We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Can we ditch the remote pallet break next year?

ReverseVelocity
ReverseVelocity Member Posts: 4,606
edited July 2 in Feedback and Suggestions

It feels extremely cheap to go against, especially compared to the other event abilities. It's just a "nope you can't use this loop" button. I don't know why Exposed on Bloodlust was dropped over this one, since that one was pretty situational all things considered.

Remote Hook is pretty strong, but it just needs the bugs ironed out for next year I think. I got teleported to a hook when trying to pallet save someone lmao.

Post edited by Rizzo on

Comments

  • RhodosGuard
    RhodosGuard Member Posts: 69

    Call it a God pallet or not.
    What you get is a fixed tile that is already guaranteed to spawn a god pallet, and are given the ability to place down a second pallet in the same tile, on the same path.

    That the second pallet breaks itself is irrelevant unless you pre-drop the Party pallet.
    Within that Tile, in a singular chase you can get a stun, a blind, the slowdown from having to break the Pallet, another stun and another blind if you have a flashlight.

    A Killer can at max Endure one of these hits, an effect only reliably viable at the Party Pallet. And maybe at the normal pallet if you are playing a ranged Killer.

    If you place down the Party Pallet first thing, you can also gain another invitation by the time you get to use that tile, meaning you can potentially even run it back for a third pallet.

  • Neaxolotl
    Neaxolotl Member Posts: 1,477

    Then probably lot of survivor power would be removed, since they are also pretty strong

    Maybe we should just make it a 500% BP events with skins, I doubt anyone loves the event power at this point

  • Neaxolotl
    Neaxolotl Member Posts: 1,477

    Situational or not, since it can be very good and uncounterable it deserves to be removed together

    Whether you got a problem or not is irrelevant, objectively speaking they give plenty of advantage

    And no, survivor event queue has been fluctuating every day, probably due to skill level of survivors in my region/mmr or something

  • RhodosGuard
    RhodosGuard Member Posts: 69

    Then dont pre-drop them, which is the only way you dont gain distance.
    If you stun you are guaranteed 8m of distance.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,090

    remote pallet break is good because you can play low-tier weaker chase killers in the event.

  • Crowman
    Crowman Member Posts: 9,568

    It's an event not a permanent gameplay addition. It's hardly gamebreaking as there are killers who have basekit ways to quickly destroy pallets or knight whose guards can already do remote pallet breaking.

    As for why pallet breaking stayed and not expose, is because the expose power just wasn't a well designed power or interesting power. Being tied to chase meant survivors could just counter it by standing still which just results in the killer get a hit. Then all it did was allow you to 1 hit survivors by bloodlusting.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,606

    I mean, it is a little gamebreaking when you give killers the ability to remotely destroy pallets when they don't usually have it. It instantly takes a pallet out of play for the Survivor, since they can't vault it. Also Killers that have the ability to chew through pallets quickly generally still have to perform their breaking animation, albeit faster. Remote breaks are just tap a button and go.

    I know it's not a permanent gameplay addition, I didn't need to be reminded of that, that's why I said can we ditch it next year. Event abilities should be things that spice up the regular gameplay a bit, but shouldn't be too powerful as to make things boring.

  • Neaxolotl
    Neaxolotl Member Posts: 1,477

    Same can be said to literally every survivor power, even if situational, if we gonna go "that" route, only way is to simply remove all the bonuses from the event

  • Neaxolotl
    Neaxolotl Member Posts: 1,477
    edited July 2

    But survivors also have plenty of powers (block for windows, pallet for pallets, and quiet for basically everywhere), ultimately they can do something at everywhere, which is not the case for killers because all they have is pallet break and mostly useless endurance

    not to mention the fact not every strong loop is pallet dependent, so if it has to be "basically every loop" that is not true for pallet breaks too

    Keeping benefit for one side and ditching other is just simply ridiculous, no power or all power, pick one

    I'll happily play the event with just BP bonuses

  • Neaxolotl
    Neaxolotl Member Posts: 1,477

    So killer gets a stronger power, pretty sure you or anyone would complain again

    It's pointless tbh

  • Laluzi
    Laluzi Member Posts: 6,226
    edited July 2

    It's quite strong, but personally I'd rather get rid of remote hooks. The pallet break is efficient. The instahook is efficient and invalidates multiple entire playstyles. Decisive Strike, Flip-Flop, Power Struggle, Breakout, Breakdown, Boil Over (good riddance admittedly), Background Player, Flashbang, and Saboteur are all functionally unrunnable right now because killers can just Q on pickup and override every tool for hook denial survivors have. The pallet break murks Any Means Necessary and that's it.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,606

    I don't think they should implement a power stronger than breaking pallets remotely.

