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People who think Distortion is selfish
Don't realize that SoloQ survivor is selfish even without the perk.
It's every man for themselves and the other players owe nothing to you.
Don't like how you're playing? People will turn on you and sabotage your game.
Run perks like Empathic or Better Together and that information will be used against you.
Hooked during End game? You're not getting saved. They won't even bother.
SoloQ survivor is a dog eat dog world and there is no guaranteed cooperation from the other players.
It's probably why there is a team based rating based on escapes because it's so bad.
Comments
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this is the exact mindset why solo q is so trash
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Yeah those of us who have played solo queue long term know that there's no correlation between Distortion and useless team mates. Majority of useless team mates I get aren't running Distortion. I find it's mostly killer mains trying to tell us solo survivors that we should want Distortion nerfed to punish the people who use it, but reality is that a Distortion nerf only benefits killers. And they know that. Like, please don't spit on me and tell me it's raining lol thanks. I don't use Distortion but it's a great option to have in the survivor arsenal when it feels like every chapter release gives killers more and more ways to find survivors. Sometimes you're just sick of being found first with Lethal Pursuer for the third game in a row.
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If you are using Distortion, it is good for you but it is bad for the others:
- with the Aura reading, your teammates will be more often focused. And with their deaths, your chance to survive are reduced.
If the killer has no Aura reading, this perk is just a wasted slot.Killers are rarely tracking the distortion players mainly because they use this perk… And they rarely looking for 12 hooks neither…
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That's my point. Just being more elaborate than "SoloQ is trash."
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What happened that there are people suddenly thinking this? The perk got change quite a while ago but there are thinking this just now.
Besides that perks are there to make you own life easier outside of team-based perks, of course it just benefits yourself. They're are not made to help your team-mates out xD
I don't feel like this makes sense, after that logic it's selfish to be good at looping, because killers will drop chases with you more often and focus the other one's first.
Besides that it isn't like they couldn't use it themself, it's even a unlicenced perk. Just because they don't use it, it doesn't mean no one else can.
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Selfish? encouraging tunneling will results in their own death too, I'd call it strange rather than selfish tbh
Those peoples are basically trying to lose the game
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I agree and disagree: Not all soloq games are without teamwork. But Bond, Empathy and Better Together should deactivate while in chase for some reason.
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You are mistaking the cause with the effect.
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It is a self-preserving perk, and I can see why some may see it as selfish. When Distortion prevents the aura of that one survivor, the killer will naturally pursue those without it. It's hard to get around that fact.
However, I think it's how someone uses it which determines whether it's a selfish playstyle or not. If that player is taking chases early on and is first hooked, then using the perk to protect them if injured is prolonging the trial in general, especially if all others are healthy. If trying to finish that gen and a killer has Nowhere To Hide, keeping close by, knowing you are safer than those without is actually more altruistic. In chase, Distortion can confuse a killer who uses an aura-reading add-on, such as the Huntress, where the survivor can again prolong themselves in chase, or even save a hook state.
It can be useful as a team perk and I'd say it's more self-preservation than selfish when used right (my distinction between the 2 is "self-preservation" is protecting yourself without intending to harm others, whilst "selfish" is protecting yourself at the expense of others). In some cases, it can be altruistic also!
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How will I avoid my teammates in chase if I can't see them?
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I rather see a distortion user who doesn't get pushed off gens with BBQ than a survivor hopping in a locker every 30 seconds or crouched behind a bush. Immersed players will be mostly useless with or without the perk. That being said if I'm in the game I'm playing like it's a team regardless of the selfish players I encounter. When you play like that most times everyone makes it out.
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I mean Dbd isn't really a team game to begin with.
Your earn blood points alone
Your MMR increases individually
You die alone.
