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100% iron will?

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Comments

  • Mr_K
    Mr_K Member Posts: 9,228

    Well IW was bugged for years prior to the change. While grunts of pain were supposed to be suppressed breathing was not, but both ended up being muted.

    So take a Meg, the loudest mouth breather at the time, slap on Iron Will and she is dead silent when injured. The only thing we wanted back then was to fix the silent breathing.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,279

    I dont think this was a Bug. Injured Survivors dont make breathing sounds, they are replaced with grunts of pain.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 1,072

    Otr activates on a stationary target who gives off a loud noise notification, whereas IW activates while a survivor is mobile, speedboosted and you are on animation cooldown.

    IIn Terms of tunneling you have a higher chance of escape in chase with Iron Will

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,279

    Still, there is no problem for the Killer to follow that Survivor, because they just injured them. Other forms of tracking are also still active (footsteps, even if some people claim they were not there, scratchmarks, Pools of Blood).

  • humanbeing1704
    humanbeing1704 Member Posts: 8,999

    honestly I’m more happy to use it again with no mither shenanigans

    The only tracking you’ll have on someone is footstep sounds and scratch marks

  • Nazzzak
    Nazzzak Member Posts: 5,670

    Overcome causes Exhaustion, which cancels Iron Will. So this combo won't work. There's also a multitude of aura reading perks at a killers disposal now (that I see in every game) to help find a quiet survivor. There were only a few back when old Iron Will existed.

  • Mr_K
    Mr_K Member Posts: 9,228
  • OmegaXII
    OmegaXII Member Posts: 2,216

    I don't like the change. It was so incredibly hard to track someone with it back when it was 100%.

  • revna
    revna Member Posts: 22

    Tell that to the pheads and skillshot related killers who rely on sound as part of their kit to get downs. Imagine being a pyramid head and trying to flick on a whole team of iron will users without utilizing perks like i'm all ears. I think the iron will change is good but there are definitely killers that are going to suffer from it as it will become meta again.

  • Shaddoll_Serpent
    Shaddoll_Serpent Member Posts: 160

    I understand the concern from many other members, but I'm personally not very concerned about this buff.

    Current Iron Will's still very effective and worked just as well as the old one did for mind gaming tiles and deceiving the killer, so I consider this change more of a QoL that makes the perk feel more consistent on every survivor especially for stealth which is the main instance where 75% would fall flat particularly on a louder survivor.

  • Hannacia
    Hannacia Member Posts: 1,323
    edited June 21

    I can already see people with distortion, iron will, calm spirit and urban evasion avoiding the whole match and playing ratty the whole match.

    Not sure what you are doing behaviour but this isnt it. We already have a rat problem in soloQ.. why make it worse?

    Also i do hope survivors won't complain about cherry blossom addon with spirits since iron will is a nerf towards her. As spirit mainer its already hard to hear survivors with all the ambiance noises and explosions and some survivors are very quiet like Ada. This makes it worse so good thing ive saved up a lot of cherry blossoms.

  • ImWinston
    ImWinston Member Posts: 244
    • I'm sorry to inform you... but a decent killer ignores both Distortion and Iron will 100%. Don't you believe it? Try using Off the record and go against a decent killer who wants to tunnel a survivor... good luck🤣

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 1,808

    Just to add here, iron will doesn't affect:

    • Scratch marks, blood pools, and footsteps (like you said)
    • Coughing, puking, screaming, or other sounds from killer power interactions
    • AI or other tracking (zombies, guards, drones/claw traps)
    • Auras
    • Vault and locker audio
    • Gen, totem, or other interactable noise (not in chase, but still relevant)

  • Hannacia
    Hannacia Member Posts: 1,323

    SO what every killer should do from now on is return to the hooks or proxy camp hit the survivors off hook to get rid of off the record and just tunnel tunnel tunnel. You know some of us don't enjoy playing like this and im 100% sure most survivors don't enjoy killers playing like that.

    Also is it really a "decent" killer if they have to hover over the hooks and tunnel? Anyone can do that..even 10 hour killer.

  • HolyDarky
    HolyDarky Member Posts: 761

    I'm really surprised how some players really make the statement "100% Iron Will is fine because killers can still tunnel". It's like saying Nurse is weak because she is slower than running survivors.

    The point is not tunnling the point is that 100% Iron Will removes a big part of the gameplay, gamesense, and experience. A killer who hears an injured survivor shows good attention to the game. Tracking a survivor behind a tall loop or wall (you don't see anything behind a wall, you only hear the sounds) is also a big part of the game and the better you track a survivor the better experience and gamesense you have (for example hearing an injured survivor nearby and checking the area for the survivor). Some killers also rely on that tracking sound like Pyramidhead, Artist, and especially in general Spirit. 100% Iron Will removes this part because injured survivor with this perk are quieter than healthy survivors and this for free which is akward.

