Please Please Please don't make singu cams auto aim
Actually one of the biggest skill compression changes i have ever seen. Singu was perfectly fine as it outside of some QOL level stuff but i promise you if you (literally) make singu play himself he will be the most hated killer in record time. Also remove the aim assist.
Do not go through with this.
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Dont buy this most hated killer argument, I still think survivors will despise more…blight,wesker, knight, wraith, vecna, spirit, nurse, onis that can flick, hag, legion, plague, and how can we forget, skull merchant.
People will hate any character really, no need to hinder singularitys QoL changes because people will just add one killer to the 20 something pile of things they hate.
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i only didn't like the aim assist on cam pov and no highlighting survivors unless they can be tagged, everything else seems fine. aim assist for tps dumbs him down a bit buuuut, i'll make good use of it lol
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I'm not a fan of this change either. It gets rid of too much of the skill requirement.
The aim assist on shooting will be fine if it works, though. That'll make him way more accessable on controller.
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He is a macro strategical killer and no mechanical skills should be his skill expression, it only makes sense to be like that
Not everyone is a super duper PC gamer
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The changes i am complaining about are not QOL in anyway.
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So being on Controller means that someone should not be able to play SIngularity?
He is unreasonable hard to play. I am all for complex Killers, especially if the strongest Killer is not as complex as others which are (far) weaker. But the effort you have to put into Singularity does not match the outcome in the slightest.
Post edited by EQWashu on19 -
I couldn't agree more with this. A lot of the changes seem fine, but that is the one change I really disliked. I love the high skill cap of Singularity and I feel like that will lower the skill cap too much. Plus the challenge of orientating yourself when you switch to a cam and then finding the survivor as quick as possible is one of his fun challenges.
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I don't like the biopods auto-aiming either, simply because if I have one aimed at a specific spot (like a Hex Totem) I don't want the biopod to snap to a survivor that is not on the totem but is closer to the biopod. If they want to add a SLIGHT aim assist to a survivor I am trying to tag then that would be ok as long as it doesn't prevent me from changing targets easily. I also don't like that only taggable survivors will be highlighted. The highlighting really helps me find survivors who are hiding and I use it to track them even if they are out of range of the biopod. I hope people test these things using a controller on the PTB as well because the changes might not function as well on a controller as they do on a keyboard and mouse.
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The autoaim when switching to a biopod is essential QoL for console players. As with all ranged killers in this game, you can't increase the joystick sensitivity for aiming as you then end up with it being
too
sensitive for general movement, and the biopods replicated this at an amplified rate.Console players can't just swing their camera around in a fraction of a second like M&K players do, normally by the time you panned around to look for survivors they've already vanished, it's like operating an actual CCTV camera and takes an age to turn it around the other way.
This was the main thing about Singularity that made me incredibly disappointed that I couldn't play it on console. I was super hyped for this killer at the time, and the PTB looked great. When I bought the DLC and got my hands on it, it quickly became apparent that it was unplayable on console and that it was a wasted purchase for me.
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I hope to see more Singularity matches
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Playing Singularity with joysticks is agony, aim assist is necessary to make him less of a nightmare for console players.
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Singularity was never entirely macro-focused in the same way that someone like Skull Merchant, Hag or Knight is; he's always been a mix of chasing and trapping. And either way, this change is gonna make him even STRONGER in 1v1 chase scenarios, since you don't even have to worry about orienting your pod camera at a survivor whose darting around, trying to escape LoS. You just gotta enter the pod, and it'll automatically lock on to the survivor for you
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Play on a real input instead of holding back the entire game industry.
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It does not. That's what the aim assist when aiming at Survivors is for.
Having complete aimbot on Survivors when switching to a pod is too much. Aim assist, if it works properly, will smooth out the controller issues hopefully, but automatically locking to Survivors when you enter a pod lowers his Skill Floor too much and takes away from his Skill Cap (since you can no longer leave Biopods aiming at a certain area).
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You do know none of the consoles can use M&K for DBD, it's not supported.
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Take your childish elitism to somewhere that matters, if you can find such a place.
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Im sorry but his gameplay was just too hard. He NEEDS lower skill because right now his skill needing is just frankly too high for a medium reward.
He is harder then blight, nurse, spirit, wesker ect, all way stronger killers, who can be done with easier results.
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Unfortunately, Singularity will never be playable on console without auto aim.
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Agreed.
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Lol take this PC master race bs out here man.
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it's not elitism. If your prefered form of input is so unbelievably bad that it requires the game to be trivialized for everyone else it shouldn't be considered for game design in anyways. You can plug in a MnK into modern consoles. Your refusal to not handicap yourself shouldn't force devs into removing all mechanical skill from games.
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It might just be me but I think this shouldn't even be considered a skill expression. Because really all it was, was a significant quality of life issue that made playing the killer for anyone who hadn't mastered it yet pretty uncomfortable. It led to people getting disoriented. The punishment for not aiming correctly should be that you miss, not to be disoriented. Unfortunately in Singularity's case, there is not really a middle ground so this will have to do.
The main skill component came from correct bio pod placement and playing a very aggressive 1v4. That is still possible although no longer rewarded quite as much since they removed the extra overclock duration per survivor slipstreamed.
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facts!
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I love the idea 💡it. It’ll help us console players.
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Im pretty sure even if you plug in m&k in a console you still cant play dbd with them. I think console dbd has no support for K&M. Here is a site that confirms it. It was written last year but Im pretty sure the devs have not added that support yet on console. Maybe a dev can come in and confirm this since I think it's really uncool of you to speak on this subject when you have no clue if the console version of dbd has K&M support or not.
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Yeah they said Console DBD has no MnK support and there are no plans to add such a thing.
Which sucks, honestly.
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That's what I thought. So yeah even if you did plug in a K&M you still cant play dbd with them. You have to play on controller.
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The others are correct here, you cannot use a M&K for any of the consoles to play DBD, they do not support it. This has been begged for many many times over the years, and in pretty much every Q&A as well, and the answer has always been they have no plans to add it.
The only reasoning I've ever seen is several years back they said it would take too long to add, be way too much work to implement, and also require some kind of UI update on top of that. So it ain't coming. If you play DBD on any of the consoles, which is most of the playerbase, then you're using a controller. For survs it's not too bad, even preferred for some movements, but for killer well....
I encourage all of our PC cousins to borrow a friend's PS5 or whatever and fire up some DBD, find out for themselves.
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