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Give proper blinding immunity to killers

In an older patch, grabbing a survivor out of the locker (using space) would give the killer blindness immunity to flashlights. And that was a great change, after all you were locked into an animation, without being able to look around before picking up.

The problem is that using flashbangs and items of the same type gets around this, making this change pointless in those cases. As a solution there should be 0.8 seconds buffer of blinding immunity after the grab animation is over and the killer can start moving again.

Also this change should apply to all interrupt/grab actions as well. For instance if you left click in order to grab a survivor entering/exiting a locker, you have no blinding immunity. Other actions like these are grabbing someone from a gen, window, cleansing a totem, etc… Here is an article where you can see all actions considered interrupt/grab https://deadbydaylight.fandom.com/wiki/Interrupt#Interruptable_Interactions

Comments

  • VantablackPharaoh91
    VantablackPharaoh91 Member Posts: 580
    edited June 9

    I agree it might be time or some sort of buffer blind immunity; I had the most frustrating game in the world against an Ellen that would NOT let me even so much as hook once, she just followed me around so I couldn't go after anyone else and couldn't use my power. She wanted to blind-farm me. Why? because I loaded in as Ghostface and she decided I would be a) friendly, b) an easy target and she took advantage of that with her Beamer to drop god pallets and blind me repeatedly so I couldn't bash them until SHE was done. I got fed up, sat at the door and waited for her to get bored so I could open the gates after they finished the gens so we could all go next, because she deadass would not let me play the game with ANYONE ELSE, because her blind challenge was the only thing that mattered to her. Nothing else. Nobody else's chase or enjoyment, nobody else's fun.

    She followed me, and kept trying to blind the back of my head, begging and pleading to let her blind-farm me. I got frustrated and DCed, then got off for the day because I wasn't having any fun and didn't want to throw on Lightborne for one flashlight, why would I?

    This isn't a common situation, but it's not that uncommon either. Players should not be able to farm other players for points against their will like this. There is no tactical reason to multistun the Killer this many times in a row. There is no need to do it except to be a jerk or get your points for a tome challenge. it's frustrating as hell to face. It's not fun. Please add a buffer so the Killer can at least look away before the Survivor can do this again. You can't double-stun Survivors this way, why can we double-stun Killers this way?

    Stunlocking isn't a fun mechanic.

  • ChainsLogic
    ChainsLogic Member Posts: 135

    I hope you're joking. Look, anything that can potentially make you lose on either side can be a bit annoying and frustrating at times, but I don't think being blinded while kicking the pallet, which will be broken after the blind is done, is the same as being locked into an animation and losing your next hook.

  • VantablackPharaoh91
    VantablackPharaoh91 Member Posts: 580
    edited June 10

    Problem is I've had the "locked animation, lose hook" thing too. Both things can be frustrating antifun, I just don't think we should be promoting stuff that's antifun.

    I think you also missed where I said I COULDN'T react to it. It's not being blinded while at a pallet and then breaking it. I was blinded at shack pallet, and while coming out of the animation I started to get blinded again, and once I came out of the animation that is what happened. I was blinded again because she sat behind the god pallet, pointed it the same direction, and blinded me AGAIN before I could even react. There wasn't any "kick the pallet" because I had no time to kick the pallet, I went from animation right into animation. She had a beamer with blind speed addons.

    So, she stunlocked me. Now if that's not supposed to happen and it's a glitch, BHVR needs to fix it. If it IS supposed to happen, that's problematic and shouldn't be in the game; there is no reason on earth you'd need to double-blind a Killer that way unless you want to be a nuisance. It doesn't buy more time, and it doesn't serve a purpose. How many times do you really need to blind the Killer to buy your team time?

    Post edited by VantablackPharaoh91 on
  • Ohyakno
    Ohyakno Member Posts: 1,206

    Everything your opponent does in a multiplayer game is "anti fun". You want to hook. Survivors don't want you to hook. They're using tools that hinder you from doing the stuff you want to do. That's never going to feel good but that's the nature of a competitive game.

  • Seraphor
    Seraphor Member Posts: 9,420

    This isn't true.

    There's being legitimately outplayed, and then there's being forced into a no-win situation. Locker blinds, whether by abusing the enter/exit grab or flashbangs is one of those no-win situations.

    Other animation locks are also irritating, not so detrimental because all it's doing is delaying you slightly, but having your entire screen blocked out is just obnoxious. For the most part being blinded is 'fair' because you have the opportunity to avoid it, and when you don't avoid it, it's a case of being outplayed or failing. But any case where you can't avoid it is obnoxious at best or flat out broken at it's worst.

  • Ohyakno
    Ohyakno Member Posts: 1,206

    OP is absolutely correct. Locker blinds with flasbangs shouldn't be happening, since they're impossible with flashlights. I'd go so far as to say flashbang blinds when you're facing a wall shouldn't be possible either.

    However, I was not replying to the OP. I was addressing the concept of "anti fun" another poster mentioned. Feels silly to me. Your opponents aren't supposed to be facilitating your fun.

  • VantablackPharaoh91
    VantablackPharaoh91 Member Posts: 580
    edited June 10

    You can kick a pallet while blind but that's not what I mean. I'm talking about being unable to do that because you go from a blind animation immediately into another blind animation because of how someone aimed their Beamer at you… which can happen. Blinds 95% of the time are a mistake you made or an outplay. This isn't that. You cannot kick the pallet when you get blinded, come out of the animation against a purple beamer, and IMMEDIATELY start get blinded again while in the animation to be blinded again by the same beamer with no chance to start the kick. That's the issue, you can get locked into the animation, come out of it, and then before you can react you get locked into the animation again. I can't think of anything Survivor side that the Killer can do that does that except maybe two scream perks happening to go off at once against Doctor or something.

    There was no need for Ellen to do what she did in my round. She didn't want to win. She wanted to farm blinds off me. I wanted a serious game, she didn't, I was not having fun and didn't want to continue. I didn't feel like I got a round because I was unable to shake this person who solely wanted her blind challenge. Someone please tell me how that's fun or ok?

    Post edited by VantablackPharaoh91 on
  • VantablackPharaoh91
    VantablackPharaoh91 Member Posts: 580
    edited June 10

    You're right. The other side playing to win is fine, and can never be antifun. It's okay to tunnel at 5 gens, slug everyone for a four man bleedout and stand there, bring the Killer to Badham and abuse the current sabo speed to block every hook and make them down you in the basement where there's no hooks, and blindfarm people who don't want it because they want to win. They surely aren't doing that because it's a way to annoy the other side at all and make them want to DC. Everyone always plays this way JUST because they wanna win, it's not antifun or a problem at all. These are all fair and fun situations.

    In fact why not bring back FTP+BU, old DH, old MFT, old Ruin+Undying, CoBruption, and Gen Merchant too? Those were all fair and fun too, people just want to win and it's okay to hinder the game using tools that prevent the other side from doing what they want! It doesn't feel good, but that's just the nature of a competitive game, baby! More frustrating and annoying issues to work around in a game that can already be frustrating, please; if you complain about this you're just a big baby mad that the other side wants to win and you shouldn't play competitive games.

    Just because something is a tool used to win doesn't mean it's good for the game or fair. And doesn't mean that it belongs in a competitive game. If DBD is going to be competitive it needs stuff like this taken out. Being forced into a no-win scenario isn't okay. You don't say that tripping your opponent in soccer/football is okay, so then why is it here? What competitive advantage is there in being able to multiblind someone before they can get out of an animation? How many times do you REALLY need to blind the Killer before you get your blind value and can escape?