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Please Please Please don't make singu cams auto aim

Steakdabait
Steakdabait Member Posts: 1,280
edited June 20 in Feedback and Suggestions

Actually one of the biggest skill compression changes i have ever seen. Singu was perfectly fine as it outside of some QOL level stuff but i promise you if you (literally) make singu play himself he will be the most hated killer in record time. Also remove the aim assist.

Do not go through with this.

Post edited by EQWashu on

Comments

  • NerfDHalready
    NerfDHalready Member Posts: 1,749
    edited June 20

    i only didn't like the aim assist on cam pov and no highlighting survivors unless they can be tagged, everything else seems fine. aim assist for tps dumbs him down a bit buuuut, i'll make good use of it lol

  • Neaxolotl
    Neaxolotl Member Posts: 1,477

    He is a macro strategical killer and no mechanical skills should be his skill expression, it only makes sense to be like that

    Not everyone is a super duper PC gamer

  • Steakdabait
    Steakdabait Member Posts: 1,280

    The changes i am complaining about are not QOL in anyway.

  • ad19970
    ad19970 Member Posts: 6,425

    I couldn't agree more with this. A lot of the changes seem fine, but that is the one change I really disliked. I love the high skill cap of Singularity and I feel like that will lower the skill cap too much. Plus the challenge of orientating yourself when you switch to a cam and then finding the survivor as quick as possible is one of his fun challenges.

  • DBDSM
    DBDSM Member Posts: 137

    I don't like the biopods auto-aiming either, simply because if I have one aimed at a specific spot (like a Hex Totem) I don't want the biopod to snap to a survivor that is not on the totem but is closer to the biopod. If they want to add a SLIGHT aim assist to a survivor I am trying to tag then that would be ok as long as it doesn't prevent me from changing targets easily. I also don't like that only taggable survivors will be highlighted. The highlighting really helps me find survivors who are hiding and I use it to track them even if they are out of range of the biopod. I hope people test these things using a controller on the PTB as well because the changes might not function as well on a controller as they do on a keyboard and mouse.

  • squib_guy
    squib_guy Member Posts: 17

    Singularity was never entirely macro-focused in the same way that someone like Skull Merchant, Hag or Knight is; he's always been a mix of chasing and trapping. And either way, this change is gonna make him even STRONGER in 1v1 chase scenarios, since you don't even have to worry about orienting your pod camera at a survivor whose darting around, trying to escape LoS. You just gotta enter the pod, and it'll automatically lock on to the survivor for you

  • Steakdabait
    Steakdabait Member Posts: 1,280

    Play on a real input instead of holding back the entire game industry.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,559

    It does not. That's what the aim assist when aiming at Survivors is for.

    Having complete aimbot on Survivors when switching to a pod is too much. Aim assist, if it works properly, will smooth out the controller issues hopefully, but automatically locking to Survivors when you enter a pod lowers his Skill Floor too much and takes away from his Skill Cap (since you can no longer leave Biopods aiming at a certain area).

  • JPLongstreet
    JPLongstreet Member Posts: 5,889

    You do know none of the consoles can use M&K for DBD, it's not supported.

  • adsads123123123123
    adsads123123123123 Member Posts: 1,132

    Unfortunately, Singularity will never be playable on console without auto aim.

  • Shaddoll_Serpent
    Shaddoll_Serpent Member Posts: 160

    Agreed.

  • Steakdabait
    Steakdabait Member Posts: 1,280

    it's not elitism. If your prefered form of input is so unbelievably bad that it requires the game to be trivialized for everyone else it shouldn't be considered for game design in anyways. You can plug in a MnK into modern consoles. Your refusal to not handicap yourself shouldn't force devs into removing all mechanical skill from games.

  • Xernoton
    Xernoton Member Posts: 5,846

    It might just be me but I think this shouldn't even be considered a skill expression. Because really all it was, was a significant quality of life issue that made playing the killer for anyone who hadn't mastered it yet pretty uncomfortable. It led to people getting disoriented. The punishment for not aiming correctly should be that you miss, not to be disoriented. Unfortunately in Singularity's case, there is not really a middle ground so this will have to do.

    The main skill component came from correct bio pod placement and playing a very aggressive 1v4. That is still possible although no longer rewarded quite as much since they removed the extra overclock duration per survivor slipstreamed.

  • MechWarrior3
    MechWarrior3 Member Posts: 2,552

    I love the idea 💡it. It’ll help us console players.

  • BlackRose89
    BlackRose89 Member Posts: 439
    edited June 21

    Im pretty sure even if you plug in m&k in a console you still cant play dbd with them. I think console dbd has no support for K&M. Here is a site that confirms it. It was written last year but Im pretty sure the devs have not added that support yet on console. Maybe a dev can come in and confirm this since I think it's really uncool of you to speak on this subject when you have no clue if the console version of dbd has K&M support or not.

    https://primagames.com/tips/does-dead-by-daylight-support-keyboard-and-mouse-on-console

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,559

    Yeah they said Console DBD has no MnK support and there are no plans to add such a thing.

    Which sucks, honestly.

  • BlackRose89
    BlackRose89 Member Posts: 439

    That's what I thought. So yeah even if you did plug in a K&M you still cant play dbd with them. You have to play on controller.

  • JPLongstreet
    JPLongstreet Member Posts: 5,889

    The others are correct here, you cannot use a M&K for any of the consoles to play DBD, they do not support it. This has been begged for many many times over the years, and in pretty much every Q&A as well, and the answer has always been they have no plans to add it.

    The only reasoning I've ever seen is several years back they said it would take too long to add, be way too much work to implement, and also require some kind of UI update on top of that. So it ain't coming. If you play DBD on any of the consoles, which is most of the playerbase, then you're using a controller. For survs it's not too bad, even preferred for some movements, but for killer well....

    I encourage all of our PC cousins to borrow a friend's PS5 or whatever and fire up some DBD, find out for themselves.