Would the devs be willing to livestream?
I would LOOOOOOVE to see the devs go up against upper MMR public matches as killer with no slowdown non meta builds, and as a solo queue survivor.
When cote did it, flashlights got nerfed immediately which makes me wonder if they actually play the game.
Would they ever do this again? There should be like 5 people at BHVR whos entire job is to just play all day and give feedback instead of relying on youtubers.
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They do play the game, but their priorities are not high MMR.
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I honestly don’t think any of them could reach high MMR, no offense but they are older people who honestly play the game occasionally for fun.
They could no doubt set their MMR themselves but I don’t think they would do that either lol.
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1: Designing a game and being good at a game are different things.
2: On the killer side, why would they have to go in with intentionally weak builds?
3: What if they actually won? Would people on the forum suddenly come out and be like 'our bad, guess all our concerns were wrong?'
Lots, but not all, of BHVR play the game according to past forum posts. But even if 5 people were playing it as a job, I'm not sure how their input would be any more insightful then the consultants / public feedback they receive.
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It's not the devs job to play at the highest level, in any game, period, end of story.
DBD devs are NOT going to spend 8 hours developing a game, then play the game for another 8 every night after work to grind to the highest level of every killer, and survivor. Just saying.
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Devs arent skilled enough to be deserved playing at high MMR
And so do most killers main ┐(´∀`)┌
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MMR is not real. Just because you think you are high MMR does not mean the other 4 players are.
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MMR is real but it is so loose people saying
"I'm high MMR so (insert point here)" need to stop using MMR as a way of proving anything
I have seen comp players from teams like x9, and I have seen streamers with loads more time in the game than i will ever have but guess what I have also seen players who could not find a loop in the audi logo.
being high MMR does not prove anything and I wish people would stop talking about it as if it does.
Unless they want to complain about MMR or praise its existence there is no other reason to bring it up.
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👀 I know of several devs (including a live designer!) who do this, actually. 😂 Nothing makes me giggle more than signing off from work, and watching colleagues start popping up on Steam as launching Dead by Daylight.
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Some did it in past, didn't go well.
Streaming is basically a job. Devs already have a job...
Why the hell would they stress with second job for no reason, where let's be honest, they would get harassed a lot.
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All this talk of MMR this and that and how to show who is High and who claims it. I honestly believe setting somethung a kin to Rift Challenges to that standard the player is at would define who actually is a pro and who's casual and who are the blowhards.
I'm honestly tired of these MMR talks, it's just a game. I'd love to see actual proof
Like the saying goes: Either Put Up or...
😝
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Some of us have, and some still do! I myself used to do exactly what you're asking to see (killer w/ no slowdown).
I'll be frank, it's not the eye opening experience that you're hoping for, it's just a scapegoat. There are people on the team who play at that high level regularly, and there are people on the team who can't play at that level - just like everyone playing the game, we all have different skill levels. We make sure to include those higher skill devs in playtests internally in addition to our team wide playtests to help test content at different skill levels, and we work with an external group of consultants who are highly experienced to help bridge that gap as well.
Having streamed myself in the past, I can confidently say that not only will it likely not change your mind, but it is exhausting. No matter how well we could play on stream, someone would always have an excuse for why that match didn't count (e.g. those survivors weren't good enough, you got lucky with teammates, etc.). Meanwhile I'd end up with some people hate-watching, waiting for one bad match to pounce on and use it ammo. The goal posts were always shifting.
To be perfectly honest, it's not a point worth proving. If someone wants so badly to believe that everything they dislike can be blamed on a single developer's skill level, they likely aren't going to be convinced if they see someone play well anyway. To do so, there would already have to be a huge misunderstanding to think that content is balanced around that one developer's skill level with absolutely zero oversight. That is absolutely not the case.
If there's something that you dislike, by all means let us know, we're here to take feedback. Let us know what you don't like (or do like) and why. Constructive criticism is invaluable. But if you're just hoping to hate-watch someone and hope they fail (and I genuinely hope this isn't the case for you), there is no productive discussion that can come of that. It's just trying to pin blame.
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May we have their twitch/livestream names for us curious, would-be followers? @Jocelynbee
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What would be the point? You've made up an MMR number for yourself (unless you really understand networking), and you'll make up an MMR number for the devs that is arbitrarily lower than your made up MMR number.
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I'm not interested in whether the developer can play the game well or not, but at least understand what kind of play is good and how the adjustments that will be made will affect the game.
