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No Mither is garbage
Not sure if there is another thread or anything but I just wanted to leave a review because David Kings´ Perks is garbage. Like #########.
I was just playing Chaos Shuffle and anytime a survivor got that perk is an automatic debuff, and a sandbag through all the match.
Also, its only benefit is a joke, like the killer is going to leave you on the ground until you get up, because 'it isn't obvious' that you got that perk. 🙂
Last match I had that perk, and killer just passed beside me, hidden by a bench, and I almost made it out, but then my character screams, thanks to Nicholas Cage Perk, Scene Partner, and I got screwed and hooked till 2nd phase.
And don't even adding, when the killer has a perk/add-on against injured survivors (like Thanatos) because that match just get so lame that is sad.
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It is supposed to be a meme perk or a make game harder for survivor perk... So it is a given that the perk is bad ^^
Post edited by EQWashu on3 -
It's amusing how with Chaos Shuffle being around, these threads about No Mither are popping up a lot all of a sudden... no one cared 2 weeks ago xD
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Because no one uses this throwing perk in normal games. Now that people are reminded that a perk that is actively detrimental exists, they are rightfully asking for this terrible perk to be changed. It's mere existence can ruin chaos shuffle games before they have even started.
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Why can't niche/meme perks exist?
We get 3/6 new survivor perks every chapter, they can't all be meta, in fact we're lucky if we get one decent perk and 2 trash perks. Making some of them have niche effects that require specific setups, or straight up meme/challenge perks, is a neat way to make these trash perks actually useful.
Chaos Shuffle is it's own thing, and it's all in the name. No one should be taking games seriously in this game mode, those who do are the problem here.
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A perk that is not only self sabotaging but also dragging down the team should not exist in a team focused game.
Meme perks can exist, but no mither isn't a meme perk, it's a throwing perk. All of Cage's perks fit the meme description perfectly and they don't make you cripple yourself.
Edit: I'm also not saying that no mither needs to be the next big meta perk. I just want the perk to not be horrible. Even if it gets changed to be useless like corrective action, it would still be a massive improvement over its current iteration.
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That's not a meme perk. Imagine as a killer you have a perk that autosabotage hooks. That's just straight up dumb isn't it? Then we will be telling you you're the problem for taking the game too seriously.
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Imo No Mither should just not appear in chaos shuffle at all. I’m fine with it existing as a hard mode perk, but it’s too detrimental to feel fair when given out randomly.
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If i'm not mistaken when the perk was getting buffed some time ago, on a QA i think, the devs compared that perk to the addon that every killer has that is "meme" (like the one from Billy which makes your power not down survivors, or the Wraith one that makes you have terror radius even while invisible) and wanted to mantain that perk as something similar as the killers have with the addons (cant remember the QA tho…), so they buffed it but kept the wounded and broken effect.
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No. This is my go-to go build as a pretty experienced player.( Don't say anything about me able to use better perks, I don't have everyy survivor in the game) No Mither, This is not happening, Hyperfocus, Resilience/Dead Hard, and toolbox. Why? If you can time get all the skill checks, you can just gen-rush. You can replace Resilience with Stakeout, but I don't have that perk so…
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I would rather take streetwise or even nothing over running no mither, but you do you xd
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No mither is the top perk for all others that require you to be injured.
Also in the old days imo they really thought about the perk synergy more. You are injured with dead hard. And dead hard was really strong back then.
Also nolf gave healing speed and bonus bp.
David was more difficult but got something from it.
Now there a just to many perks in the game. They have to make new stuff up everytime so we get some really nonsense perks.
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Or hot take you just bring a medkit, get hit, and then 99 yourself… So you don't have to waste a perk slot and be 1 hit for the duration of the entire match no matter what XD
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Hemorrhage seems to make 99 heals hard, especially before it got a timer.
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Sure, but that is not available on every killer and the usage rate was also not that high. Also even if you don't 99 yourself you can still have the same effect as no mither without wasting a perkslot by just staying injured.