    Next, 100% Iron Will is also a strong chase perk because you can use checkpoints to you advantage to know where the killer is but the killer has no clue where you are. The killer can't do any mindgames they have to guess or check where the survivor is. If the killer risks a mindgame, the chance is there that the survivor leaves and the killer will notice this later due to the missing soundinfo. During a chase survivor also have more information because many killers make loud breathing or other sounds that enables you track them (since you make no loud grunts of pain you can hear them more clearly). And again, this for free (you don't need an exhaustion perk and beeing injured is not a big deal since at some point you get injured anyway and survivors are confident beeing injured like against Legion or Plague and back then we saw it with MFT but in this case you get rewarded for beeing injured like, again, old MFT).

    You can not compare OTR with IW because these perks have different use: one is an antitunnelperk and the other one is a stealth perk for free (can't use exhaustion perk is not a big drawback because not every build needs an exhaustion perk). Also OTR is a really strongand powerful perk.

    You don't see scratch marks behind a wall, rock, or loop. Not every killer can make the survivor coughing , puking, or screaming and not every killer has a AI or other tracking tool and these killers that have this cannot waste the time and power somewhere just to check if the survivors is nearby. Also sounds are part of the game and there shouldbe no perk that removes this element.

    It's not a bug. The game makes the difference between breathing and grunts of pain. If you are healthy you make breathing sounds, if you are injured you make grunts of pain. If you have 100% Iron Will then you grunts of pain are gone but you won't make breathing sounds because you are injured and you can also make grunts of pain when injured.

    TL;TR: every sound is part of the game and necessary for better experience and gamesense. Removing a big soundpart is a big mistake as it punishs killers for no reasons but some more than others. A survivor should not be rewarded for free for beeing injured in terms of stealth and chase.

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    saw you type that to another topic but didn't want to get too out of topic there but, doesn't reducing audio also reduce the distance the survivor can be heard from and how is that useless?

    a stealth perk at the same time being a perfect chase perk that nullifies mind gaming is being overloaded, is the point. 75% is still good for stealthing or shadowing other people for saves and i think we should stop pretending that's worthless.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,279

    75% is worthless. 3% Pickrate shows that. If it would be a good Perk, it would be used more often. If you are not 100% silent with Iron Will, you can just equip a better Perk. Like an actual Chase Perk aka an Exhaustion-Perk, which you will not really be able to do with Iron Will even after the Buff.

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    it's the top 31st top picked perk, right above deliverance. well that's the first sign pick rate doesn't mean anything because a "worthless" perk can't be better than goddamn deliverance.

    it's not a jack of all trades (will be after the buff) so if the purpose it serves doesn't appeal to people, they won't pick it. yes it doesn't help chases like other chase perks (exhaustion perks, resi etc) but saying it doesn't do its job and is absolutely worthless is just wrong. again, as much as you don't want to admit it, it helps with stealth and hovering for saves, it just doesn't make chases free and brainless like it used to.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,279
    edited June 22

    I will just stop talking about Iron Will since it is pointless in this Killer Echo Chamber. I will just wait a few weeks and if the Devs dont chicken out, I will have my "told you so"-phase one or two weeks after the Patch goes live, when Iron Will is only a bit more popular and Killers will have no problem with dealing with Iron Will.

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    i'm also guessing people won't trade lithe/sb for it but it will be so boring and annoying when used, and that's coming from experience. guess we will see, at least so many people are happy about the buff and it is counterable.

  • Monlyth
    Monlyth Member Posts: 982

    Maybe you don't remember, but I do: Iron Will was everywhere before the nerf. It was right below the big four (Borrowed Time, Decisive Strike, Adrenaline, Dead Hard) in terms of its usage and strength. Being completely silent when you're injured is a MASSIVE advantage in chase.

    I'm guessing you don't play Killer much and don't understand just how much the Killer relies on sound, both to find survivors who are hiding and to keep track of where they are during a chase. With no sound cues, you can often just duck into a Killer's blind spot mid-chase and just like that, you're gone.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,786

    On these forums, we very often have a big contradiction where

    1. A perk change "isn't really a big deal for killers" and "killers can easily deal with it"
    2. It's very important this perk change happens, because it's a big deal for survivors

    Because if 100% iron will really "isn't a big deal", then it should be fine if the buff never happens, right?

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,279

    Ok, one last post, since I feel that you think you have a "Gotchya"-moment here:

    I probably played more Killer than you have overall playtime. And of course I remember old Iron Will. But if you think that Iron Will with 100% Noise Reduction will be as popular as pre 6.1.0, you are delusional. The Downside of not working while exhausted still exists and this will prevent Iron Will from reaching old popularity. Exhaustion Perks are just better than Iron Will, nobody can really deny it.

    So, last post for the Topic of Iron Will, you can keep your echo chamber and tell yourself how terrible the change is. :)

  • Tits
    Tits Member Posts: 327

    With the amount of aura reading perks in the game now iron will is going to just end up used like the silent mode in the anniversary, just permanent. They will still see you since they all now bring franklins+weave atunement and everything else