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Nurse Rework

Nurse Rework

Only a slight variation in her power, she gets one blink, Then her second blink is replaced with “Take your breath away”. This has to be aimed at a survivor within line of sight and once targeted you must hold the power button to take their breath. To successfully take their breath and deplete a health state, you must hold the power button for 3 seconds(placeholder) before damage is taken. During this time, the survivor must try to break your line of sight. For example, if I target Meg with my power after my first blink, I must try to maneuver and try not to lose line of sight, while she tries to break it.


Comments

  • PreorderBonus
    PreorderBonus Member Posts: 321

    What’s the point of her blink closing the distance if her main way of dealing damage is ranged? Both the old blink and the new 'Take Your Breath Away' ability don’t seem to fit well in the same kit.

  • BrightestMage
    BrightestMage Member Posts: 29

    The reason it fits well is because that way it's not just a game of trying to catch them out in the open so you can damage them which is effectively what any m1 killer would do. You have your first blink to try to put them in a bad position and essentially begin the line of sight battle. Instead of trying to blink to set up for your second blink and hit them, you're using it to make sure they are caught off guard at a loop or somewhere so that you can damage them with your second ability and it also gives survivors reliable counterplay to her ability. Where as if you took the blinks all together it would turn her into a very boring killer who just chases you until you get between loops and then damages you. The blink could even be shorter and she could be faster because it's not intended for traversing the map anymore.

  • Archael
    Archael Member Posts: 838

    Would be quite fun if this would have limited range. Initiation range like 3m, and it can be extend to 16m in this 3s, so that survs have to break line of sight.

  • BrightestMage
    BrightestMage Member Posts: 29

    That doesn't sound bad. This is more of a concept to be more fine tuned by the dev team with more precise distances and timing. I was thinking the initial blink would max go about 5-8 meters. Just enough to potentially put a survivor in a bad position that you can follow up on. I was figuring it would have the typical range of stalking. The thing is if you do manage to lock onto them far away, it gives them a better chance to break your line of sight. I'm talking anything that would break your los if you were stalking.

  • TieBreaker
    TieBreaker Member Posts: 983

    BHVR has had like eight years to change her blinks and they have chosen not to do it. I don't know why people think that suddenly they are going to do it now. Ask for add-on nerfs, or for them to add some new weaknesses, but they are never going to change her blinks in any major way.

  • BrightestMage
    BrightestMage Member Posts: 29

    It's fine if that's your opinion about it. I do not share it. I think they haven't had a good way to change it into something else.

  • TieBreaker
    TieBreaker Member Posts: 983

    The community, including many well respected veterans of the game, some of whom work with BHVR, and have been here from the beginning, have made good suggestions for years as to how to change her blinks. The most common suggestion was that she shouldn't be able to blinks through walls with her second blink. Those suggestions were made years ago.

    If that was too much for BHVR, there's no way they are going to remove her second blink, and give her some sort of life-sucking mechanic.

  • VomitMommy
    VomitMommy Member Posts: 2,257

    That would be easiest win in my life on Leri's

    Also on almost any border map object (Z walls/rocks) you are not going to keep 3 seconds LoS on me.

    So this power is either going to be completely useless or stronger than current version, because you need to be less precise with your blink. There simply can't be anything in between.

  • BrightestMage
    BrightestMage Member Posts: 29

    It requires you to use your blink differently. As I said 3 seconds is a placeholder. It can be longer or shorter and you have just pointed out that it has reliable counterplay and doesn't work as well on certain maps such as other balanced killer abilities. It being fine tuned would certainly make it a functional power. The fact that it can be over and underpowered also implies that there is a balance.

  • BrightestMage
    BrightestMage Member Posts: 29

    There is no problem with that. Sharing ideas and collaborating with creators to improve things about the game is important. If you don't like this idea that's fine. You don't have to. I just thought it would be a fun way to change up her gameplay and make it so the game isn't being balanced around her bc of how broken she is.

  • VomitMommy
    VomitMommy Member Posts: 2,257

    It being fine tuned would certainly make it a functional power. The fact that it can be over and underpowered also implies that there is a balance

    Not really, it implies there are only two extremes viable.
    Either you are able to get reliably a hit, or you are not. Then how difficult is it for survivor to prevent it.

    Breaking LoS in three seconds is very easy and I will be able to find a spot to get impossible to be downed with her power probably on every map.
    She is also slower than survivor and there is fatigue after it, so I can just jump into the locker? What is she going to do about it, wait fatigue only to need to blink again if she wants to injure me and I do exactly same thing again.
    Even if she lands blink exactly on top of survivor, it doesn't guarantee a hit. That sounds terrible to me.

    But what happens if you lower it to like 1 second? That is going to be more difficult to prevent even on good loops and in open you are going to get hit every time no matter what you do.

    Either you can hit me with it on short tall loops, or you can't. There is simply nothing in between, there are two outcomes. If you can't then you are not able to down me. Good luck forcing bloodlust 2/3 as Nurse.

  • BrightestMage
    BrightestMage Member Posts: 29

    Her power being so unbalanced is why she's slower than a survivor. But you make a valid point about that. I'm more talking about just her power but I could go more in depth on another post or something. The way it is in my brain, she is 4.4 and her fatigue after ability would be shorter. Also her first blink would be shorter. Mostly just used to position yourself to set up for taking their breath. Also as you stated about 3 seconds being too much and 1 being too little, how does that not imply that between those two values a point can be found where it takes skill on both ends to achieve fair play.

  • VomitMommy
    VomitMommy Member Posts: 2,257
    edited July 15

    Whatever number you are going to make either she can reliably get a hit or it's not possible.

    If it is going to be reliable then she is arguably stronger and easier than current version.

    If it won't be reliable then she is useless.

    Spirit, Wesker, Blight: their result is mostly in hands of the killer with some limited counterplay.

    That's the case for current Nurse too in my opinion. Good results, but not that easy to get.

    Your rework sounds as complete opposite. It definitely going to be way easier to play, which means result is going to be terrible.

  • BrightestMage
    BrightestMage Member Posts: 29

    I think that it would be hard to determine the difficulty without actually seeing it in action. The thing is it does require skill to first of all blink to the location you want to reach. Same as Nurse. Second of all the skill required to maneuver yourself to maintain los on your intended target. It is not easy. I've played many hours as Nurse and this is more of a way to make her ability easier to use but less powerful overall. If they were using nurse as the standard for balance changes across the board on killer side every single killer would be incredibly difficult to pick up and then at comp level everyone would just be getting destroyed. This in my opinion gives the nurse the ability to be fun in a match without it having to be an inexperienced killer with sloppy blinks and movement. There is no reason to argue that nurse is in a good spot because if she was, every other killer would be balanced like her which would make playing the game at a high level next to impossible as survivor.

  • VomitMommy
    VomitMommy Member Posts: 2,257

    every other killer would be balanced like her which would make playing the game at a high level next to impossible as survivor

    Since when is it impossible to win against Nurse?

    Even in comp you see escapes quite often. Definitely less than other killers tho. She is number 1 for a reason, but not unbeatable.

    This in my opinion gives the nurse the ability to be fun in a match without it having to be an inexperienced killer with sloppy blinks and movement.

    Fun for who? So far what you displayed is going to be always fun only one side. There are going to be many situations where either side has nothing to do, which sounds very frustrating to me.

    Second of all the skill required to maneuver yourself to maintain los on your intended target

    Wait, was is her movement speed after that first blink? Because with current movement speed, it's going to be fully in hands of survivor.