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not quite since with no mither your grunts of pain are quieter and no blood trail.
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And it wastes a perk slot, or you could just be not injured.. The build does not really revolve around chase anyway, and I think there are far better gen slam builds.
By the same effect I meant the same synergy with the other perks, as they only require you to be injured. You could run Iron will instead to not make sounds, and the pools of blood aren't that much of an issue.
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It's not for the chase, it's to make being injured safer by leaving less clues as to where you are.
True there are better gen rushing builds but that's not the point. We don't see no mither as a waste as long as it's being built around it.
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should give vault speed at least idk why it doesn’t you’re 1 shot anyway
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It is pretty much a waste, as you make yourself very vulnerable using it, you are always 1 hit until you go down and while lower volume you still make sounds and you are not immune to aura reading... If I get a lobby with a guy running no mither first thing I do is go for him, because he is always Oneshot... Using that perk is always making it harder for yourself.
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And thats why you build around it instead of slapping it on. We never said it's making it easier, we're saying it's not a waste if you're smart about using it.
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Compared to other perks to build around it is still a waste and even compared to running nothing it is a waste... It's upsides don't make up for it's downsides.
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You didn´t get the point.
Nobody takes this perk if you don´t need to. (or want to - to make it harder :-)
I only said, that there are some uses for it. If i have to get hit, i have to let the killer hit me - and then it is not sure that i escape him in that chase.
There were some tomes like repair a gen or hit skillchecks while injured or so - don´t remember exactly.
There you can just put on No Mither and do the challenge without ever approaching the killer.
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Or hot take you just get hooked once... If you cannot escape the chase once you got hit you will go down and be put on a hook, and then you are injured... So still no need to be permanently injured for the entire match and waste a perk slot.... Running no mither for those challenges fits the theme of throwing the match for a tome quest ^^ Although I agree it is a use for the perk... Not a good one though.
Also I did understand this right, but a few posts further above someone said no mither is his go to build together with Gen speed perks... So I guess some people do run it just for fun and not with the intention to make the game harder.
Technically for those challenges you can just run for the people and heal the guy that got unhooked and then do gens normally…pretty much the same outcome but now you got a useful perk.
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So either you don't get the point or ignoring it.
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And this opinion is just something we're going to just have to disagree with.
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I don't agree with it being a meme perk. Meme perks are supposed to be fun, and No Mither is just bad in every way you look at it. Even when it says it drops no blood, Oni still gets advantage because of you using it lol
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Ok so either we argue that the perk is decent and people use it because they think it is good, which you denied, despite at least one person in the post saying it is his go to perk, at that point I said well there are better options if you want a decent build.
Or we argue about the perk having a use when you decide to use it, at which point I still don't see why you are looking for synergy, because when your goal is to make the game harder for yourself, why are you trying to find synergy to somewhat close the gap that only exists because you decided to run that perk? At that point just use non meta perks to weaken yourself if that is your goal.
Or we look at it for the special use when you need to be injured for a tome quest, where I would point out there are easier ways to get injured without having to run that trash perk.
Does that somewhat cover it?
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Have to say, that is actually kind of fair… But then again, most meme perks/addon function that way… The meme addons on killer only weaken them without being funny, the only "meme" perks in that sense are probably Nic Cages perks, which are hillarious, and it makes it even more sad that these are the only ones.
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Ok so either we argue that the perk is decent and people use it because they think it is good, which you denied, despite at least one person in the post saying it is his go to perk, at that point I said well there are better options if you want a decent build.
We neither denied or agreed on any of that. We first argued that 99 heals with hemorrhage was hard. We then delved to argue that it's not a waste of a slot if your building around it.
Or we argue about the perk having a use when you decide to use it, at which point I still don't see why you are looking for synergy, because when your goal is to make the game harder for yourself, why are you trying to find synergy to somewhat close the gap that only exists because you decided to run that perk? At that point just use non meta perks to weaken yourself if that is your goal.
