Weave Attunement + synergies too strong
I've been experimenting with Weave Attunement with other perks, and I have to say that it is too strong both by itself and with additional perks. 12m radius is too much reach, especially combined with Franklin Demise and Lethal Pursuer. There is no way for the survivors to avoid this, other than to not bring in any items or pickup any items during the match. If you load in and see that all 4 survivors have items, quickly change to Weave Attunement and Franklins and you are almost guaranteed a 3/4K, whether they have distortion or not. I've been on the receiving end of this "current meta" many, many times now as well, and once I see that combination, if I am not in a SWF, I feel the need/desire to give up the match, because I know how it is going to go, unless the killer is incompetent.
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yeah, just ran another match, and if I didn't carry the last survivor to the hatch and give it to them (again), I would have had a 4k with only 1 gen done (which is a lot of gens done with this perk combo).
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Omg, stop with these "pls nerf this generic combo" threads. The Killer wastes 2 perk slots for items instead of slowdown. It ain't that serious.
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It does not combine with lethal pursuer? It doesn't reveal for a duration.
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I would sure hope that dedicating half my perks for a single perk resulted in a strong effect as killer.
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Dunno, they are no problem for a survivor to throw two slot perk for having some "decent" or strong perk, but they are one for the killer?
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plunderer's (so you can see and carry items to dead areas)
object
a brain
the counters to the perk (combo, because by itself it's not clickable) from the top of my head. and they aren't regular counterplay that help a little against perks; when you do those, you can completely nullify half of killer loadout.
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@orangeBear
Lethal have some "bug" where they always add the 2 second, even when they are no duration
Like, nurse calling or awakened don't have a timer when you get some "aura" but with lethal, when the condition are done, you can see for two more second the aura of the survivor4 -
If a survivor is running Object and you are running weave atunnement you can say goodbye to any form of stealthness. Your position will be revealed to the survivor the whole match, since they can drop an item next to gen or a loop and they will see you forever.
Although its a good combo, at least for now, i don't think weave attunment is broken. We need some time to test how strong this is, specially since its mostly a perk for m1 killers.
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Weave Attunement is fine. It literally tells you it's in play.
You can pick up the items and drop them on the edge of the map.
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that's if you want to sacrifice stealth for complete dominance in chases. stealthy survivors still can opt to other quite easy counterplays which doesn't even require perks.
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There is no way for the survivors to avoid this
How so?
I can check since start of the match. Then just put item next to wall.
By giving up items, you wasted 2-3 perks of the killer. That's most value any item can give you.
I am going to laugh so much if this gets nerfed. That would be really pathetic.
It even tells you, you are revealed.
If you hate this combination, then use Object of obsession. That's the ultimate counter, killer is just screwed without undetectable.
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- Lethal persuer doesnt work with Weave.
- They can pick items again to prevent vision.
- They can drop items in corners to prevent vision.
Also, no regression when people are tired of 4 slowdown perks. Is that bad?
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These posts are getting ridiculous.
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The difference in mindset between survivors and killers is amazing.
This perk definitely needs to be nerfed.2 -
No, it doesn't, it's perfectly fine.
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Lethal Pursuer works with Weave? News to me, honestly kinda wanna try that now lmao. The combo you're describing is 3 perk slots, isn't it? I can't imagine this effect is worse than 3 slowdowns, which is much more common and much more asinine if you ask me.
Weave had a lot of conversations on this subject, I think it's getting a bit old. This'll be the talk of the town, then it'll fade to just a neat meme build with some actual gameplay potential.
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The Aura read does nothing but let the Killer know where you are. It doesn’t win chases and down Survivors. The Killer still has to come for you and you can still loop them. If you’re easily down-able, that’s a you problem, not a perk problem.
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probably the best info perk if the survs don't know what they're doing which means it shouldn't be nerfed
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If it's giving value it's not a waste. There are plenty of individual players and individual killers that beneift greatly from aura. Slowdown does not just have to come from gen regression perks.
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It's still a waste no matter how you look at it, in what world against good teams would this combo be worth running instead of slowdown? I don't know how this combo would be considered slowdown. The slowdown in that case would be F tier. Oblivious and the Killer knowing where you are does not automatically mean slowdown. Yes, they could just lose their toolboxes, gens go quickly anyway. It would just be finding a new chase. Also I never said anything about gens.
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Some perks, like Awakened Awareness, can be modified by Lethal Pursuer to have 2 seconds of lingering Aura Reading, since they were originally going to have a lingering effect but it got changed to 0 seconds in the code instead of outright being removed.
This being said, Weave Attunement is not one of those perks. Lethal Pursuer does nothing to it.
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I assumed when you meant slowdown you were directly talking about gen regress perks, as you've stated you don't believe that aura could be a slowdown so I'm not sure what you mean then, my apologies for assuming. When it comes to aura not being able to be used as slow down, I disagree, knowing where a survivor is can help jump start chases much quicker, keep survivors out of certain areas that the item is in which can help with gen defense, buy time when trying to find the item to pick it up to take away the effect, knock out any item they had so you needn't worry about flashlight saves, or toolboxes etc.