You win and lose individually
If this was a team game there would be reasons out side selfish ones to heal, unhook, work on gens together as the only reason to do those is for points. It's why waiting for hatch is appealing, why dropping every pallet in first chase or while people fight for unhooks they are selfishly greeding points for them selfs it's a bad system but it's by design. It's why sole survivor left behind distortion and other selfish perks exist this isn't a team game. Misinformed survivors and ignorant killers propagate this idea but it's completely false as behavior made it like this for a reason and ignoring that is just forcing your view of the game on others
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The only reason why people think it sucks is because Otz now tells everyone it is. I have been running distortion on and off for 2 - 3 years now on survivor. As a soloQ surv you really need this perk. BBQ procs, nowhere procs, lethal procs, friends till the end procs... I had matches against huntresses where my distortion could not keep up with the aura reading abilities… Its unreal how many aura readings can proc lately and i am not talking about addons or killer instinct related abilities on top of that.
Its funny how all these pro killers go like "you need to build gamesense so you can win". I wonder where their gamesense went? Because now all of a sudden they can't win anymore when someone is using distortion?
Also allot of people will think that nerfing distortion stops killers from tunneling… it would just be as bad as it is now.6 -
Well, since Otz already made a video on this complaining about the perk and calling for its nerf, it's now a matter of time before it gets nerfed to the ground.
Post edited by EQWashu on6 -
which is a shame because there’s too many aura reading builds that destroy distortion and make it useless a few minutes into the match. It’s a skill issue.
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It is a self-preserving perk, and I can see why some may see it as selfish. When Distortion prevents the aura of that one survivor, the killer will naturally pursue those without it. It's hard to get around that fact.
This.
Thanks.1 -
I agree. Instead these perks should give off killer instinct on the user if they get too close to their teammate while in chase. And don't put the change in the patch notes lol.
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You are equating two different things to eachother
Useless teammates have existed since this game came out but players with distortion playing around the fact they can not be found and selling out their teammates have only existed since distortions rework I guarantee you based on the fact the OP typed.
Don't realize that SoloQ survivor is selfish even without the perk.
It's every man for themselves and the other players owe nothing to you.
When they use distortion they are using you to save their skin at the expense of yours.
I am going to be 100% honest even if you don't like it. Based on how you typed this you are, and I hate to type this you seem to be an "entitled survivor main" as much of a meme as that sentence is. This is as your main concern is something strong that should be nerfed on the survivor side players are talking about being nerfed and you say
it feels like every chapter release gives killers more and more ways to find survivors
when this is how chapter releases that add perks to the game work across the board.
There are more aura perks than 5 years ago along with regression perks, progression perks, exhaustion perks, gen blocking perks, anti-tunnel perks, unhook perks, on-hook perks, slugging perks, anti-slugging perks, pallet-based perks, chase perks and so on.
It only matters how good the best of these perks so when you say "it feels like" feels is doing a lot of lifting.
But don't take my word for it I may as well just a terrible killer player ranting so I went the the first big YouTuber I could think of (otzdarva's) tier list and looked at the killer perks he rated highly.
5 info perks made it above his third tier which is considered the "decent" tier one of which has heavily been nerfed since and one is not primarily used as an info perk but to protect totems leaving just 3 perks there and does nowhere to hide the only one left of 3 that was added past distortions rework justify its existence.
nope, it does not even generously throw you a bone in weave attunement which is just not good enough to be in this post it still doesn't.
So you are wrong and as much as people may not like the two-sidedness of posts they can't say that and then make posts like that that are just wrong but eloquently put but clearly dont understand the side of the game they are talking about then say
I find it's mostly killer mains trying to tell us solo survivors that we should want Distortion nerfed to punish the people who use it, but reality is that a Distortion nerf only benefits killers. And they know that. Like, please don't spit on me and tell me it's raining lol thanks.
when you don't give any thought to the other side of this game.
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It’s definitely a region thing because in the US out of sveral few games played they have only left people to die on hook without trying three times. It’s so rare I have been counting and asking why leave lol.
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Thats how I used it too, If I had it in chaos shuffle.
But I see it most commonly used to hunt down teammates.
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When they use distortion they are using you to save their skin at the expense of yours.
They don't need Distortion for that.