Which is sorta what we delved into. The point Marc_123 made (atleast as we understand) is that there are uses for no mither that makes things easier and put you at less risk than having the killer hit you and hope you escape chase.
Why are people looking for synergy? Because people can be creative, to prove it's possible, to show it's not a complete waste, something else, take your pick.
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The 99 thing was just one of the many things that lead to everything being better than running no mither... You don't even need to 99 yourself, that's just so in case you get caught you have 2 healstates instead of just 1,where as with no mither you are always 1 hit just the option to be healed already makes this the better option. And you still don't need that perk to be injured, therefore making it a waste of a perk slot. The one thing it allows is together with plottwist to just deactivate corrupt, and even then it still sucks because you have no mither and you just wasted a second perk...
Using no mither always puts you at more of a risk than not using it... If the game goes normally you will eventually get chased and then get hooked and then you can just not heal if for whatever reason you prefer to be injured, you can even take first chase... So you have the effect for longer... But unless you have a very long lasting tome quest there is really not much of a reason for it.
So first you said people only use it to make the game harder, but by creating Synergy you make it easier again... So do you want to have it harder or easier? And up until now I have to see a perk build with no mither that could not be done better without it, which makes it a complete waste of a perk slot.
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And for that one thing we said that hemorrhage makes the 99 heal impractical. You may not need it to be injured but it also comes with less risk of the killer hooking and tunneling your tail out the game as you don't need to see the killer to become injured (or an injured survivor in the case of for the people). Its can also be used for other combinations other than plot twist, such as resilience, weaving spiders, and desperate measures.
So first you said people only use it to make the game harder, but by creating Synergy you make it easier again... So do you want to have it harder or easier?
So here's were we're confused. Where did we (Rulebreaker) say this? Either you or us missed something or miscommunicated here. The point we're (Rulebreaker) trying to make is its not a waste if you build around it. The point Marc_123 is making is that it has uses that make it worth running.
And up until now I have to see a perk build with no mither that could not be done better without it, which makes it a complete waste of a perk slot.
No mither, weaving spiders, distortion, resilience. It surprisingly worked till a teammate became a coward [not even the no mither one]. Killer got paranoid and stayed by basement area for a good while which is free time for the survivors and when it finally left she went and activated weaving with no downside after.
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Rather it activates those perks, but I don't think it is necessarily beneficial to run it just because you get an additional 14% healing and unhooking speed, especially because unhooking while injured is a bit risky. Resilience is either about the efficiency or about the vault speed, in the second case you would use it for a chase build which would be a weird choice, in the first one you might as well use a different perk for your toolbox like streetwise or the felix perk that refreshes charges, works just as well, but does not require you to be injured.
Possible, I think Marc mentioned the part about people only running it because they want to make it harder…
Ok, I guess it negates the immediate information the killer gets when the ritual finishes, I'm not too familiar with the perk, does it make some sort of sound or not? If it does I would probably prefer headon or something so you can get out of basement. But I guess if the only thing you want to do is get the ritual done without getting noticed it might be fine. You're effectively using 3 perks to make that happen and it is questionable if that is worth it. I do think thought you could still do the same with for the people instead… All you need is the broken status effect for some time so it does not become obvious.
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Its fine if you don't think its worth it, we're just again saying it's not a waste as those perks work with no mither and make it not dead weight.
No clue, hence confusion.
There's a sound for survivors, unsure about killers (we've only seen it proc once between the 3 of us as killer). The build seemed to be dip in, do the ritual, quickly dip out, and push gens stealthily. It worked out pretty well for them as it was another who screwed the team over.
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I don't know, outside of the picking yourself up from the ground it really does not do anything that cannot be done otherwise.
Well I guess depending on whether the sound exists or not I guess it could work as a bit of a distraction... But if it becomes more common killers will check basement for that to happen and at point it doesn't help that much anymore. But for now maybe.
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