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The killers who manage 9 hooks or more are the really strong players

joel84
joel84 Member Posts: 285
edited July 16 in Feedback and Suggestions

and should be rewarded more. Definitely

Maybe at some point there is a possibility that the winning conditions will be changed, I don't know.

While we're on the subject of winning (MMR I know…. everytime the same bla bla) It's like soccer or field field hockey. No matter how well you play...., even if the worse team wins by one goal more in the end, the game is lost. Fair? Not at all. But it is what it is.

This is how MMR is calculated in Dead by Daylight and why I say this in almost every thread I write. Have fun while playing, because you can't see your hidden number. At most you can think about it for your ego, but you can't buy any of it. If some people want to sweat there, they are welcome to do so. If someone has 1,000 wins, it's no use to them, because thank God there's no official ranking.

I've read a lot of complaints about the speed of generators recently. This begs the question. If the developers want killers to focus more on chases, why are more and more elements being added to the game that affect the speed of generators?

Generator regression is becoming increasingly weak.
(Oh, A little reminder) Waeving Spiders, Specialist and BNP will be fun and scary (I'm looking forward to it)

I can't imagine 5 minute games being fun. That's probably one of the main reasons why some players prefer the tunnel play style, I don't know.

Anyway, I'm a player who focuses on chases and hookz. The more hookz I can get, the better, but if the game is over too quickly and then all the survivors escape, it doesn't feel good. Especially if it's a permanent state.

If the developers are focusing on this, why are they doing the exact opposite? That is counterproductive

I want the killers who play fair and hit a lot of hooks to be better rewarded at the end of the game. That's only fair.

What do you think?

Post edited by Rizzo on

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