In fact, Distortion makes them -less- of a problem in that regard. Someone using this playstyle without Distortion will be stuck in a locker for most of the match. WITH Distortion, they may at least work on gens or heal someone, even if they don't take chases.
Based on how you typed this you are, and I hate to type this you seem to be an
"entitled survivor main"
as much of a meme as that sentence is.People in glass houses…
when this is how chapter releases that add perks to the game work across the board.
Here's the thing you're missing: Aura perks have had a massive amount of power creep. Up until Floods of Rage, the primary aura reading perk in the game was BBQ & Chili. Now, BBQ & Chili has a very particular design element to it: It does not reveal survivors that are too close. The reason for this is because, as an intel perk, BBQ was supposed to direct the killer to where to look, not to find the survivors for them.
But that's gone out of the window now, with Floods of Rage, Nowhere to Hide and Ultimate Weapon all being built to not just give the killer an idea of where to look, but basically slap a neon sign on survivors with 'KILL ME NOW' written on it.
The perks are auto-piloting the 'seek' portion of 'hide and seek'. Which, in turn, also devalues a number of survivor perks that are oriented towards a stealth-based playstyle.
And if you want to grasp just how badly intel got powercreeped, the baseline presumption of 'Killers should have to look for survivors' essentially got swapped out for 'Killers should be able to read survivor auras on demand'.
Killers always knowing where survivors are hiding is the new baseline. Distortion bucks that trend, and thus Distortion becomes the problem for some reason.
As opposed to the multitude of perks that have effectively removed a component of gameplay.
'Well, a Distortion user is going to cause others to get tunnelled!'
But that argument already presumes the killer's perks allow them to infallibly find the other survivors. It normalises this. Nowhere to Hide, Ultimate Weapon, Floods of Rage, Darkness Revealed, whatever other perks that do this: These aren't normal. And they're not supposed to be.
Distortion just resets things to the actual baseline.
Killers may not like it, but it's a case of a broken perspective that all the blame for the interaction between Distortion and aura reading gets placed on Distortion, when the aura reading perks themselves are a massive contributing factor.
None of these things would've been issues if intel perks had not progressed past BBQ & Chili.
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I think the amount of good aura perks that where added recently and the amount of aura perks you encounter in game are two different things.
Lethal is the 3rd most picked perk in nightlight, BBQ the 4th Most and lethal the 6th, so while I agree with you that the amount of good aura perks that where added is limited, aura perks are certainly played a lot.
For a long time BBQ was the only aura reading perk that you saw often (I don't remember seeing many people with lethal back than) and BBQ is usually easy to counterplay without perks like distortion.
I think the popularity of lethal rose with the popularity of nowhere to hide and I do think nth alone is enough to justify distortion in it's current form. Nth has no cooldown and travels with the killer so compared to bbq you don't know if it has been triggered.
Sure, distortion players sometimes screw their teammates, but they could try to take a chase so that is less on distortion and more on the Players themselves imo.
Also aura reading addons exist and some of them are not uncommon aswell like glowing concoction or Yardstick.
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I'll jump in here and say, if we change a perk it's because we feel that it needs changing - one person does not have the power over changes. We listen to feedback from all parts of the community.
Please stop blaming Otz for game changes that you don't personally like, the man is a content creator, and a very good one. He creates content and gives feedback on the game, however that doesn't mean that his feedback is listened to above everyone else - we listen and read pretty much everything.
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The issue I have accepting a lot of the arguments I see here is that I do use Distortion a lot. What I do even more often than I use Distortion is, once another survivor is on death hook and I'm not, I get between the Killer and the survivor on death hook, body block and do everything possible to get the Killer to hook me so the survivor on death hook gets away. Hook states are a resource and any time a survivor is killed while another survivor wasn't on death hook the survivors have lost resources and the chance of a 4K has increased.
What Distortion does is that when I'm on death hook I can't be tunneled out as easily since I have to be found without the advantage of aura perks first. Killers that are trying to tunnel aren't going to switch targets and spread hooks just because they can see a different survivor's aura.
