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How to buff Legion
Legion is unique and fun killer to play but he bottom c-tier on many tier list for reason. Many say that Legion need a buff and i totally agree. If you want legion main opinion you should totally check Tatariu. But that a buffs that i want to see for them:
- Feral frenzy should work on oblivious survivors (because if Billy and Oni can instadown you with stealth perk why legion cant just deep wound you)
- Mischief list and Frank mix tape base kit.
- Increase feral frenzy speed from 5.2 m/s to 5.6 m/s
- Increase speed bonus for each hit on frenzy mode from 0.2 m/s to 0.4 m/s
- Reduce fatigue duration from 3 second to 2 second
This changes help make them from bottom c-tier to top c-tier or even bottom b-tier. So what your opinion?
Comments
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Legion needs something, anything.
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2 second fatigue would be pretty busted.
I do think some minor speed + duration increases would be welcome, probably not to the degree that you're suggesting, though. I agree with Mischief List being basekit (i literally never take it off, Legion feel downright unbearable without it), but those speed values you suggested might end up being a little much.
Frenzy should work on Oblivious Survivors too, I agree. It's kind of weird how Doctor's power works fine but Legion's doesn't.
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Two second fatigue and unescapable Frenzy is not the way we should take Legion.
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Have them summon and use Bubbis chainsaw while Frenzying. Anyone who gets hit instantly gets put on a hook.
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I don't want the old legion back.
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Yes, buff him. Triple his frenzy duration exponenetially with each survivor tagged. Increase the frequenecy of killer instinct the more survivors that are tagged so that Legion basically has wallhacks on the final survivor. Let him see scratch marks always. Trigger a loud noise notification whenever 2 survivors are within 4 meters of each other or when a survivor completes the mending action themself.
I don't care.
As survivor facing Legion, I'm not very inclined to stay in the match anyway.
Legion's a solo q / noob / pub stomper. They gets easy matches until they get to high ranks. They deserve to be as weak as they are when facing those survivors. Consider it payback. 😒
Post edited by Nos37 on1 -
Definitely not two seconds fatigue, that's broken...
I would definitely like Frenzy to work on oblivious survivors and during undetectable. Just make it flat range based...
It would allow lot of new builds on Legion.
Otherwise I don't really have need for movement speed / duration changes. They could change it by some smaller numbers, but you need to be careful about it so Legion can't reliably get 5th hit...
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I've noticed a definite change in how people are playing Legion as opposed to, say, a year or two ago. People aren't chaining hits as much as they used to. I've seen several Legion players, literally over the last few days, frenzy hitting a survivor, then just. . . chasing the same survivor, losing frenzy, and going for the chase/hook, then they either slug for their kills in the late game or end up in a 0-1k situation. Like 40% of my recent Legion experiences have been played like an M1 killer. The other 60% (obviously I'm making up numbers, but it seems a little more than half of the time) people play Legion as it's meant to be played, by chaining hits and optimizing the ability, and they end up with a 3-4k.
I kind of feel like it's not a buff issue so much as a learning to play them efficiently issue? I could be wrong, without a doubt, and I haven't played a legit, non-farming adorable cat Susie Legion game in a long time, so I can only speak to what I see as a survivor.1 -
I kind of feel like it's not a buff issue so much as a learning to play them efficiently issue?
Playing Legion efficiently? Or playing against survivors who are not efficient enough to counter Legion? Unless all the survivors in my match brought Bond, feel confident in repairing gens while injured, and can last a decent time in chase while injured… I don't see the match going well at all.
But hey, on the bright side, if they buff Legion and Legion becomes more popular/prevalent then I can dust off my autodidact build. Haven't needed to use it as often since the Sloppy Butcher nerf. Killers just return-to-hook now so no one gets to heal. 🤷♂️
*Anticipation of buffed Resurgence intensifies*
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Oddly enough, I guess both haha, but I meant learning to play Legion efficiently when I typed it.
And I said it elsewhere today, but I think the only thing legion needs to be back in good graces is a minor rework to update for the most recent game build, taking newer perks and qol changes into effect. Nothing major needs to be done to "buff" them.1 -
Legion doesn't just push a button and make everyone instantly injured. They have to find someone, hit someone then traverse the map to the next person and hit them and so on. As an individual survivor even without incredible skills you have a great deal of control over this. Pre run when you see mending pop up. Legion cannot catch you in this circumstance. Work on gens solo. If legion tags you first do it under a pallet, there's a good chance you can stun them and prevent further chain hits.
Vs not even good survivors, just ones that know the simple counterplay they become a killer that gets one or two health states and just has to chase without a power. They're really bad.
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Can we stop forgetting that legion is a killer that takes no skill and buffing them to be anything below A tier will only make them better at pubstomping
Legion either needs a full rework or zero changes, nothing in between
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Pre-run? You either have to have Bond or Empathy to know which direction TO run or you lose huge distance by running straight into Legion before you realize how quickly the terror radius is getting louder and change course.
Sometimes you have nowhere TO run to either. If you can't work on gens in the corner because of this, and you can't work on gens in the middle of the map because you have to spread out from other survivors… you may as well go to the next match.
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It's possible the Legions you've faced don't know how to use their power efficiently. But it's also possible that in some trials Survivors knew the right counter play and in the others they didn't. If Survivors know how to play against a Legion they will split up and solo gens, pre run / evade the terror radius and delay mending if the Legion is in Frenzy. If Survivors do this, a Legion has very little hope of chaining hits and will only be able to chain 1 or 2 Frenzy hits before being forced into chase as a basic attack Killer for the next 20 seconds. If you can make a Legion whiff or stun them out of power, it's incredibly punishing. You can lose all your pressure this way and pretty soon you will lose the trial too. There's no other Killer in the game so severely punished for missing with their power.
Good Survivors will delay coming together until the final couple of gens. This is the point where the Legion's power can be strongest and they are at their most dangerous, but it's usually too late for them to make a come back in most cases. A decent Legion will use both strategies to be unpredictable and will try to chain hits where possible, but also sometimes drop out of power to chase (if it's the right play) and keep Survivors guessing.
I've argued this elsewhere, but I agree that Mischief List and Frank's Mix-Tape should become base-kit. These two changes will make chaining hits more possible against Survivors that know the counter play to their power, whilst not affecting Survivors that don't at all (since these Survivors group on gens together and rarely delay mending, even a base-kit 10 second Frenzy Legion will able to easily chain hits).
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only buff i could think of is make legion when cancelling power be able to bodyblock consistently
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I agree that Legion needs some buffs, but a 2 second frenzy fatigue is not the way to buff them by any means.
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Yes they need a buff legion is an easy to play killer but this is no exuse to not buffing them. Tatariu make great concept about legion buffs
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Legion need a speed thats why they feral frenzy speed should be increase.
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Its not old legion it is improved current one
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It is an excuse actually, if you want to win more games then play a different killer that takes more skill, otherwise like I said there's no point in buffing a killer to just crush bad teams harder than they already do while having no effect on competent teams
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