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Potential compromise for Singularity's autoaim

squib_guy
squib_guy Member Posts: 17
edited June 20 in Feedback and Suggestions

As a P24 Singularity main, I was a bit thrown off by the autoaim change announced in the patch notes, and it was one of the few changes I outright disliked. For me, learning to orient yourself and quickly flick your camera while using a biopod was part of the killer's learning curve, and part what makes him fun. I'm a little more understanding after reading some of the posts here, and hadn't even considered at first that this was to help console players who are working with much lower sensetivity; however, that doesn't mean I don't think this will make Singularity a less engaging killer for myself and other M&K players.

So I thought it over, and began to wonder: Would it be a good idea to relegate this effect to an addon, rather than making it base kit or scrapping it entirely? Blight has Compound 77 after all, which is a very similar addon whose concept would be much more at home on a killer like Singularity, and it's not like Hux has the best brown addons anyways. Some of them are worth running, but if, say, heavy water, or broken security key were reworked to have this effect? I don't think anyone would be mourning the loss of those addons' old effects.

This isn't the perfect solution, as it limits controller players' addon options if they want to have an easier time aiming; but if you ask me, the closest we can get to a perfect solution is giving Singularity players the option to chose whether or not they want this autoaim, and unless the devs want to add some sort of extra input while swapping to a pod to let the player decide whether or not they want to autoaim, (such as holding down the button/key vs tapping it,) I feel turning the effect into an addon is the closest we can realistically to that option.

Comments

  • BlackRose89
    BlackRose89 Member Posts: 519
    edited June 20

    Personally I rather them add a opinion where you can turn it on and off. That way ppl who wants the autoaim can still use it without having to dedicate a addon slot and the ppl who don't want the help can simply turn it off.

  • Caiman
    Caiman Member Posts: 2,960

    Would it be a good idea to relegate this effect to an addon, rather than making it base kit or scrapping it entirely?

    No.

  • squib_guy
    squib_guy Member Posts: 17

    That would be ideal, though they've never provided any sort of accessibility options for specific killers who could use it in the past, (namely other killers reliant on fast camera movement, like Blight or most of the ranged killers,) so I'm saying this under the assumption that they wouldn't do that here either

  • squib_guy
    squib_guy Member Posts: 17

    care to elaborate? or are you just pretending to have something of substance to add to the conversation?

  • adsads123123123123
    adsads123123123123 Member Posts: 1,132
    edited June 21

    Would you be fine with having to run an addon to remove the auto aim? That's equivalent of what you're suggesting. If you are, that should be your suggestion instead.

  • UndeddJester
    UndeddJester Member Posts: 3,496

    I remember having this exact discussion a ways back when Singularity was released. He is quite tricky to get used to on console, and I made the suggestion of automatically pointing to face the closest survivor, which was met with this exact counter point… so basically this thread but in reverse :D

    Sadly it's one of those situations where it's kinda impossible to satisfy both. While dumbing down a killer isn't good, in the same breath it should be manageable for console players to use the power…. my one thought is after you get used to it on console it is doable to play Singularity, but you have to be a bit more strategic with your pod placement and then just hope its not a bad map for you like Midwich or Red Forest with a lot of LOS blockers.

    An option would be nice, but I believe the issue is BHVR not wanting to create a spreadsheet of menu options for each killer individually… which is understandable if you don't want to create this very intricate and hard to maintain web of settings. e.g. A small setting you want to change, you don't want to then have to set it 35 times…

    So sadly can't really think of a nice clean solution… At least placement of the pods themselves takes good skill, especially on more cluttered maps.

  • squib_guy
    squib_guy Member Posts: 17

    Yes, in fact, I would. Again, it wouldn't be ideal, and I don't believe Bhvr would give us the ideal solution, but I'd gladly sactifice an addon slot to turn this autoaim off over not having the option to turn it off at all. I only suggest it the other way around since I figured M&K was the more popular way to play the game, since it has its origins on PC.

  • squib_guy
    squib_guy Member Posts: 17

    And it does suck, because it doesn't really seem like that much of a hassle to just have a section of killer-specific accessibility options in the settings. I know Apex does it for example, with an option to swap one specific legend's jetpack ability between being toggled on and off with several button presses to being held to use with one long button press. I do hope for the future that Bhvr does do something like that down the line though; they've always been frustratingly slow with accessibility settings, but they always seem to get them done eventually

  • adsads123123123123
    adsads123123123123 Member Posts: 1,132

    They could probably do that. There are many addons that disadvantage the killer in exchange for a BP bonus. Also, there is no game where PC is the majority. In every multi-platform game, with the exception of FPS, console players are the vast majority.

  • JPLongstreet
    JPLongstreet Member Posts: 6,003

    I imagine many players on the consoles would use a M&K for killer if they could, but sadly it is not supported.

    @adsads123123123123 is quite correct, the vast majority of the playerbase is not on any of the PCs.

  • SkeletonDance
    SkeletonDance Member Posts: 348

    I was thinking:

    Maybe removing an ability to control biopods and instead shooting a biopods at survivors so they could get slipstreamed would make him less complex and easier to balance?

  • Lord_Kaine
    Lord_Kaine Member Posts: 34

    My assumption based on the word use is that it means that the bio pod starts facing the survivor if it has line of sight for the first frame of controlling it, not that it'll do all the work.

  • MalekithHatesSnow
    MalekithHatesSnow Member Posts: 253

    Because we should stop slapping band aid solutions to addons