I also haven't noticed Distortion users being not helpful in matches anymore than survivors not running Distortion. Out of the most recent matches I've had I don't remember any cases of the 3 dead, Killer had 9 hooks scenario where the person who acted as if they had been hooked instead of someone else their computer would have exploded being Distortion users.
It could be a server area problem as I can't speak to anything but my experience but what people are describing as Distortion users sacrificing their teammates hasn't happened to me any more than survivors that don't use Distortion.
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If you guys ever nerf Distortion (it will happen, we all know it), heres my suggestion
Nerf Distortion back to 3 tokens max and not regain tokens by terror radius
and nerf aura reading altogether by only showing the auras of healthy survivors2 -
As a solo, it's not selfish at all. I also run bond and calm spirit every game to negate sandbagging, screaming swf teammates. I play as a team no matter what, because that's what wins matches. I use bond to avoid sandbagging my teammates too. I use distortion to stealth and unhook. I take chases when teammates have higher hook states than me. It's only selfish if you play selfishly.
They all also have the ability to use the same perks. It's not a club with a membership. Plenty of swfs use collective distortion. There are too many aura reading/scream inducing killer perks to not give distortion and calm spirit a second look.
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People in glass houses…
This is not a people in glass houses statement because on my post about people defending op perks where I clearly stated a lot of killer perks I want to be nerfed they made this post
copy and paste directly
They could nerf all survivor perks until This Is Not Happening is the #1 perk and people would still come here calling it broken...
They just are I know it's not nice to be blunt about it but almost anything this person says is from the "killers want to take my toys away camp" I'm sorry they are what they are they keep doing it and have been doing it for ages.
I know they are an ingrained part of the forums community but im not going to mince my words just because of that. Id say it a xxxMrbooger123xxx with 4 posts and it says it to someone with 20k posts, unlike a lot of players here who are very likely to call Mr. Booger what he is but not the otherway around.
Also NTH should be nerfed to be brought in line with the other aura perks but the power creep in this game does not apply to aura perk more than others because as the game has changed the "hide and seek" portion of the game has declined in relevance while the chasing side of the game has increased.
Distortion just resets things to the actual baseline.
It does not completely make's the perks it counters irrelevant without any real condition the killer has control over. It's like if languid touch or any exhaustion infliction perk did not have a requirement. It's overpowered and disproportionately effects killers running weaker builds because every aura perk is one slot thats not a slowdown. Its a bad perk its an overpowered perk (but you know my bar for where overpowered is)
I know this bridges into another thread but its also an example of that power creep point I made whereas things become more powerful what you bring and how good it is against the things the other side brings becomes more important
(as seen by how old ultimate weapon was not effected by distortion so it immediately became the best detection perk)1 -
this mindset is why soloQ is terrible btw. Everyone playing each for their own instead of playing as a team.
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soloQ is not free for all, it's what community made every other community member believe into
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I equipped Distortion for the first time in about 6 months, purely for the intention of hopefully getting the chance/time to get some decent bp from the event. All my stacks were gone within a couple minutes against a cracked Billy. The fact that people act like the game would be healthier without Distortion while saying nothing about the absolute abundance of aura reading perks on the killers side blows my mind. Making it about "selfish survivors" is a diversion tactic.
And no, I didn't make any decent bp.
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This is not a people in glass houses statement because on my post about people defending op perks where I clearly stated a lot of killer perks I want to be nerfed they made this post
You are vehemently campaigning to have everything that still gets used by survivors, the statistically weaker role, nerfed.
Ostensibly for the sake of perk diversity, but you seem unwilling to entertain the idea of buffing the underpicked.
You accuse others of being 'entitled [Role] mains', and I'm just telling you that you fit the bill too.
but the power creep in this game does not apply to aura perk more than others
That's not relevant to Distortion though. Power creep in one facet of killer gameplay is not made okay by power creep in another facet of killer gameplay.
It does not completely make's the perks it counters irrelevant without any real condition the killer has control over.