If it was so useless I don't believe people would be struggling against it right now, nor do I think people would be running it as often as they are. The combo works, and for some individual players it works well, so I feel it's unfair to completely disregard the value you can get out of it simply because you personally don't agree. It works enough to be used and it works enough to have people express that they struggle against it.
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It’s actually really bad and needs buffs.
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Me when I just…. drop my item away from the gen in a deadzone.
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You can
* drop your item at the start of the match and check to see if you get the warning to know if it is instantly in play or not and react accordingly
* Drop your item in a corner of the map, can also do this with other survivor items
* Run object and play the exact same game vs the killer
* Use the aura reveal plus walking at the edge of the radius to try to mislead the killer
Also as others have pointed out lethal has no interaction with this perk. If the killer is dedicating 50%+ of their build to this that's two les slow downs/chase/info perks in play.
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Whats with this burning hatred for this niche combo bro 😂they acting like this is old freddy aura reveal just use up the item and dump it in a corner or deadzone Survivors have full control over this combo, you can also just not bring items to nullify the combo
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I'm kind of interested in the type of items people are bringing which makes this combination so frustrating to them.
I wouldn't care that much if franklins knocked away my default medkit/toolbox. It's annoying but the game is still playable without it.
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Ok, I play killer nearly 100% of the time - I was programmed to scoff at this nerf plea. But I tried the WA+FD combo for the first time this morning (admittedly all on Vecna):
- 4K, two DCs
- 4K
- 3K, 1 DC (but the bot got the hatch, ironically)
- 4K, two DCs
And this is in Japan, where I normally see a bot once every 50 matches (survivors just don't DC that much here). This is hilariously OP, I was seeing auras pretty much 80% of the time. I will run it right up until it gets Ultimate Weapon treatment (my guess is the oblivious is removed and the range is reduced to 4 meters, and the effect lasts for 30 seconds after full depletion only).
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i would be happy if the perk didn't get nerfed.
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Complaining about a mediocre and easily countered perk is wild to me. NINTEY NINE YOUR ITEMS!!! PERK DOES NOTHING!
Killer has Franklins? W KEY! ITS TWELVE METERS JUST LEAVE THE LOOP! Move it to a corner later. People complain about anything nowadays.9 -
I actually agree. I like to give the benefit of the doubt and actually experience things myself before making a judgement call. The concept is fine but 12m is actually a very large radius.
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What you are failing to realzie is that I'm dragging mines…er, that aura reading is better than slow-downs. You can chase them off gens easily. 4K with zero or one gen done is a damn good slow-down. I'm going to continue to run this build until Weave Attunement gets nerfed or until survivors show me they can effectively counter it.
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How is it when there are complaints of killer things it's dismissed and offer solutions to counterplay but yet when killers complain about survivor things it's sudden "no counterplay!"
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BLASPHEMY!
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I dont want to sound condescending but why do DBD players (both killers and survivors) IMMEDIATELY want something that's new and that the counterplay is not already pre-defined to be nerfed, instead maybe dedicate some of this energy to think on possible counterplay against it. It is becoming very exhausting to read 'Vecna is too op', reminds me of how so many overreacted when the unknown was released and people started to realize that you could hit through walls and immediately called it op. Its a never ending cycle with this community.
As many have already pointed out, the obvious counterplay is to just take your item to a corner of the map and leave it there, if you do that you essentially render 1/2 of the killer's build useless.
Also it is ok for a killer perk combo to be strong as a killer can only have 4 perks, while if a survivor perk combo provides an effect relative in strength to a killer perk combo (FTP + BU) it will always be problematic for the simple reason that the survivors only have to dedicate 2/16 perks for this as opposed to 2/4 for a killer. Also, weave attunement + Franklin's doesnt work on most A tier killers and higher since they use Special M2 attack which don't proc franklin's.
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Weave Attunement is really stupid on Sadako as you cannot interact with items if you are holding a tape. So you are forced to run across the map, deliver the tape and then make it back amidst the chaos to pick up an item. Also you cannot put down an item for the same reason.
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funny to see everyone defending this dumb perk combo icl😭 if survivor could see your aura and u couldn’t see theirs all hell would break loose.
make it work like object of obsession where if you see survivors auras inside of dropped item zones the survivor automatically sees yours too. it’s only fair if you wanna make the game thAT unfun and predictable.
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weave attunement need a cooldown like see the aura of survivors around a item for like 10 seconds and then get in cooldown for like 20-30 seconds
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While it's strong when it works, it can be completely countered just by testing for it at the beginning of the match and dropping your items in the corner of the map. It's essentially a hex perk.
