I'm starting to agree with Killers about slowdown
I prefer to use other perks that I find more fun to use. But I keep finding that I am struggling more and more in my matches, so I switched to a build that has a bigger focus on slowdown:
- Scourge Hook: Gift of Pain
- Scourge Hook: Pain Resonance
- Hex: Ruin
- Hex: Plaything
And when I tell you that my matches have felt better, I mean they felt like night and day. My matches now last longer, I feel like I can actually play my killer for longer than 4 minutes at a time. I always wanted to prioritise fun over winning, but being able to actually play killer for longer is the most fun I've had in a long time.
It does suck that slowdown is so necessary, but just being able to play for longer is so nice.
My usual build depends on the killer I play:
For Dredge:
- Darkness Revealed
- Sloppy Butcher
- Hex: Face The Darkness
- Friends 'til the End
For Xenomorph:
- Unforeseen
- Machine Learning
- Friends 'til the end
- Furtive Chase
For Unknown:
- Unforeseen
- Nowhere to Hide
- I'm All Ears
- Darkness Revealed
(I like monster killers)
All these builds I prefer to use stealth perks and stuff that puts me into chase, but the games go by so quickly and it's unfortunate. This new build I am trying, I still can use Hex: Plaything so I can still be 'stealthy' so it's not a complete loss, but just being able to extend the match feels so much better and I'm enjoying the game more.
Comments
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Have to agree
I recently played clown and getting hooks with only pop equipped doesn't slow the game down enough.
Survivors don't need to be good at loops as long as they can efficiently do gens with perks and toolboxes then they fly.
Game was over so quickly after only 5 hooks.
I don't play to win so don't tunnel etc but I want to play longer because clown is a,fun killer.
Gens are way too fast with decent survivors.
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I would love to have a decent neft in all gen regression perks in exchange for longer gen times as basekits and/or better gen regression in the basekit.
Generators fly.
As killer, i feel forced to start chases and be ruthless from the very beginning, least i find myself with 2 generators left on my second hook if i try to play in a relaxed way.
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BTW, how many posts do i need to become a "real" member and not an unconfirmed one?
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Yeah gen speeds are an issue, but I don't think the best way to deal with the issue is extend gen times because that is the most boring part of survivor gameplay.
If they could something more interactive that could extend the game that would be more ideal than making survivors hold a button for longer.
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It sucks because gen speeds are such a issue that killers are forced to use slowdown over actually experiment with fun builds, because otherwise the game is over in minutes.
The worst part is that whenever you mention this, survivor mains vilify you, because they want the game to be as easy for them as possible.
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Yes they could and should do something interesting instead of just making gens take longer but that would require a lot of time and money investment from them and i dont see them doing that to be honest
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I mean, realistically, that's one slowdown.
Gift of Pain, I do feel is underrated, but it's still not super crazy.
PR is extremely strong.
Ruin would be good if it wasn't a Hex.
I really like Plaything
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Same thing when survivors try fun builds then get tunneled out of the game in 3min because they didnt use 2nd chances.
In general, people who wants game to be easier complain all the time.
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If you keep winning matches with full slowdown perks, you are going to have a bad time when you try to go back to more "fun" builds. I find it's best to let MMR do its job based on the builds I like to run. If I'm losing, it probably means that I went to a skill level above where I should be with how I like to play.
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Pretty much.
When I play survivor one of my builds is a commodious+charge addons with Built to Last, Stake Out, Hyperfocus and Streetwise. Can swap streetwise with other things like Resilience, Deja Vu, or Prove Thyself and I can hammer out half the gens efficiently even in SoloQ with teammates dropping like flies left and right. Doesn't guarantee a win but if I'm doing half the objectives by myself, not counting what the others are doing, in the time it takes the killer to get 2-3 hooks something is off.
It's even worse if I play with friends who know what they're doing. Gen efficiency can be extremely quick against most of the killers who have no means to get around quickly or rely on quick downs.
Problem is I'm not sure how they'd fix it at this point. Personally I'd like them to revisit toolboxes like they did medkits (aside buffing sabotage…) and put caps on progression/regression so gen progress can't get put in these situations.