    About half of those aren't even countered by remote hook. The killer still has to pick up which leaves them open for saves, and doesn't bypass DS. At least it's not meant to, it's kinda buggy. I've been getting my fair share of pallet/beamer saves and I've been getting hit with pallet/beamer saves too.

    It only really counters Sabotage.

  • fussy
    fussy Member Posts: 1,720

    I agree, it feels very cheap on both sides, basicly removes gameplay from the game. I think next years killers should get some info tool instead as answer to Quite mode survivors get this year. Or maybe extended lange / very fast vault on button. And it will be perfect event for me on both sides.

  • Laluzi
    Laluzi Member Posts: 6,226

    I've found that if you spam Q fast enough, you can get the survivor on the hook before the blind or pallet stun goes off. It's not 100%, but it works. My personal experience is that it's easier to dodge pallet saves than blinds this way - not sure if that's because survivors tend to be better at timing beamers or if that's intrinsic. Haven't tested it with Decisive but I've seen multiple clips of it, because the skill check has a slight delay.

    If we were to keep remote hooks, I'd want them to be limited so that they can't be used until ~6 seconds into the carry, and they'd need to nix the part where it can yeet a survivor onto another floor of the map. Right now it saves too much time and does too much on top of that.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,606

    The reason it's easier to dodge pallet saves than flashlight saves is because pallet saves have no buffer. Flashlight saves can be done slightly before the pickup animation is complete and they go through instantly once you regain control, before you can press Q.

    Dodging saves is pretty ping dependent in general, and shouldn't really be a thing. I don't think it's intended to work that way. It's definitely not intended to teleport the person saving to a hook instead. That was absolutely wild when that happened to me.

    Hell, why not give Killers a Quiet Mode instead? Press the event button outside of a chase and get like 10 seconds of Undetectable. Bubba stocks through the roof.

  • Laluzi
    Laluzi Member Posts: 6,226

    Oh man, that bug is wild. I'm more impressed than anything that, like… that even happened as a result of blinds and powers. A glimpse of what lurks beneath the spaghetti code. New killer perk: No U.

    I like the idea of killer quiet mode! Might bump to 15s for stronger value because of the distance a 32m TR killer can cross, but it's something we already see loads of with perks and Tryks's cards and while it can be strong, it's not too gamebreaking. I guess lullaby killers who aren't Trickster can't use it, but some of the powers aren't relevant to every killer anyway.

  • Marioneo
    Marioneo Member Posts: 808

    so remote hook remote pallet and remote exposed apparently all to overpowered survs need to make up there minds

  • fussy
    fussy Member Posts: 1,720

    We got Undetectable on Void Halloween event, it didn't do much honestly. Open maps and comms nullified it completely. But I will take even this instead of remote pallet breaking, still much more fun.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,090

    the event is bvhr's best attempt to make every killer A-S tier viable. Pig only get to be S-tier once a year. I am sure the survivor can tolerate for few weeks.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,014

    Eh, imo the party pallets and remote break are kinda tied to each other. Either you have both or you can't have either of them, neither are balanced on their own. I do think survivors should still be able to vault the pallet until it actually breaks though, it shouldn't just become a barrier as soon as the killer presses the button.

    I definitely don't want to see last year's bloodlust expose come back, it was extremely cheap.

  • Shaddoll_Serpent
    Shaddoll_Serpent Member Posts: 173

    How about this:

    It returns next year, but you can't use it while in chase. Fixed.

