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Are people really against having longer games?

Femtrapta
Femtrapta Member Posts: 11

It feels like everytime someone mentions gen repair speeds (base time, speed-ups, slowdowns) its always met with "Well it's our objective to do them and get out they shouldn't take forever"

I just want games to last longer than 7 minutes so we can have some good chases. Even as a survivor who LIKES doing gens I at least want one or two chases with the killer, even if I go down in 30 seconds. Chases are what makes the game fun, games should take even a tiny bit longer so we can have more of them in a match

Comments

  • C3Tooth
    C3Tooth Member Posts: 8,266

    If the match last 20mins without a hook, the game feel pretty quick for killers. You know what I mean.

  • LeFennecFox
    LeFennecFox Member Posts: 1,292

    Long solo queue matches generally mean the killer will win due to inefficiency. Survivors either crank gens getting out early, the killer is trying to 12 hook, or both sides are playing super safe/stalling out the match in a 3 gen.

  • Archol123
    Archol123 Member Posts: 4,634

    The issue is not only that gens are rather boring but that longer games will result in resources being used on the map and eventually there is nothing left to use, it may result in more chases but the chase is not interesting when the map is just a giant dead zone.

  • radiantHero23
    radiantHero23 Member Posts: 4,240

    I'm always : fun > winning

    Sadly with the way this game has changed over the past years, it has also gotten a lot more competetive.

    With that, people focused solely on winning, resulting in optimization wherever possible.

    I don't know if this can be fixed somehow without completely redesigning the objective for both sides.

    Best thing right now would he to change the mindset of the playerbase but that's almost as impossible as getting 50 wins in comp with Freddy.

  • Firellius
    Firellius Member Posts: 4,387

    What might help is bringing back alternative 'win' conditions, IE: the BP bonuses of WGLF and BBQ. Those allowed survivors to 'win' in a 4k, and killers to 'win' in a 4E.

  • KingFieldShipper
    KingFieldShipper Member Posts: 612

    I think these should just be basekit and not locked back into the perk, especially wglaf, and call me a pessimist, but I never bought arguments that wglaf or bbq really made a difference in the competitiveness of the game - ie the strategy for killers still was tunnel out one survivor early even with bbq to try to secure a easy win, so I personally don’t think these would make things less or more competitive. I don’t doubt some people used them as win conditions, but I don’t think that mentality was as widespread as people think.

  • edgarpoop
    edgarpoop Member Posts: 8,369

    The gameplay loop should dictate the length of the match. If one role is pigeonholed into essentially being AFK and watching a progress bar fill for a good portion of the match, then the gameplay doesn't justify longer match times.

  • Archol123
    Archol123 Member Posts: 4,634

    Have you ever played on Friday and Saturday evening with 3 friends? We waited like 10-15 min per match, it was ridiculous...

  • Nazzzak
    Nazzzak Member Posts: 5,662

    I think around 10 min is fine, up to 15 min max. As someone else mentioned, for survivors who want to *win* shorter matches are in their favour. The game starts strong for survivors - unused items in chests, all pallets up and available, several gens for the killer to waste time patrolling, etc. As the game progresses it steadily gets stronger for the killer as pallets are dropped/broken and deadzones are formed, there are less gens for the killer to patrol and less survivors likely to be on a gen (you've presumably got one in chase, perhaps one on a hook, one going for the unhook and heal, etc etc, so gens naturally slow down as pressure is applied), medkits used up so more survivors are now injured, loud, easier to down.

    So yeah, you'd absolutely find people who are not keen on longer games.

  • Firellius
    Firellius Member Posts: 4,387

    Oh, sure, not perk-bound, but the concept of these alternative mini-wins is really healthy for the game, IMO.

  • radiantHero23
    radiantHero23 Member Posts: 4,240

    I mostly play soloq with the rare exception of playing in a 2man.

    That queue sounds horrible.

  • radiantHero23
    radiantHero23 Member Posts: 4,240

    Absolutely agree. Back when we had Bubba masks, they kinda worked as alternative win conditions.

    You kinda had a little quest marker in your head telling you: get the Dwight > get kills.