Who came up with the new map and implemented it? The almost endless chases with warp portals and Window, which exploit the breakdown of chase decisions, etc., are too extreme in balance, with a significant advantage for survivors and a killer advantage if the two gates are brought to the final stage due to their extreme proximity. Is the feedback from many players of last year's Halloween event being ignored?
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Honestly I'm believing there is always an internal war for balancing in BHVR, many many decisions are so weird
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It's pointless for the devs to do that. The people who are watching who want to slam the devs will:
(a) find an excuse to say the games don't count; and/or
(b) ignore that a 2200 MMR player will be better than over 99% of the playerbase but will still look like a chump against a 2800 MMR player.
Calls for this remind me of when I would point out that a few months after Knight's release it was possible to win the majority of matches in public games without 3 genning, camping or tunneling since the matchmaking was so loose. The people arguing against it would say the survivors aren't good etc and ignore that after close to six months of over an 80% win rate these are still the survivors I was matched with.
I wasn't arguing tournaments or anything like that but, during that time period, matchmaking was loose enough that it could happen and a random selection of games showed that.
The issue is that people look for other reasons other than themselves a lot of the time when their own play is normally a part of their loss the majority of their time. That's not an insult as some people take it; it's just a fact of life.
Their own gameplay isn't the only factor the majority of the time either but it is a factor. I generally find that calling out things like the devs are doing this with DbD on a regular basis generally implies the person who is doing so likes putting the blame for any losses on external factors entirely instead of considering what mistakes they could have made and trying to improve.
So why would the devs do that? There are enough people employed by BHVR that there is probably is a few high MMR players there but, even if they were the best, nobody who was criticizing the devs as whatever side favored would accept the matches anyway. It also reminds me of a Nurse player who said Nurse was too easy for him (and honestly I would have thought he was hacking if I hadn't seen his gameplay as he was amazingly good) and people would say that the survivors weren't good. He was just showing that matchmaking wasn't giving him challenging matches and was probably better at Nurse than 1 in 1,000 people could ever be and yet people still sought excuses.
You can't convince closed minded people. It's would just be a waste of time.
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Well put. Thats propably why its the best for the people in charge not to show any gameplay of themselves. People will use anything to find confirmation to their believes.
Cant blame them for having them though. I would have to lie to say that all decisions made are completely understandable and comprehensible.
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That's exactly how I see it. People should just have fun. What's not to understand?
Exactly. I'm tired of reading these MMR threads too. People can't see their number, so they shouldn't think anything of it either
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I like how people bring up the Mathieu getting instablinded thing like he got upset and went "nerf this now!!!" or something.
I remember it was either McLean or Almo talking about it, but they said those changes were already in the pipeline at that point. They had already been decided before that event.
Like, there's a whole process balance changes have to go through, it takes time and requires the team to agree on changes. One developer can't get beaten by something and then immediately nerf it, that's not how that works.
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Not ever going to happen sadly, as needed and insightful as it would be.
All it would take are a few freaks to shut the whole thing down, it also would be a terrible PR decision.
That being said it feels like there isn't really a point to giving feedback unless you're echoing a popular sentiment or are popular yourself and even that doesn't seem to be relevant.
The balancing in this game is far from community-driven.
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As has been said it'd be pointless. If the devs did badly, people would use it as proof the game is BLANK-sided, if the devs did well, they'd ignore the result saying that they were just matched with bad players.
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Uh, actually, my MMR is 999999, and yours is 3.
I know this because of reasons.
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If MMR were real and worked as intended, there would be no point in hiding it so secretively.
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You thinking Matheiu Cote personally decided to put through flashlight changes after that game is exactly why they'll never do as you ask. It's easy to make up scenarios in your head even if it's not reality.
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No no no. No specific numbers. Yours is "high", and mine is "low"
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It is real.
It exists BUT only to protect newer players think of it like a big public pool with a shallow-end, some middle-depth ground and a deep end. Once they are good enough to beat a bunch of their peer newer players they get moved to the middle and once they win there enough they go to the end.
But people saying "im high mmr" as a crutch to say I'm better so what I say matters more are doing the same thing as a guy saying he can swim in the deep end of a public pool, therefore, all the new swimmer noobs better listen to what he has to say but just existing in the deep end means nothing Michael Phelps can float in water the same depth as me but I would still recommend listening to his advice on swimming over mine.
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