOW. The first 5 videos you see are:

    1. "Buckle up is getting nerfed" and then 20 minutes of someone using Buckle up FTP to bully unsuspecting killers
    2. "I created the most evil survivor build" that is a normal compilation of that content creator bullying unsuspecting killers
    3. Casual, "short" 2 hour otz video
    4. Another classic bully compilation
    5. "This survivor build RUIN killers" yet another, lets bully killers compilation.

    Most survivor "content" is them bullying bad killer players. It's why that whole conspiracy around "smurfing" came about. I'm not commenting on the smurfing just explaining it. But the point is, survivor content is all about bullying bad killers and killer content is usually tutorials, videos about the new killer, challenge videos that they probably threw 20 games trying to get footage for it, or going AGAINST these bullies.

    On the killer side of it, just type in "DBD Killer" into youtube and what do you see?

    1. A "What is this cool thing about every killer" video tier list type thing
    2. Challenges video like trying to get 5 stacks of pentimento.
    3. Overview of the unknown's power/perks/addons
    4. Video going against a "TOXIC BULLY SQUAD"
    5. Video from a less experienced player showcasing dredge play (evidenced by the fact that the perks they are running are bad, and they don't even have their perks maxed out, showing they likely don't have all the good perks yet)

    So, the point is, content creators on both sides of the main spectrum have an incentive for survivors to be, quite frankly, "overpowered". Because their content is either about using that overpoweredness on killers, or by killers beating these survivors despite them being "overpowered".

  • Mooks
    Mooks Member Posts: 14,802

    too modest, my friend.

    Players of all skill levels are needed, not only the extremes! And you are definitely one of the few on here to be and stay reasonable and capable of constructive feedback.


    also it’s cruel to withhold this charm from you.

  • GentlemanFridge
    GentlemanFridge Member Posts: 5,723

    The discussions that typically go on here would have me believe otherwise, but I appreciate the vote of confidence!

    Still, though, Peanits clearly said that players are approached by BHVR, not the other way round.

  • SlowLoris
    SlowLoris Member Posts: 288

    Thank you for taking the time to share this information.

    Seeing this makes me feel like I have something else to strive for, so I can continue to help improve DBD. While I do wish there was some sort of application process, I realize that'd be rather hard with how many people there are.

    I'm very passionate about discussing every single aspect of DBD when it comes to how it affects both sides, and all skill levels. I literally spend hours testing/attempting to reproduce bugs, and write detailed feedback on current issues, or changes that I think would be good for the game - FOR FUN. I also constantly encourage people to share constructive feedback for things they care about on the forums.

    For now I'll continue to provide feedback and just keep my fingers crossed I might be considered in the future. I know this program coming public seems rather controversial right now, but after finding out evel headed folks like Tofu and Hens are part of this, I have a lot of faith in the feedback they share.

  • Mooks
    Mooks Member Posts: 14,802

    This (and typically all social media platforms) kinda create echo chambers that doesn’t invalidate opinion from others just like that. I would argue that’s a good reason why you are a good choice


    but yeah, no application process and BHVR approaches the consultants… doesn’t mean we couldn’t give them a hint

  • ImWinston
    ImWinston Member Posts: 245
    • I'd rather have bad balancing from an "expert developer", than bad balancing from a sweaty gamer who plays DBD all day. These people can test new things, but I prefer them to stay out of important decisions. 99% of people just want to have fun with DBD (as "chaos shuffle" proved)...is that that hard to understand?

  • Dustin
    Dustin Member Posts: 2,307

    Consultants do not need to be content creators. While some are, others are not.

    There is no application process. We select and invite people who would be a good fit for the program and fill the needs we have in terms of experience with specific aspects of the game.

    If there is no application process how do you actually seek out people who are not content creators in some right? I'd imagine most of the consultants either had to be referred to you by an already existing content creator or someone with knowledge of the program.

  • mecca
    mecca Member Posts: 330

    Your game has progressively become more sweaty. You nerf fun things constantly. Who are you listening to cause that then?

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    that is easy to answer… someone on some social media who they see being the type of person they would like to invite to this. so they do.

    but without knowing who is in, we can't know. and they won't give out that information, so no real point in asking.

    for all we know it could be "nepotism city", but it can also be perfectly fine and the best it could possibly be.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,786

    I'm worried about what the consultants define as "encourage unfun gameplay". There are so many people on these forums, that label and demonize pretty much every killer strategy (i.e. camping, tunneling, slugging) as "unfun gameplay" for survivors.

    …..but when these same people are asked about what things survivors do, that counts as "unfun gameplay" for the killer, we get told that pretty much everything survivors can do is fine and acceptable. We even have people defending bully squads, because "at least they aren't doing generators". You can even see this in the way certain game terms are defined, where killer strategies like camping and tunneling are super easy for killers to achieve in any game….. but gen rushing is a hyper specific scenario that requires certain perks and certain addons.

    I don't understand how BHVR finds enough people, that are truly arguing on behalf of the killer role, that also aren't over exaggerating the game problems. I've been on these forums for a while, and it seems like the majority of the people truly arguing for the killer role, go completely overboard and get permanently banned.

  • JPLongstreet
    JPLongstreet Member Posts: 5,889

    I believe all of the Fog Whisperers are on Steam, and consolers cannot even apply for that program. Are there any plans to open that up to represent all platforms?

  • JPLongstreet
    JPLongstreet Member Posts: 5,889
    edited May 27