This is also something that is often misunderstood. Distortion doesn't negate an aura reading perk by itself. One person having Distortion does not fully disable your NTH, FoR, UW or any other aura reading. It just protects one survivor.
You need four distortions to make these perks irrelevant.
It's like if languid touch or any exhaustion infliction perk did not have a requirement.
The aura perks that have pushed Distortion into viability don't exactly have stringent requirements themselves.
It's overpowered
That's an interesting take, considering most others are saying it causes more losses.
disproportionately effects killers running weaker builds
-Everything- disproportionately affects weaker killers running weaker builds, that's part and parcel of the term 'weaker'.
Also, I wouldn't say that the aura reading perks are strictly weaker. Never having to search for a survivor is pretty strong and can probably compete with some regression picks, especially since it only really needs to compete with the fourth one down the list.
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Your idea for a nerf on aura reading is pretty bad. On one hand, it makes no sense on the other we have a perk that reveals the aura of an injured survivor. It would also come as a nerf to all aura reading perks in general, which is flawed because not all of them are actually that good. Take BBQ for example. The perk has worked like that for years (apart from the +1 second duration) and it's far from overpowered.
The only part of Distortion that needs a change is the whole "recharge tokens outside of chase" thing. That is what actually does make the perk selfish because you can use it to avoid getting chased altogether, which then forces your team mates to take these chases for you and die earlier. Basically, you refuse to pull your weight.
If that was changed, I'd be more than happy with a hook refreshing all tokens instantly to make up for it. They could also give it another effect that makes you not leave scratch marks after getting unhooked for 10 seconds so it would work as an anti tunnel perk as well.
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Best responce to someone blaming content creators for balance changes I ever saw. Big W.
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Say what?
Unless I literally bring 4 information perks, survivors won't run out of Distortion stacks.
You are never going to see Distortion player with Nowhere to hide, unless you play Stealth killer to deny their tokens.
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I wonder if they could show some evidence of that. Perhaps be more open about stats from the feedback collection or related posts.
People who play regularly are quite invested in this game for a variety of reasons, perhaps showing some evidence would sit better than the ‘we are listening’ business. Would shut down a lot of unpleasant posts on this forum.
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8
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Personally I don't think the perk needs any change, but it is undeniably selfish. This is ultimately a team game, hiding your location is still a way to shift the killer's attention to someone else.
Part of the reason why SoloQ is a disaster is the lack of team play and camaraderie, not understanding what is best for the team instead of personal benefit, even if that means that you are the only one sacrificed in the end.
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"Ultimately a team game"
I don't think this is a true as you think it is... Just at a cursory glance there is many systems and choices the developers have made that really disagree with this sentiment if I boot up OW or any other team game for example no matter my KDR we win and lose as a team. Here we only win as survivors with a escape and that happens on a individual basis.
And we don't share points in any capacity making things like unhooking a total free for all in low skill solo Q games because even after a single match you realize you need to fight for progression on your blood web with other survivors.
The game rewards the soloist mind set your "teammate" is some one you want to help just until the point it's not benefiting you like risking getting hatch or when exit gates are open.
Stopping another player from being tunneled is even tainted by self motivation as losing that punching bag can lower your chances of escape.
I think if behavior wants people to think this is a team game we need communication of some sort in solo Q we should know the perks of our team by looking at in game start menu and we should share point generation as while would some one with a full chase build be rewarded more for running the killer focusing on unhooks, not be getting objective points as with out them objectives wouldn't be getting done or vice versa all of that reeks of a game that is ultimately a 1v1v1v1 vs 1 with shared goals
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I volunteer to take the blame for any Distortion nerf because I posted my thread before Otz made his video:
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Distortion should get a nerf. But not by much.
Lots of killers rely on aura reading now to offset gen regression nerfs.
I never run the perk so take with some salt.
