The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

So this isn't reportable?

jamally093
jamally093 Member Posts: 1,675
edited June 29 in General Discussions

So slugging isn't reportable huh?...hey look at how many gens we did a nice big zero and how many hooks? Also a big zero. Your tell me this isn't a reportable offense because it's slugging. Full on crystal clear more clear then through then a freshly made window SO CLEAR THAT I CAN EVERYTHING THROUGH IT. But nope according to BHVR it isn't a reportable offense even though they never bother hooking anyone fun fact we all bled out. Yes someone DCed and did I report them for it no because I found it valid they DCed because they didn't want to wait 4 minutes bleeding on the ground because the killer just wanted to ruin a match for everyone "your fun isn't their priority." Okay...still doesn't mean they didn't ruin the match if BHVR wanted to stop slugging here's an easy solution...a give up or force bleed out button if all four survivors are one the ground and the killer isn't picking them up at all the survivor can "force bleed out" they disconnect from the match but their player stays still keeping the username so basically its a secret dc it let's the killer think they DCed when in reality their off playing a different match all it does is waste the killer's time and guess what the killer doesn't receive any BP from that survivor because of it.

Post edited by EQWashu on
«13

Comments

  • KatsuhxP
    KatsuhxP Member Posts: 890

    I don't see why you should let all survivors bleed out in that situation, the only times I ever did that were on swfs sending me to badham or something like that. But that's entirely their own fault sending me on this horrible map and still losing xD

    Well the bleedout button would be nice and is requested since a while, but I don't think any of them will care about the bloodpoints xD

  • Junylar
    Junylar Member Posts: 2,005

    The killer might've been destroyed by a bully squad in the previous game, so it's understandable why they would do this. The source of all toxicity in DbD are SWFs.

  • Xernoton
    Xernoton Member Posts: 5,842

    Nah, not really. It has been months since the last time I saw more than 1 person with Unbreakable in a match. So the chances for all 4 survivors to use it are very low. Even then, 1 match with a perk that's used 4 times is not that big of a deal. It just can't be like old DH, where on average 3 survivors would use it and your statistical chance to get a match without any DHs was about 1:256.

    I agree though that something needs be done about this kind of slugging. There is nothing wrong with an ambitious play where a killer slugs a survivor and can immediately chase another but if the only goal is to slug all of them and bleed them out, this should be a reportable offense (which it technically is as it falls under griefing).

  • KatsuhxP
    KatsuhxP Member Posts: 890

    Yes the chances are high, there aren't a lot of killers that could 4 man slug with 5 gens on midwich xD

  • Junylar
    Junylar Member Posts: 2,005
    edited June 28

    If you don't see the reason, it doesn't mean there is none. After a killer gets destroyed and BM'd by a 4man, they have a high motivation to do something like what happens in the OP. Survivors in that game might think the killer is doing it without reason, but the reason is right there and is pretty obvious once you know the context. Those survivors then might start being toxic to their next killers, and so on. And the source of all this spiral of toxicity were the SWF.

  • MikeyMyers666
    MikeyMyers666 Member Posts: 46

    It's clearly not ban-able as outlined in the rules, but something should be done to prevent it. Maybe you shouldn't be able to have more than 2 survivors in the dying state at a time. When a third one goes into the dying state, the first player downed can push a button to improve by one health state.

  • Junylar
    Junylar Member Posts: 2,005

    Since the core source of all of this is SWF, something should be done about SWFs being able to obliterate and make any killer feel miserable. Anything else would be treating symptoms instead of the disease.

  • Junylar
    Junylar Member Posts: 2,005

    Even if it's not the only reason, it's definitely the main one. Even I, being the nice person I am, feel the need bleedout survivors for several games after an unsuccessful game against SWF. SWFs can make any wholesome player into a toxic one. Although there might be a few killer players who are toxic just because they want to be, most of toxic killers become such once they learn what "playing nice" against SWF usually leads to.

    by your logic, the SWF might do it just because a killer player was
    toxic to them. So maybe everything did start with killer players after
    all?

    Not quite, SWFs have a huge advantage over killers. They are guaranteed to win against 90% of killers unless they intentionally goof around. It's the power role that has the stronger ability to start being toxic unprovoked, and the true power role in DbD is SWF.

  • Junylar
    Junylar Member Posts: 2,005

    Yeah, those stats that have no evidence to back them up, that basically just say "the game is balanced and the devs are doing a pretty good job so far", the stats that don't align with actual experience of any killer player, sure, those stats are an argument.

