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100% iron will?

NerfDHalready
NerfDHalready Member Posts: 1,749
edited June 21 in Feedback and Suggestions

well languid touch basekit it is because complete silence is absurd. at least killers finally got a reliable exhaustion perk after all those years.

Post edited by Rizzo on
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Comments

  • RedPoncho12
    RedPoncho12 Member Posts: 157

    nah, you don’t rely on sounds of pain all the time. Relying on perks is one thing but if you feel it’s annoying than there are plenty of perks to help counter the lack of grunts

  • RedPoncho12
    RedPoncho12 Member Posts: 157

    yes, but the meta on either side isn’t over powered. That’s my opinion. Still a few things I would change for balance purposes in the meta, but everything would be a minor change. Again, their are still plenty of counters to iron will at both 100% and 75% reduction in noise

  • SunaIIanu
    SunaIIanu Member Posts: 825

    In my experience it was only good on the already quieter characters.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,921

    Yea no that is not a good change, they brought back the thing that made it too strong before.

    All the other perk buffs are great though, I’m excited for new Babysitter.

  • Kaethela
    Kaethela Member Posts: 348

    It still turns off when exhausted, though. Bring a perk or add-on to inflict exhaust if you're worried about it.

  • RedPoncho12
    RedPoncho12 Member Posts: 157

    nah, I main Bill and for him it was very useful even at 75% because he’s so loud. On quieter characters, yes, it’s more effective but doesn’t mean it was useless on those who aren’t as silent

  • RedPoncho12
    RedPoncho12 Member Posts: 157

    I didn’t know it did that to footsteps. See that would be broken but grunts of pain on top of exhaustion… it’s balanced. Strong, but balanced

  • C3Tooth
    C3Tooth Member Posts: 8,266

    somehow they always buff the wrong part. Like Ruin needed 200% with disable with a death survivor, but they buff the disable part instead.

  • Turretcube
    Turretcube Member Posts: 472
    edited June 20

    I liked everythign but the Iron Will change in the announcment, at least buff Stridor as well and make both of those perk's not work on/against Spirit when she is phasing.

    I also never understood why they never made it so Stridor and Iron WIll just cancelled each other out, it's just weird that Iron Will just trumps it.
    R.I.P Stridor, unique perk that needs number buffs getting a big old 0% pick rate after this next update.

  • Blueberry
    Blueberry Member Posts: 13,671
    edited June 20

    I'm actually fine with 100%, I just think it should've applied Exhausted to yourself as well though so in exchange for running it you lose an Exhaustion perk. That's a fair trade. Only not being active when you are Exhausted is really irrelevant since you can just run like DH and get the full value until you need the health state.

    Just flat 100% will have it back in the top 10 meta.

  • SunaIIanu
    SunaIIanu Member Posts: 825

    I tried it only Laurie a few time and it seemed to do nothing, but maybe I gave up to early.

  • RedPoncho12
    RedPoncho12 Member Posts: 157

    oof… Laurie is just a moaning megaphone in general so I can see what you’re getting at lol

  • Nazzzak
    Nazzzak Member Posts: 5,670

    Pretty much. A Spirit main did some testing of all the survivors with current (75%) Iron Will, which was interesting. Can skip to the end for their ranking. It was based purely on Spirit as the killer, but since most of the complaints around original Iron Will were because of Spirit (if I'm recalling correctly) they are probably the best judges when it comes to this perk.

  • HolyDarky
    HolyDarky Member Posts: 761

    This is a huge mistake. 100% Iron Will was and is too strong. The audio of an injured survivor plays a huge part in the game, especially in chase, and by removing it you remove a big part of gameplay and gamesense. It also counters Spirit very well and one perk should never counter a big part of a killer. It is also stupid that survivors get reward for beeing injured (like back then with old MFT).

    If the developers want to buff Iron Will then remove the exhaustion part and then everything is fine. 75% is good enough since it gives you room to confuse the killer but has a little bit of risk. 100% is just free for nothing. Year you still have the exhaustion part but not every survivor build needs an exhaustion perk and not many killers run anti exhaustion perks or even addons. As a result, this drawback is basically non existence.

    I think these players know exactly how impactful this change is which is why they defend it and call it a good change that is not that strong/unhealthy. T

  • Rogue11
    Rogue11 Member Posts: 1,464

    The issue is breathing sounds were tied to the old version of iron will, making an injured survivor quieter than a healthy one. If this hasn't been fixed, it's a problem. Also footsteps are notoriously inconsistent, sometimes being completely silent when separated by a thin structure.

