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Gen Rush Skillcheck based build

  • Activate Invocation first to make all gens -10%.
  • Then since you are now injured forever, this activates +10% extra skillcheck chance with just small negative effect of having skillchecks bit harder but not a big deal.
  • Now you probably allready have few stacks of Stake Out and you will continue earning them for the whole match for extra benefit whenever you hit a skillchecks.
  • Activate bard perk to get extra bonus for all skillchecks.
  • Enjoy doing gens fast!

Comments

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    It's not a joke perk anymore. It's pretty decent honestly.

  • joel84
    joel84 Member Posts: 342
  • Junylar
    Junylar Member Posts: 2,005

    -10% of a gen is still more than 80 seconds, the amount of TOTAL charges gens used to have for the most of the game's history. So by using the invocation, you are just wasting time AFK and picking No Mither not even returning the gens to the fair 80 seconds. It's a fool's trap. Like the rest of so called "genrush builds": all genrush builds have been nerfed to the ground long time ago, the only gen rush you can achieve now is by bringing toolboxes and playing on comms in 4man, to spend time as efficiently as possible, and you have to hope the killer doesn't tunnel too.

  • Beaburd
    Beaburd Member Posts: 998
    edited June 2024

    It's a fun build, especially if you like living on the edge (I did this for a few games, but replaced Stake Out with Fogwise for some safety). If you do want to be really efficient on gens though, I would highly recommend replacing Invocation with Hyperfocus, especially if you want to run Stake Out.

    Hyperfocus bonus progression multiplier stacks with Stake Out's +1% bonus progression when you have at least one stack of it. So that means instead of getting 1/1.3/1.6/1.9/2.2/2.5/2.8% bonus progression per great skill check, you'll get double that at 2/2.6/3.2/3.8/4.4/5/5.6% bonus progression per great skill check depending on the # of your Hyperfocus stacks.

    If you're good at hitting great skill checks, it's not uncommon to get ~10 skill checks per solo generator thanks to Hyperfocus, which is 43.4% or ~39s of a solo gen with just Hyperfocus + Stakeout alone. Deadline can be trickier to activate and even harder to make this whole work build, but add both that and Bardic to the mix and you could easily shave off another ~10s per gen for a total of ~50s off each solo gen.

    The consistency of this strategy depends on your ability to hit Great skill checks, but if you can do it well, you're basically casting invocation on every solo gen, but in a way where all of your progress goes into that one generator. You also don't become broken as a result, nor have to risk being in the basement.

  • VomitMommy
    VomitMommy Member Posts: 2,257

    all genrush builds have been nerfed to the ground long time ago

    Hyperfocus has different opinion in this topic. Solo gen in 37 seconds seem valid to me...

    I love how you try to make it big like "the game is worst for gens in history of man kind".

    While reality is just completely different :D

  • Sarrif
    Sarrif Member Posts: 192

    Okay, no let's not kid ourselves here. It's not good and is still very much a joke perk it's just not so bad it's a killer perk anymore.

  • joel84
    joel84 Member Posts: 342

    you waste, you waste, you waste…..ok

    seriously. Everyone who plays a computer game is wasting their time. But that's another topic.

    It's just a different way of playing. Something other than just the standard stuff

  • Rovend
    Rovend Member Posts: 1,064

    I am ponting out that for a 'Gen Rush' build, which usually focus in Time efficiency on gens, this build has a considerable amount of time wasted on Set up and a dozen things that can go wrong that can extend it even more.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,425

    You are better off trading out Invocation: Weaving Spiders for a Toolbox with Built To Last (Best Burst Progression), Prove Thyself (pairs with Bardic Inspiration), or Resilience (pairs with Deadline).

    The Progression from Weaving Spiders it not bad but being Broken the entire match is such a horrible downside to the perk that makes it not worth running; for a Gen-Rushing build, it will just likely result in you being tunneled since you cant be healed, your perks are meaningless in chase, and you have no anti-tunnel.

  • Krazzik
    Krazzik Member Posts: 2,475

    If you're gonna run Weaving Spiders you should ALWAYS run Resilience. You're gonna be perma-injured anyway.

  • HerInfernalMajesty
    HerInfernalMajesty Member Posts: 2,050

    It’s okay. We don’t want high mmr brain to infect everyone again.
    Look, to balance it out I will run Lightborn with Shadowborn okay?

  • TBUK
    TBUK Member Posts: 10

    The biggest problem is how common corrupt intervention and grime embrace are, its easy to completely lose that -10% gain to all the gens been locked, specially at the beginning of the match.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,308

    i tried a build with self-care/barbic inspiration/deadline/stake out. the idea was to 99% my heal with self-care(removing drawback of deadline) then use Stake out+Barbic Inspiration to boost skill-checks of Deadline. It is an ok gen jocky build.

    In the end, i think that streetwise+build to last in SWF with toolboxes is the way to go. Prove thyself and Barbic inspiration are good support perks to boost toolboxes and that really as far as it goes.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 1,173

    ReSilence and or Iron Will/No Mither tbh, being broke the whole match makes you too easy against some killers like Blight I find you 100% need the noise suppression from IW just so you can be in some proximity to the killer without instantly exploding