  • Junylar
    Junylar Member Posts: 2,005

    I just gave an explanation why some (if not most) players do what they do. It's easy to blame everything on the final thing you physically perceive without trying to reason any further, so it's easy to come up with conclusions like "everyone who does a bad thing, does it just because they are bad people", but such a method won't get you far in understanding the actual situation in full.

  • Senaxu
    Senaxu Member Posts: 283

    This! you can counter slugging with perks. As Distortion do counter other perks. both things are fine

  • Junylar
    Junylar Member Posts: 2,005

    Well, you could call it "survivor sanctions" if you will. But you probably misunderstood, I wasn't talking about "excuses", I was explaining the reason behind such behavior, whether you agree with the moral part of it or not.

  • Predated
    Predated Member Posts: 2,976
    edited June 28

    And why did that SWF go there? Probably because they were facing killers like this.

    Believe it or not, the first toxic strats came from killers. Every toxic survivor strat is literally a counterplay to a toxic killer strat. Rarely are toxic killer strats a counterplay to toxic survivor strats.

    A nurse can turn an entire lobby into toxic players. So that Nurse pissed of a SWF, and then that SWF pissed off the next killer.

    If a SWF is toxic, they had a toxic killer before you. And that literally can apply to every other of your arguments:

    "After a killer gets destroyed and BM'd by a 4man, they have a high motivation to do something like what happens in the OP."
    After survivors get 4 man slugged, they have a high motivation to destroy the next killer and BM him.

    The correct response to toxicity is to let it be in that one game. The main source of toxicity is taking it to the next game.

    Wait, let me rephrace that: YOU ARE THE MAIN SOURCE OF TOXICITY. Stop letting past games affect your next games. If you cannot let the last game go, go play a single player game. SWF isnt the source, singular killers arent the source, its people like you that are the source.

    "They are guaranteed to win against 90% of killers unless they intentionally goof around. It's the power role that has the stronger ability to start being toxic unprovoked, and the true power role in DbD is SWF."
    Nah, a random Nurse is the true power role. besides, they are not able to guarantee wins against 90% of killers. In most cases, those survivors prepared to face a Nurse and were then matched up against a Pig. You cannot blame survivors for being forced to deal with a slugging Nurse and then defeating all others. If 1 killer requires survivors to gear up, then the killers also have to gear up as if they are facing a SWF who gears up against a slugging Nurse, which means solo's have to gear up as if they are facing killers who are gearing up against a SWF who is gearing up against a slugging Nurse.

  • Neaxolotl
    Neaxolotl Member Posts: 1,477

    Egg chicken whatsoever is pointless, being slugged for 4 minutes is nothing, just do counter, if you don't like using counter, accept it

    There is like hundreds things survivors can do to prevent this, it's all their own fault if it happens

  • HerInfernalMajesty
    HerInfernalMajesty Member Posts: 1,851

    Any perk combination is fair game. I wouldn’t listen to the people who complain about your perks.

  • Carth
    Carth Member Posts: 1,182

    I wish something like this was actionable but the problem is there are legit times to slug. So how would you identify this? Is it 2+ slugs at once? Slugging for x seconds? What's the exact scenario it goes from an annoying but valid strategy to just being mean to people? How many fake reports of bannable slugging would be submitted ?

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,556

    Exactly this. Slugging in general is a totally fine game mechanic.

    However, bleeding out for 4 minutes is just griefing at that point. I don't think it should be bannable because support is already pretty swamped, and that doesn't solve the issue either. There needs to be a measure taken to mitigate how much time this can waste.

  • H2H
    H2H Member Posts: 753

    Sure let’s give survivors even more basekit second chances and put even more restrictions on how killers are allowed to play. This will definitely solve all the problems this time.

  • Laluzi
    Laluzi Member Posts: 6,223

    What if, when slugged, you were allowed to exit the match and replace yourself with a bot (without DC penalty or losing match earnings) if everyone else is also downed/hooked/dead, or if it's a 1v2? That way killers don't lose slugging for the 4k, but the survivor doesn't have to stick around for it, and slugging to bleed everyone out is pointless because your hostages will just leave you with bots.

  • Huge_Bush
    Huge_Bush Member Posts: 5,410
    edited June 28

    The only thing that needs to be done is to reduce the bleed out timer when everyone in the match is slugged and have no way to pick themselves up. I wouldn’t consider that to be a second chance mechanic.

This discussion has been closed.