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I'm starting to agree with Killers about slowdown

CrimsonMothKing
CrimsonMothKing Member Posts: 436
edited May 29 in General Discussions

I prefer to use other perks that I find more fun to use. But I keep finding that I am struggling more and more in my matches, so I switched to a build that has a bigger focus on slowdown:

  • Scourge Hook: Gift of Pain
  • Scourge Hook: Pain Resonance
  • Hex: Ruin
  • Hex: Plaything

And when I tell you that my matches have felt better, I mean they felt like night and day. My matches now last longer, I feel like I can actually play my killer for longer than 4 minutes at a time. I always wanted to prioritise fun over winning, but being able to actually play killer for longer is the most fun I've had in a long time.

It does suck that slowdown is so necessary, but just being able to play for longer is so nice.

My usual build depends on the killer I play:

For Dredge:

  • Darkness Revealed
  • Sloppy Butcher
  • Hex: Face The Darkness
  • Friends 'til the End

For Xenomorph:

  • Unforeseen
  • Machine Learning
  • Friends 'til the end
  • Furtive Chase

For Unknown:

  • Unforeseen
  • Nowhere to Hide
  • I'm All Ears
  • Darkness Revealed

(I like monster killers)

All these builds I prefer to use stealth perks and stuff that puts me into chase, but the games go by so quickly and it's unfortunate. This new build I am trying, I still can use Hex: Plaything so I can still be 'stealthy' so it's not a complete loss, but just being able to extend the match feels so much better and I'm enjoying the game more.

Comments

  • Tzimiscelord
    Tzimiscelord Member Posts: 146

    BTW, how many posts do i need to become a "real" member and not an unconfirmed one?

  • Starrseed
    Starrseed Member Posts: 1,774

    Yes they could and should do something interesting instead of just making gens take longer but that would require a lot of time and money investment from them and i dont see them doing that to be honest

  • Pulsar
    Pulsar Member Posts: 20,784

    I mean, realistically, that's one slowdown.

    Gift of Pain, I do feel is underrated, but it's still not super crazy.

    PR is extremely strong.

    Ruin would be good if it wasn't a Hex.

    I really like Plaything

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Same thing when survivors try fun builds then get tunneled out of the game in 3min because they didnt use 2nd chances.

    In general, people who wants game to be easier complain all the time.

  • ChaosWam
    ChaosWam Member Posts: 1,843
    edited May 29

    Pretty much.

    When I play survivor one of my builds is a commodious+charge addons with Built to Last, Stake Out, Hyperfocus and Streetwise. Can swap streetwise with other things like Resilience, Deja Vu, or Prove Thyself and I can hammer out half the gens efficiently even in SoloQ with teammates dropping like flies left and right. Doesn't guarantee a win but if I'm doing half the objectives by myself, not counting what the others are doing, in the time it takes the killer to get 2-3 hooks something is off.

    It's even worse if I play with friends who know what they're doing. Gen efficiency can be extremely quick against most of the killers who have no means to get around quickly or rely on quick downs.

    Problem is I'm not sure how they'd fix it at this point. Personally I'd like them to revisit toolboxes like they did medkits (aside buffing sabotage…) and put caps on progression/regression so gen progress can't get put in these situations.

  • HerInfernalMajesty
    HerInfernalMajesty Member Posts: 1,854

    Games are as long or as short as the Survivor team wants them to be. I would prefer more basekit slowdown options for the Killer. Maybe Ruin or PGtW

  • CrimsonMothKing
    CrimsonMothKing Member Posts: 436

    I get that MMR can help me have better games, but for now I'm just enjoying the matches lasting longer win or lose. I know I'm not gonna win every single one, but just being in game for longer is what I am looking for.

  • Marioneo
    Marioneo Member Posts: 808

    Gen efficiency is way to strong just add a 6th gen needed to be complete or give Survivors a basekit 20% repair debuff

  • C3Tooth
    C3Tooth Member Posts: 8,266
    edited May 30

    Thats what MMR is for, since the game allow players to stack meta heavily, if Devs make MMR "use more Meta to win more", there is no reason for players to ever not using Meta.

    The fact that there are players who understand the reason for MMR exist is why there are survivors with fun builds for killers who try hard to tunnel them out of the game in 3min (and same to low tier killers against bully squad). But Im pretty sure alot killers are okay with a Blight with quad slowdown tunneling fun build survivors, the pull out cards "learn to play", "its mis matching", "why should survivors win if killer is better" as I heard all the time.

    I accept mis-matching/out meta is a thing to both sides. Do you?

  • CrimsonMothKing
    CrimsonMothKing Member Posts: 436

    I agree with you that killers can choose their own difficulty, but how the survivors play isn't up to the killer. I try to play chill and the game goes by too fast because the survivors want to do their own thing too, whether that be escape or chase.

    You can absolutely play this game in a chill way, but you won't get kills the majority of the time. Killers HAVE to kill, it's just the job, there is nothing properly chill about it. Nobody wants to lose, and in order for a killer to "win", 2-3 survivors need to lose. 8 hooking and letting escape is a strategy, but some people find it uninteresting and a waste of the game and something you have to go out of your way for.