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agreed soloQ can be bad when people play selfish. I personally don’t play selfish unless another survivor is shafting me for no reason. If you play solo, you should play as if your teammates are buddies on the other end of the mic. You have to play as a team to have a greater chance of escape, plain and simple. Having the mind set of “I’m only looking out for me” in solos tends to get you and everyone else killed
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You are vehemently campaigning to have everything that still gets used by survivors, the statistically weaker role, nerfed.
Ostensibly for the sake of perk diversity, but you seem unwilling to entertain the idea of buffing the underpicked.
You accuse others of being 'entitled [Role] mains', and I'm just telling you that you fit the bill too.
You are all in a bubble and sometimes when you are part of a bubble you don't realise how the bubble looks from the outside, the forums is not known for being the place you go to for sensible dbd takes for this reason most players are in their bubble and when they are confronted with an opinion about the game that is just different from theirs's it must be from them the other side.
It may seem ironic coming from "unused killer name" but its just how it is.
The fact that I have the opinion perks are generally too strong at the top end (so are addons and items but eh) want almost all the top survivor and killer perks nerfed and brought back in line and I have seen people go "you want to nerf suv stuff" and even the person i have argued the point with for a few days now back and forth says "i can see how they see you as an entitled killer main" in actually kinda insane
if you can call for 8 of the top 10 used killer perks (and there is, even more, I would nerf past that) to being nerfed in a thread and still get that it's mental.
This is also a good microcosm of why a lot of people think the forums are a bit of a dumpster fire you are either in the bubble or in the mental killer and suv camp.
This is also something that is often misunderstood. Distortion doesn't negate an aura reading perk by itself. One person having Distortion does not fully disable your NTH, FoR, UW or any other aura reading. It just protects one survivor.
You need four distortions to make these perks irrelevant.
Partially true but distortion makes whole perks irrelevant my favorate build to run right now is wesker with BBQ, Pain Res, Brutal Strength and Lethal Pursuer a strong build but could make it stronger by dropping lethal for pop most perks without both pop and pain res are like this and its silly making aura perks a choice to be effected by only exaserbates the issue.
and yes distortion is op but you know what my view on op is no point is arguing that point we have already done so people using who don't know when they need to do what they need to do are just more annoying that with other perks
Also, I wouldn't say that the aura reading perks are strictly weaker. Never having to search for a survivor is pretty strong and can probably compete with some regression picks, especially since it only really needs to compete with the fourth one down the list
It doesn't. Sometimes having 1 with 3 regression/blocking perks is better than a fourth but none are better.
Keeping bad gens up and good gen spread translates into downs, playing in weaker areas and less time burnt just crossing the map. Their are just so many things about the fundamentals of dbd that make regression perks the best perks in the game.sorry no more replies today England are on and its coming home.
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You are all in a bubble and sometimes when you are part of a bubble you don't realise how the bubble looks from the outside
Tell us, what do you think you're bubble looks like to us?
Edit: unnecessary raving from us
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The fact that I have the opinion perks are generally too strong at the top end (so are addons and items but eh) want almost all the top survivor and killer perks nerfed and brought back in line and I have seen people go "you want to nerf suv stuff" and even the person i have argued the point with for a few days now back and forth says "i can see how they see you as an entitled killer main" in actually kinda insane
You are putting considerably more effort into telling people that you have stated this than in actually stating it. You made two throw-away remarks in a thread in which you detailed all of the survivor stuff you want nerfed.
If you come in, guns blazing, shouting that [A], [B] and [C] MUST be nerfed and people should STOP defending such BROKEN things, and then mutter under your breath that you'd be okay if [D] and [E] got nerfed as well, people are going to infer where your priorities lie.
Which in and of itself is not that much of a problem, it's daily routine on these forums. But I find it ironic that you label someone else an 'entitled [role] main' when you exude the exact same aura.
Partially true
No, completely true.
its silly making aura perks a choice to be effected by only exaserbates the issue.
I don't think it's that silly, because these perks have powercrept beyond control. Not to mention that the issue works reversed, too. Lots of survivor perks that deal with stealth become irrelevant in the face of these aura reading perks. Think Iron Will, Lightfooted, Fixated, Self-Preservation, just to name a few. All of these are undone by aura reading and now effectively require Distortion to function with any kind of reliability. Which in turn might shunt them to gen-rush or hook-denial perks.