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Games are as long or as short as the Survivor team wants them to be. I would prefer more basekit slowdown options for the Killer. Maybe Ruin or PGtW
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I get that MMR can help me have better games, but for now I'm just enjoying the matches lasting longer win or lose. I know I'm not gonna win every single one, but just being in game for longer is what I am looking for.
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This is the correct mindset when play as killers.
If I won 10 matches in a row with 0 slowdown then suddenly the game is harder that I can 2-3K instead of 3-4K. I can put a slowdown or two to 3-4K again. Then the game is harder that with two slowdown but I can only get 2-3K. Then I use quad slowdown to get 3-4K, then the game is harder that quad slowdown is still not enough for me.
For some reasons killers just dont understand this.
Just play the build you like and MMR works for itself, you SHOULD have 60% kill rate no matter the build and play style, MMR exist for that solve reason "try hard or casual have similar win rate". So why try hard?
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Why you lose those 40% is being left out in this scenario. You can run all “fun” builds to get 60% kill rate like you said, but what’s happening in those 40% games you lose? Are you losing them because you were outplayed or did you outplay them and still lose because of balance problems? I’d lean towards the latter.
Winning 60% and losing 40% is fine if you’re actually being outplayed those 40%. However you reach a skill ceiling where you’re losing those 40% because you brought the wrong perks, not because you were outplayed. Losing 40% games where you played better but still lose IS a bad feeling. That bad feeling is lack of agency. You feel cheated because the better player didn’t win.
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Gen efficiency is way to strong just add a 6th gen needed to be complete or give Survivors a basekit 20% repair debuff
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Thats what MMR is for, since the game allow players to stack meta heavily, if Devs make MMR "use more Meta to win more", there is no reason for players to ever not using Meta.
The fact that there are players who understand the reason for MMR exist is why there are survivors with fun builds for killers who try hard to tunnel them out of the game in 3min (and same to low tier killers against bully squad). But Im pretty sure alot killers are okay with a Blight with quad slowdown tunneling fun build survivors, the pull out cards "learn to play", "its mis matching", "why should survivors win if killer is better" as I heard all the time.
I accept mis-matching/out meta is a thing to both sides. Do you?
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Exactly this.
People do not want to accept that killer is largely a role where you choose your own difficulty. If you play chill, you'll win about 60% of your games, but if you stack quad slowdown you'll win almost all of your games for a while (boosting your MMR) and then every game will be a tremendous sweat fest... while still winning about 60% of your games.
At this point though, a depressingly large number of posts on these boards are people who used broken meta perks, or overtuned base kit mechanics like camping and tunneling to temporarily win more and inadvertently boost their MMR. So most games are a 'struggle' simply because they've overextended themselves and are playing against opponents that are better than they are.
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I agree with you that killers can choose their own difficulty, but how the survivors play isn't up to the killer. I try to play chill and the game goes by too fast because the survivors want to do their own thing too, whether that be escape or chase.
You can absolutely play this game in a chill way, but you won't get kills the majority of the time. Killers HAVE to kill, it's just the job, there is nothing properly chill about it. Nobody wants to lose, and in order for a killer to "win", 2-3 survivors need to lose. 8 hooking and letting escape is a strategy, but some people find it uninteresting and a waste of the game and something you have to go out of your way for.
The most fun part of this game is the chase, but that the majority of the time is a 1v1. Leaving 3 survivors with nothing to do besides gens and the occasional hex totem.
Yes, there are people that run full meta slowdown and drag the game out, but these perks allow the killer more time.
The main point of my post is that the game can go by so fast without slowdown perks UNLESS I play in a less relaxed way, which I don't like doing. Having a build that rewards me for chases and helps the game last longer, it feels good. Yes the perks aren't as fun to use, but I play the game for the killers, not the perks.
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Why would you ask that question? You obviously know we both do, it serves no purpose other than to be patronizing. We can have a conversation without needing to mock the other person for something they don’t even think.
I think your Blight analogy is off base and that most people would actually not agree with that. It’s attempting to make this another us vs them point when it’s not. It’s strawmanning.