  • CaulDrohn
    CaulDrohn Member Posts: 1,596

    The remote hook does not work against pallet or flashlight saves, it's to slow and/or bugged. I had that two times, one time as killer, one as survivor:

    If the killer tries to remote hook at the same time they get stunned (by pallet or flashlight at least, but likely with da as well), the picked up survivor will glitch into picked up state, float besides the killer, and can no longer be dropped by the killer. Instead of the picked up surv, another surv will be teleported onto a hook (even when healthy). The killer can continue to play normally with the survivor floating beaides them (powers and lunges work normally). But the game will not end until either the killer dcs. I don't know if dcing as surv even works, bc they would be replaced with a bot stuck in mid air.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,351

    Happened to me as well, I was the Survivor stuck on the shoulder, the one who wanted to save me with a Flashlight was sacrificed instead.

    I DCed after EGC was over since the game did not end and the Killer was still stuck in it for a few minutes before the server closed the game. I think this would have happened if I would not have DCed as well.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,606

    If anything the Party Pallets and the Endurance are tied to each other. You can just use that to instantly counter any party pallet you see.

    I don't want to see bloodlust expose come back either, but if I had to choose one to get rid of this year, it would've been the pallet break.

  • Phantom_
    Phantom_ Member Posts: 1,373

    If remote pallet break is gone so should be window blocking. Do you have any idea how unfair it is to chase someone who have set up pallets after pallats on maps with a lot of double pallets and godwindows, to finally catch only to lose chase because survivors can block a god-window, don't get me started on the infinite windows.

    BHVR: we don't have enough pallets

    How many times are you supposed to respect a pallet??? Or mind game it or eat it?

  • Ohyakno
    Ohyakno Member Posts: 1,206

    No pallet break, no remote hook.

    How are yall so boring? If you don't like the event stuff don't queue for it.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,606

    Where'd I say anything about getting rid of the Remote Hook outside of fixing all of the bugs it has?

    Also, I'm very sorry I don't like any pallet being shut down with the press of a button, that's totally interesting gameplay.

    Most other things about the event gamemode I enjoy, it's just this part of the event just isn't fun at all.

  • Ohyakno
    Ohyakno Member Posts: 1,206

    It's the same as playing vs any antiloop. It doesn't break instantly. What do you do when I trapper places at loop? You leave. What do you do when artist drops a crow? It's the same thing. See the little beam come out, leave loop.

  • I_CAME
    I_CAME Member Posts: 1,329
    edited July 2

    Ok deal. I'll gladly give up all survivor abilities if pallet breaking and remote hooking are gone. I just want more bloodpoints and literally could not care less about all of this extra junk they put into the event.

  • Phantom_
    Phantom_ Member Posts: 1,373

    Deal! I'll call the notary and ask them to draft our new agreement 🤝

  • UndeddJester
    UndeddJester Member Posts: 3,496
    edited July 3

    I have to admit... the remote pallet break does have a bit of a "oh… well screw me specifically I guess" energy sometimes.

    I played against a Wesker yesterday, and was being semi-tunneled, but I was managing to waste a lot of his time, enough for him to drop chase and go elsewhere.

    While on death hook but at full HP, I got to a loop and managed to throw the pallet at the right time to stop his power. He remote broke the pallet and I had to eat a hit. I knew I was in trouble, but managed to loop around the windows of this tile a little more, before I then made a break to 2 decent nearby, but not participarly strong loops. I managed to successfully mind game him several times between these loops, only using one of the the pallets, as well as also dodging his power a few times.

    I knew I was going to lose eventually but I was doing my best, and surprising well... and after I'd reached a point of getting caught at the farther of the 2 loops, I linked back to loop closer to the first intial loop (the one closer to where he'd remote broke before). I was forced to throw the pallet here (again not a great loop), but at this point he had a charge back and remote broke the pallet again, ensuring as he did it he ran in the direction of the further loop still with pallet, forcing me back in between the now dead closer loop and practically dead initial loop...

    I instantly knew I was dead and just ran to the corner to waste as much time as possible before I died...

    I wasn't mad, but there was a bit of "Oh... OK then... guess I'll just die I suppose" about it 😅

  • VantablackPharaoh91
    VantablackPharaoh91 Member Posts: 580

    I think the pallet break is fine. I also think the Survivor powers are all fine.

    It's remote hooking that is a bit too much.