    The most fun part of this game is the chase, but that the majority of the time is a 1v1. Leaving 3 survivors with nothing to do besides gens and the occasional hex totem.

    Yes, there are people that run full meta slowdown and drag the game out, but these perks allow the killer more time.

    The main point of my post is that the game can go by so fast without slowdown perks UNLESS I play in a less relaxed way, which I don't like doing. Having a build that rewards me for chases and helps the game last longer, it feels good. Yes the perks aren't as fun to use, but I play the game for the killers, not the perks.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    I agree with you that killers can choose their own difficulty, but how the survivors play isn't up to the killer. I try to play chill and the game goes by too fast because the survivors want to do their own thing too, whether that be escape or chase.

    Mismatching happens, there will be good survivors asking for chase, quest survivors follow to flashlight save, and newbie survivors start to walk away when hear TR. Thing is if you're at lower MMR, the chance of good survivors matched with out will drop, so the chance to get 2K with 10 hooks is greater.

    You can absolutely play this game in a chill way, but you won't get kills the majority of the time.

    I had 50 matches challenge as Myers with rule that first kill at 9th hook. I had 72% kill rate. Try to write down your match history, you will be surprised that your "majority wont get kills" is like only 30% of the time. A single bad match triumph over 2000 win streak.

    Yes, there are people that run full meta slowdown and drag the game out, but these perks allow the killer more time.

    You forget slowdown is not just time. A chase starts with 15 pallets available, 3 healthy teammates ready to take a hit to extend chase. Is far difference than a chase that everywhere is deathzone and everyone is injured.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Correct! MMR is mean to match people with similar win rate. From the other games, you win by skill, your skill is higher so you win more. And matched with people who has similar 'win more'.

    In DBD its difference. I can decide to play as Myers without slowdown, or Nurse with 4 slowdown and tunneling. The meta stacking in this game is so great that skill just a fragment.

  • C3Tooth
    C3Tooth Member Posts: 8,266
    edited June 1

    The best part is that I can destroy this comment so hard in artistic way.

    Post edited by C3Tooth on
  • fussy
    fussy Member Posts: 1,639

    What a poor argument. Gens can be done in 2:30-3:00 minutes in best case scenario, with toolboxes, BNP and all stuffs. 4-5 minutes is average game against good survivors without slowdown. If you believe killer has ANY chances to have 12 hooks in the same time, even with tunneling, you probably play some different dbd.
    There is nothing about "skill level", it's just simple math. Chases should be around 15 seconds long for this game be balanced around killer without slowdown. This is why survivors crying "nerf slowdown" and then do surprised faces, when all this pressure going into shorter chases with weaker maps and stronger killers ability.

  • Blueberry
    Blueberry Member Posts: 13,669

    You misunderstood what I tried to explain to you. You've just reiterated what you already said and not addressed my point of what you are getting wrong about mmr.

  • DyingWish92
    DyingWish92 Member Posts: 777

    Old thanatophobia should be base kit. The one that debuffed 5% for every survivor injured up to 20%. That perk did not need nerfing when they increased gens by 10 seconds. It was only a little pesky vs a Legion or Plague. Plus survivors should not repair at full speed when they are injured and gushing blood.

  • bornagain234
    bornagain234 Unconfirmed, Member Posts: 336
    edited June 1

    Can we get a twitch stream of the devs playing the game against public matches with no slowdown?

  • Yippiekiyah
    Yippiekiyah Member Posts: 488
    edited June 1

    Then at the same time they moan when maps get smaller with less pallets, they cant have it both ways its either long gen times and long chases or short gen times and short chases.

  • apathyinc
    apathyinc Member Posts: 464

    You realize in a balanced match the gens are supposed to get done, the gates open, and one or two survivors out?

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 1,807

    This is just simply misleading.

    The world record for survivors was about 3:45 seconds, with a comp level team going in with the singular goal of having the world record. Since that record, BNP, prove thyself, dead hard, DS, the map they used, a huge number of loops, and a ton of other things have been nerfed into the ground.

    This has about as much credibility as saying that the world record killer game was a nurse getting a 4k in about 1:30 and then pretending that's the norm in your 'average game'.

  • fussy
    fussy Member Posts: 1,639

    Yes, i do realize. On average, not every game. This means that one match there can be 4 man out, other 4k, another one 2k etc. Thing is, there barely will be any 4K on a killer without slowdown against team with your skill level unless survivors themselves make a few critical mistakes. Nurse is the only exception, if you really good with her.

    Enjoy. 8 months ago, all things you mentioned in majority the same now.

    This has about as much credibility as saying that the world record killer game was a nurse getting a 4k in about 1:30 and then pretending that's the norm in your 'average game'.

    I said 4-5 minutes is average game without slowdown, nothing about best result or something. How about actually read comment before answering and impute fictions to it?