For once, survivors can use the same beatstick as killers: 'We can -also- make the game worse for everyone'.
Sometimes having 1 with 3 regression/blocking perks is better than a fourth
That's what I said.
Keeping bad gens up and good gen spread translates into downs
Though judging by how the forums are treating Distortion, how are you going to be able to find survivors if they're not permanently highlighted in neon red?
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I honestly don't get all the fuss over this perk. Otz's argument essentially boils down to feeling bad for finding the same Survivor over and over again. I mean… OK? It's unfortunate when that happens, but so what? Doesn't mean the perk needs to change because some players run it to stay hidden while others don't and get found.
There are perks and items in the game to facilitate different Survivor play styles and playing stealthy by avoiding interaction with the Killer is one of them.
Sure, Distortion doesn't help the team and can sometimes harm it. But then again Sprint Burst, Lithe, Windows of Opportunity and more than a dozen other perks that I could mention don't help the team either. Most people run perks to keep themselves alive, since we all have our strengths and weaknesses after all. Some players put their own chances to escape above others. That's just how it goes in Solo Q and going into a match expecting others to play like they're in a SWF is just so unrealistic (that doesn't mean I don't think BHVR could do more to help Solo Q work as a team if they want to. They absolute could and should).
Anyway, I don't understand why this perk in particular gets singled out so often for criticism. I don't think it needs to change at all.
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Its not unfortunate. 2 survivors sit on Gen, killer comes with aura reading.
- Distortion user knows they're being watched, the other doesnt.
- When killer comes, they dont see Distortion user's aura, dont see Distortion user's scratch mark as if Distortion user not exist. Only see aura and scratch mark of the other survivor.
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This is the exact mindset encouraged by the developers. (Taken from the steam page)
I agree that selfish gameplay is (part of) the problem, but they never disincentivize it, which contributes to making it a larger problem than it needs to be.
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Replying coz england drew :(
You are putting considerably more effort into telling people that you have stated this than in actually stating it. You made two throw-away remarks in a thread in which you detailed all of the survivor stuff you want nerfed.
If you come in, guns blazing, shouting that [A], [B] and [C] MUST be nerfed and people should STOP defending such BROKEN things, and then mutter under your breath that you'd be okay if [D] and [E] got nerfed as well, people are going to infer where your priorities lie.
Which in and of itself is not that much of a problem, it's daily routine on these forums. But I find it ironic that you label someone else an 'entitled [role] main' when you exude the exact same aura.
Its because nobody is arguing with me that pop and pain res should not be nerfed.
Thats it eveyone is just jumping to defend the other sets of perks right now.
Its just as simple as that
This is the only comment that has questioned it. The only comment and it was posted 2 days after my original post
If I stretch it this may count but they just seem to disagree with the general opinion I have that things are too strong.
If you want my take on pop and pain res it's that they need to be gutted. Minor nerfs will lead to killers still stacking them together as they do if they are left as the best 2 perks in the game.
They are as far out of line with other regression perks as sprint burst is with exhaustion perks and more generally I think a mechanic like regression needs some form of limit like exhaustion perks have with the exhaustion status effect that limits how many you can run or forces some form of diminishing returns.
I personally think that killers being able to proc to many in quick succession will always lead to 3 gening being too prevalent as being able to keep gens up in unsafe locations will always translate into downs making them better than any other type of perk on the roster.
But because I haven't had to defend that take I've said less about it because I'm replying to people I only bring up what i think I need to not write.
Also
Running aura perks into distortion is pointless never can one player use 2 distortions while a killer can run 2 aura perks. Its just naturally weighted in the survivors favour unless the killer runs 0 aura then what does it become replaced by, slowdown regression ect. It's a perk in a fundamentally bad spot.
survivors can use the same beatstick as killers: 'We can -also- make the game worse for everyone'.