You think MMRs purpose is to make killers lose 40% of games that they played better in? Its purpose is to make you face players better than you in which leads to losing 40% of games from being outplayed. Those are two extremely different scenarios.
I think you’re misunderstanding what mmr is meant to do. MMR isn’t just to make you win or lose a certain amount of matches, it’s to make you face opponent skill levels that will lead to those amount of wins or losses. Very different but I think you’re using them synonymously.
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I agree with you that killers can choose their own difficulty, but how the survivors play isn't up to the killer. I try to play chill and the game goes by too fast because the survivors want to do their own thing too, whether that be escape or chase.
Mismatching happens, there will be good survivors asking for chase, quest survivors follow to flashlight save, and newbie survivors start to walk away when hear TR. Thing is if you're at lower MMR, the chance of good survivors matched with out will drop, so the chance to get 2K with 10 hooks is greater.
You can absolutely play this game in a chill way, but you won't get kills the majority of the time.
I had 50 matches challenge as Myers with rule that first kill at 9th hook. I had 72% kill rate. Try to write down your match history, you will be surprised that your "majority wont get kills" is like only 30% of the time. A single bad match triumph over 2000 win streak.
Yes, there are people that run full meta slowdown and drag the game out, but these perks allow the killer more time.
You forget slowdown is not just time. A chase starts with 15 pallets available, 3 healthy teammates ready to take a hit to extend chase. Is far difference than a chase that everywhere is deathzone and everyone is injured.
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Correct! MMR is mean to match people with similar win rate. From the other games, you win by skill, your skill is higher so you win more. And matched with people who has similar 'win more'.
In DBD its difference. I can decide to play as Myers without slowdown, or Nurse with 4 slowdown and tunneling. The meta stacking in this game is so great that skill just a fragment.
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The best part is that I can destroy this comment so hard in artistic way.
Post edited by C3Tooth on0 -
What a poor argument. Gens can be done in 2:30-3:00 minutes in best case scenario, with toolboxes, BNP and all stuffs. 4-5 minutes is average game against good survivors without slowdown. If you believe killer has ANY chances to have 12 hooks in the same time, even with tunneling, you probably play some different dbd.
There is nothing about "skill level", it's just simple math. Chases should be around 15 seconds long for this game be balanced around killer without slowdown. This is why survivors crying "nerf slowdown" and then do surprised faces, when all this pressure going into shorter chases with weaker maps and stronger killers ability.1 -
You misunderstood what I tried to explain to you. You've just reiterated what you already said and not addressed my point of what you are getting wrong about mmr.
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Old thanatophobia should be base kit. The one that debuffed 5% for every survivor injured up to 20%. That perk did not need nerfing when they increased gens by 10 seconds. It was only a little pesky vs a Legion or Plague. Plus survivors should not repair at full speed when they are injured and gushing blood.
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Can we get a twitch stream of the devs playing the game against public matches with no slowdown?
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Then at the same time they moan when maps get smaller with less pallets, they cant have it both ways its either long gen times and long chases or short gen times and short chases.
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You realize in a balanced match the gens are supposed to get done, the gates open, and one or two survivors out?
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This is just simply misleading.
The world record for survivors was about 3:45 seconds, with a comp level team going in with the singular goal of having the world record. Since that record, BNP, prove thyself, dead hard, DS, the map they used, a huge number of loops, and a ton of other things have been nerfed into the ground.
This has about as much credibility as saying that the world record killer game was a nurse getting a 4k in about 1:30 and then pretending that's the norm in your 'average game'.
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Yes, i do realize. On average, not every game. This means that one match there can be 4 man out, other 4k, another one 2k etc. Thing is, there barely will be any 4K on a killer without slowdown against team with your skill level unless survivors themselves make a few critical mistakes. Nurse is the only exception, if you really good with her.
Enjoy. 8 months ago, all things you mentioned in majority the same now.
This has about as much credibility as saying that the world record killer game was a nurse getting a 4k in about 1:30 and then pretending that's the norm in your 'average game'.
I said 4-5 minutes is average game without slowdown, nothing about best result or something. How about actually read comment before answering and impute fictions to it?
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