    This coupled with Distortion is also going to be a nightmare for solo queue with rat teammates unhooking you and vanishing into the ether leaving the killer with little choice but to tunnel.

  • Krazzik
    Krazzik Member Posts: 2,475

    100% Iron Will WAS absurd since it didn't need to be earned, never ran out and there was no counter to it. (They even nerfed Stridor so it could no longer partially counter it).

    With the requirement to not be exhausted though, I think it's actually fair to bring it back upto 100% though since there's actually counterplay now.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 1,072

    It absolutely was absurd at the time.

    We have crazy info perks now so now maybe it's not so bad. Hiding near a gen injured just doesn't pressure the killer like it used to now that Nowhere to Hide exists.

  • Deathslinger1of2
    Deathslinger1of2 Member Posts: 130

    When they nerfed it, they buried Iron Will. Having both not 100% silent AND can’t be used when exhausted made the perk useless for me. Those who have gotten value, please tell me how. Genuinely don’t know how to get value in current state.

  • mizark3
    mizark3 Member Posts: 2,253

    Overall the 6.1 needless double nerf victims are all slowly getting one of their double nerfs reverted so they are finally reaching the strength they should have been at after that patch. Bizarre its taking more than 2 years for so many of them. Can't wait to see Self-Care and Thana usable once again though.

    I mean with a Bill pic you have to run 75% Iron Will to get normal grunts of pain audio levels, so that isn't saying much.

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    spirit obviously suffers the most but 100% iron will almost completely removes mind gaming at tiles because… you can't hear anything.

  • Princeharlequinhq
    Princeharlequinhq Member Posts: 74

    The problem with the perk is there is no actual counterplay to its effect. I guess maybe spies, so if they happen to be near but disturb a crow you get a notification, but then you are blind and can't hear because of the visual notification. Pair it with lucky break and overcome and boom, no chases will be taking place after the first hit.

  • Princeharlequinhq
    Princeharlequinhq Member Posts: 74

    Well, I don't tunnel. So, considering this perk hard counters spirit once again, what is the counterplay of the perk that makes it fair?

  • Spirit_IsTheBest
    Spirit_IsTheBest Member Posts: 1,041

    I don't mind it personally but I believe that the better route for the perk was to keep it at 75%, but remove the exhaustion part to it.

  • Princeharlequinhq
    Princeharlequinhq Member Posts: 74

    What's tiring is people avoiding the initial conversation by starting a new one. But if being right is that important to you, having a conversation with you is pointless because you are simply listening to respond instead of to hear.

  • Princeharlequinhq
    Princeharlequinhq Member Posts: 74

    So the counter is exhaustion. Thank you for answering the question I didn't know it worked like that. As for your question I simply said I don't tunnel because I don't have an experience to tell you why that specific scenario works out that way. Perhaps people are hooked in dead zones so there is clear line of sight and no resources due to bad map RNG. I wouldn't know, cuz that's not how I play. However, due to bad audio coding by BHVR, wonky scratch marks (also bad coding), and experiencing old Iron Will, I have made wrong guesses that have extended chases significantly. Just not too excited about it is all.

  • Rogue11
    Rogue11 Member Posts: 1,464

    OTR is strong in general during a chase. What it's not strong at is preventing tunneling because usually a tunneling killer will just hit immediately off hook, remove the endurance effect, and then will have LOS to follow you. It is still quite useful for trying to break chase, but has a finite duration and limited number of uses that makes it balanced. Neither of those applies to IW.

    And as mentioned before, no breathing sounds and footsteps that are as consistent as DBD's matchmaking make it a miserable experience trying to track people.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,279

    Exactly. Before Iron Will got nerfed, it was just 100% Noise Reduction. In 6.1.0 it got a Double Nerf - 75% reduction of grunts of pain and not working at all when Exhausted.

    This Double Nerf made the Perk basically non-existent. And now they are reverting one part of the Nerf, and IMO it is the part which makes more sense. Because 75% reduction might as well be nothing, the Killer will still hear you. Harder, but will still hear the Survivor. So you might just not use Iron Will at all (which many players do).

    With the revert the Perk becomes an option for people who dont run Exhaustion Perks. So more variety (something Killer players want to have when talking about Survivor Builds). And players were fine with tracking Survivors before 6.1.0, when Iron Will was at its strongest. They will also be fine nowadays, it should be even easier due to more tracking options and the fact that the Survivor will most likely not run any Exhaustion Perk when using Iron Will.