I know, Its why I want all of the stuff that is being used to makeup that beatstick nerfed on both killer and survivor.
I don't think it's that silly, because these perks have powercrept beyond control.
They changed with the game. The game went from having perks that revealed you for free like whispers but didn't give the whole game away to perks that show your location when conditions were fulfilled as the game became less about hiding and more about chases. Yes the powercrept the previous perks but the regression perk's power creep is more subtle as they get stronger with every other regression perk despite individual nerfs.
Though judging by how the forums are treating Distortion, how are you going to be able to find survivors if they're not permanently highlighted in neon red?
It's not just about that being punished disproportionately for running slightly weaker builds if the survivors use distortion feels bad, it's very rare but the few times I've play a game with 2 aura perks and went ah well I have half a build because I ran into 4 people using it sucks.
but it also leans into that part of the game I have previously said about where what you bring becomes more important the more powerful things are because if the killer goes all out with 4 slowdowns the perk does nothing and outperking people just becomes more prevalent.
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I mean, it's simply factual that perks like Distorsion, Urban Evasion, Sole Survivor and Calm Spirit attract the most selfish teammates in the game. It just goes without without saying.
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Its because nobody is arguing with me that pop and pain res should not be nerfed.
Well, they couldn't. Not -before- you placed your opening post. Your opening post set the topic of discussion, and it put a magnifying glass on the survivors' stuff.
Your tone was very disinterested when it came to the killer perks. Barely a mention. People are going to assume that what you want to talk about is the thing you actually do talk about.
If you want my take on pop and pain res it's that they need to be gutted. Minor nerfs will lead to killers still stacking them together as they do if they are left as the best 2 perks in the game.
I don't think I even agree with you on that. I think Pop and Pain Res are acceptable, just not with the numbers they had.
Running aura perks into distortion is pointless never can one player use 2 distortions while a killer can run 2 aura perks.
But that is only if you are exclusively considering the 1v1. When you are considering the match as a whole, unless all four survivors are running Distortion, your aura perks will still do their job. It may be more restrictive, but they won't be 'pointless'.
Again, too, Distortion is protecting a lot of survivor perks from hitting this same wall.
I know, Its why I want all of the stuff that is being used to makeup that beatstick nerfed on both killer and survivor.
Except the stuff that's actually a problem seemed to fly under your radar, in favour of significantly less obnoxious perks.
They changed with the game. The game went from having perks that revealed you for free like whispers but didn't give the whole game away to perks that show your location when conditions were fulfilled as the game became less about hiding and more about chases.
It feels like you're appealing to a sort of organic shift in the game's playstyle as a justification for the existence of the newer aura perks, but I have to mirror that to Distortion. Why is the aura reading powercreep an organic change, but not Distortion?
It's not just about that being punished disproportionately for running slightly weaker builds if the survivors use distortion feels bad, it's very rare but the few times I've play a game with 2 aura perks and went ah well I have half a build because I ran into 4 people using it sucks.
Okay? That's kind of the nature of the game. We can't use this reason to kneecap killers like Wraith, Myers, Plague and Legion, either.
If you want to nerf Distortion, one of the ways to do it is by harshly nerfing the aura reading perks that make it function. Distortion is ultimately a counter-perk, and if it has nothing to counter, it won't be picked up. Currently though, aura reading is popular and extremely effective, meaning that Distortion, despite its flakiness, is an appealing pick for a lot of players.
In short, Distortion wouldn't be a problem if these killer perks didn't amputate a solid chunk of DBD's gameplay.
but it also leans into that part of the game I have previously said about where what you bring becomes more important the more powerful things are because if the killer goes all out with 4 slowdowns the perk does nothing and outperking people just becomes more prevalent.
And I agree with you on that, to a degree. What I disagree with is that the blame gets placed on Distortion here. Distortion has no innate value, and is ultimately reflective of the prevalence and power of the perks it counters. As they go up, so does Distortion.
In short: If Distortion is a problem, something's wrong with killer perks. Not with Distortion.
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