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when are these people who pretend to play killer to help survivors going to go away? The game is currently broken and unplayable for killers. They literally nerfed the best perks for killers. Dbd will die soon, that’s a guarantee. There are and will be better games out there in the near future.
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would be ridiculous if they nerf this too but knowing how this game has been going for killers lol
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if survivor could see your aura and u couldn’t see theirs all hell would break loose.
Except survivors can do it already?
Key has addon to show you killer's aura on demand.
And there is several perks to show you a killer's aura on location, or after action.
While hooked, after unhooking, while standing still, after dropping a pallet, when killer kicks anything, when hitting great skill check, after finishing generator, after healing slugged survivor, when survivor gets injured, whenever killer sees you.
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a key has charges. runs out eventually. this perk is constant aura reading across like the majority of the map. i play with object on because of how unfair and brainless this perk is. i see the killers aura 24/7. and it’s funny that the moment i can see their aura too they either dc or lose. because they no longer have that advantage of knowing my every move and the ability to win every mind games.
if you’re defending this perk it tells me everything i need to know about you and your boring play style.
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this perk is constant aura reading across like the majority of the map
The value of that perk is fully in control of survivors. If killer got so much aura reading, you screwed it.
I have never used that combination, simply because it works only on noobs and I don't really need a perk against those.
If survivors give up their items in corner of map, I just lost two perks.
I don't really get why are you complaining when you use Object of obsession. That's ultimate counter perk against this. You can drop your item on purpose in most main buildings and killer is screwed.
Basically only maps where it is kinda broken are Midwitch and The Game. But BHVR didn't mind how it works with boons, so it shouldn't be an issue now.
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no it’s not 🤣 if a survivor is running around picking up items to move to the edge of the map, they’re not on gens = gg. if they pick up their item, the killer can SEE that, survivor gets oblivious = dead
nice way to call everyone a noob because they lose to someone who can see their aura 24/7, i would LOVE to see you play against someone with this build, without object of obsession.
im complaining because i shouldn’t have to run a perk EVERY game in the chance that someone will bring this dumb op combo and stomp the lobby. i’m complaining because object is locked behind a paywall. im complaining for my people darling. the survivor mains.
it’s broken on EVERY map. doesn’t matter what map doesn’t matter where. it is broken full stop. i cant understand how you fail to see this? but then again i can. i see you comment on almost every survivor post on this forum.
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The biggest issue with it imo is how survivors are punished for not performing the counterplay but also are punished for performing the counterplay.
Survivors get oblivious when they drop an item in the corner and then also reveal their aura to the killer. So the killer can easily sneak up on them if they want to. Not a huge issue but kind of bad game design.
I think BHVR should remove the oblivious from the perk or return the aura reading back to 8m. 8 meters was fine on the PTB with Franklin's if you were actually smart with the combo and strategically got m1 hits at key locations. Even without doing that, the perk as still decent. As the perk stands with 12m range, its usually just map wide aura reading win basically no work or conditions for 2 perk slots. Pretty powerful in my experience considering some will run full aura builds to get the same amount of aura reading.2 -
Ah just like so many of killer perks and survivor perks
The perks are meant to give you advantage, and there is far more perks that doesn't even have any counter at all, what's the problem in using two perk slot ONLY to disable items
Also, if survivors managed to killers to go corner JUST to get ONE free hit(which isn't even guaranteed depends on distance), that's extreme net positive for them
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no it’s not 🤣 if a survivor is running around picking up items to move to the edge of the map, they’re not on gens = gg. if they pick up their item, the killer can SEE that, survivor gets oblivious = dead
If you get into that point, you already screwed it.
Nothing is stopping you from checking first second of the match and getting rid of item asap, if killer has it. At that point it's lethal pursuer in two perks.
i would LOVE to see you play against someone with this build, without object of obsession
I am the one who always try to drop item to check and just give call out to my team to drop items.
I don't see how is that difficult to do.
it’s broken on EVERY map.
Not true, most maps in DBD have a spot where killer is not going to get value if you drop your item there.
Midwitch, probably put it into bathroom.
The Game probably basement, but make sure to not get down nearby
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Most are missing the point. Its about as big of a deal as buckle up ftp combo was. The kill rates with this combo speak for themselves. Sure i check to see if they have it, then go drop my item at the corner of the map. But the others dont, they get slapped, it drops in the bushes and reveals anyone going for a hook save/ a generator/ or just walks by for the rest of the match because noone can find the item thats giving away their position. Its also being used so often that many lobbies are just afraid to bring items anymore. It can be used as a camping tool like a reverse kindred, and many other things. Especially on multi floor maps. Its the most busted aura seeing combo. And thats all ontop of how strong franklins was beforehand because people want to go back for their items even more now.
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How is that same thing?
You wasn't able to check FTP+Buckle up and there wasn't really anything you could do except wait 10 seconds, or just had to hit twice.
You said yourself, there is a counterplay to Weave attunement.
If people are scared to bring items that means they know about this combination, so why not simply check it and counter it?
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