    Maybe something like that could return / be implemented?

    Something like: you get a chase charm/banner/badge/cosmetic if you can survive in chase for over 2 minutes.

  • Archol123
    Archol123 Member Posts: 4,634

    It was... We played for 4-6 hours and had a max of maybe 10-12 games in that time..

  • Deathstroke
    Deathstroke Member Posts: 3,516

    The fact is there is not often many chases because killer chooses so too. He camps/tunnels one or two survivors out and last 2 gets hooked each once or not at all and only chased at the very end of the match. Killers often try to end matches as soon as possible which result in less chases. In soloQ survivors can also give up in this situation. Resulting in even less chases. SoloQ these matches are rarely winnable.

    When I play killer I always go 12 hooks so there is more chases but I am guilty to tunnel too as 8 hooking survivors before anyone dies is very hard stragedy to win. Purely going for chases leads to gens flying. But I don't think 5-4 gen tunneling is neccessary which happens quite often in soloQ. I think now tunneling is bigger problem than gen speeds. If tunneling is bit nerfed weaker killers could be buffed to compensate and keep kill rate close to 60% but with more hooks and chases in matches.

  • Archol123
    Archol123 Member Posts: 4,634

    The normal stuff? I mean we mostly talked during it so no callous or stuff and we had 2 relatively new players for which looping was that thing in a Rollercoaster... Overall better than soloq but the duration of those quques... We always played customs if we could find anyone else to join because it just ate up so much time to wait that long... You still had the occasional really good killer that ate through our worse players... And in customs you could always meme around ^^

  • SoGo
    SoGo Member Posts: 1,316

    I'm not against longer games, and in longer I mean 20 min. games, not the infamous 55 minute snoozefests.

    In my experience, at least as killer, it's like this:

    Longer games = more chill games

    (Side note, that one Wesker voice line fits here so much it's insane)

  • coolgue1
    coolgue1 Member Posts: 126

    this bigger issue here is when people forces their MMR up so high because they can't (DON'T WANT TO) loose a game and then come here saying the gen fly no they don't fly if you are in the proper MMR RANKS u are supposed to, not boosting your own mmr because you can't accept that you just don't belong in the ranks you are currently in ( Btw sorry im not talking about any in generial i takinga bout he community as a whole

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,275

    Longer games usually mean that the Killer will win. We had this with the Eruption-Meta, just drag out a game to 20 minutes and you basically win by default, because ressources are used up.

    Longer games can only be possible if we have a longer objective for BOTH sides. Currently longer games just mean that Survivors will lose, therefore only one side will benefit. (And people saying they can chill more… well, obviously you can play more chill if no pallets are left and you get the downs basically free)

    Not that I am in favor of games of under 5 minutes, but it is just the case that the longer the game goes, the stronger the Killer gets. This is basically the rule on top of the rules that Killers need short chases and Survivors need fast Gens.

  • wakesafe
    wakesafe Member Posts: 29

    In my experience my fastest games are usually the Killer tunneling a Survivor out of the game while everyone else is forced to do gens. I don’t want that longer. I’d love to be chased and do bones and chests but if the Killer is tunneling and proxy camping my only option is gens. I feel like a lot of killers conveniently ignore how their actions and playstyles can dictate how survivors play and how fast the game is going to be.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Some killers have a mindset with survivors being toxic and thinking "if I kill them they cant toxic", making killers obsessed with getting kills are all that matter. They dont understand that toxic people will toxic either they win or lose.

  • Barbarossa2020
    Barbarossa2020 Member Posts: 1,369

    But if you don't care about winning or losing, what does it matter?

    There''s no metric for ranking as in we can see a ladder so what does it matter? Plenty of games i've ran into Sabo squads or the other day 3 man swf all with for the people, so it results in slug/tunnel/camp.

    I used to care about the "ranks"" but no more, so i make my own fun.

  • crogers271
    crogers271 Member Posts: 1,821

    DbD games should in general be in the 7 to 10 minute range. Two main reasons

    1: The game relies on tension. That heart pounding excitement is best achieved when things go fast.

    2: Elimination games are hard to balance around longer playstyles.