The killers who manage 9 hooks or more are the really strong players
and should be rewarded more. Definitely
Maybe at some point there is a possibility that the winning conditions will be changed, I don't know.
While we're on the subject of winning (MMR I know…. everytime the same bla bla) It's like soccer or field field hockey. No matter how well you play...., even if the worse team wins by one goal more in the end, the game is lost. Fair? Not at all. But it is what it is.
This is how MMR is calculated in Dead by Daylight and why I say this in almost every thread I write. Have fun while playing, because you can't see your hidden number. At most you can think about it for your ego, but you can't buy any of it. If some people want to sweat there, they are welcome to do so. If someone has 1,000 wins, it's no use to them, because thank God there's no official ranking.
I've read a lot of complaints about the speed of generators recently. This begs the question. If the developers want killers to focus more on chases, why are more and more elements being added to the game that affect the speed of generators?
Generator regression is becoming increasingly weak.
(Oh, A little reminder) Waeving Spiders, Specialist and BNP will be fun and scary (I'm looking forward to it)
I can't imagine 5 minute games being fun. That's probably one of the main reasons why some players prefer the tunnel play style, I don't know.
Anyway, I'm a player who focuses on chases and hookz. The more hookz I can get, the better, but if the game is over too quickly and then all the survivors escape, it doesn't feel good. Especially if it's a permanent state.
If the developers are focusing on this, why are they doing the exact opposite? That is counterproductive
I want the killers who play fair and hit a lot of hooks to be better rewarded at the end of the game. That's only fair.
What do you think?
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I want the game to be balanced around spreading hooks with game mechanics that reinforce it. So I do agree.
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The game should be based around hooks more than kills for mmr.
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I agree, 9 hooks is more impressive than 3 Kills against a good team.
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Killers who make 6 hooks 4K then keep getting easier game than killers who try to make the game fun for survivors and get the first kill at 9th hook is always the worst idea in my book.
Youre welcome to try hard and looking for easier way to get more kill. You should get a team who try hard and looking for easier way to escape. Thats what MMR stands for.
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"If the developers want killers to focus more on chases, why are more and more elements being added to the game that affect the speed of generators?"
Have they outright said that, though? That they want killers to focus on chase over gens? If they're releasing more perks to help in chase then perhaps it's more to do with them wanting to provide more options than anything else. Particularly to those who feel they are weakest in chase and have little issue with gen pressure.
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You're not wrong, but how is that supposed to work if the generators are activated too quickly?
I want lots of chases and, if possible, lots of hookz, but at the same time I want to be fair.
If you play fair, you get punished. That's how it is with DBD at the moment.
If you play unfairly (tunnel, camp, etc.) and get a lot of kills, you get rewarded....
That's terrible
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and that's why I say that those who play fair and get a lot of hookz under the current conditions are better than those who only get kills
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The sentence structure is broken a lot here so it's hard to understand what you're saying.
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Even if the worse team wins by 1 goal in the end? I would say if they won in the end then they are not the worse team, they can't be worse because they won. You can do all the fancy manoeuvre and put on a great performance but it's the end result that matters and that's what should be rewarded.
So many times I have won against so called "good players" and they say "your so bad at the game" it just makes no sense, I'm so bad at the game that I'm beating good players?? I play my way because it's fun and it works. But that makes me a bad player because I don't play by the rules the opposition has made up and win my matches
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Except it isn't because you can't see it for some reason.
Post edited by Rizzo on2 -
Yeah. But getting 9 hooks usually means a 1k. I'd rather get 2 hooks for a draw. When the game is balanced around hooks, then I'll go for that.
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So I can happily smurf and stomp the newbies with full slugging build 24/7, what a good design
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MMR isnt counting 9 hooks as wins on purpose so people who 9 hook can play vs same level survivors and "have fun" while 9 hooking.
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If Killer mmr is changed to value hooks instead of kills while Surv mmr is still based on escapes, wouldn't that eventually lead to people in "high mmr" only facing Killers who can end chases fast like Nurse, Blight, Billy etc? We already know that people want Killer variety (Complaints about getting Wesker every game), so is it acceptable for the "high mmr" group to keep facing strong chase Killers match after match?
Obviously some of these people would object to this but there's no pleasing everyone in this game. The current sacrificial lamb is Solo Queue, however if devs decide to prioritize the newer/average skill players then I'm down for hooks based MMR0 -
MMR is not a reward. It wouldn't be an incentive to spread hooks.
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Let's count bleed out as double.
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i don't. it often just means that killer farmed hook stages in 3vs1 instead of winning the game cleanly. i'd even argue that getting 7 hooks, exactly 7 hooks is more impressive then 9 hooks because you have chase right people at right time and find correct people to kill 2 survivor by 3 hook and 1 hook last person.
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indeed. one of major advantage to why game is kills is because it allows multiple strategies to win. yes that mean slugging is possible win condition even if it is not prominent or balanced very well. Camping and 1 stage is also valid win condition. Michael Myer's Mori is also valid win condition and does not use hooks. The killer player is free interpret for how they should win the game.
it is already balanced around hooks. the vast majority of games for killer wins come from hooking 3 survivors. rarely do you bleed someone out or camp 1 stage a player. It is possible to 1 stage or Bleed slug someone out but the balance doesn't support these play-styles. They're weakest play-styles for killer.
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In that case, I think I could just hook everyone at the end to keep smurfing, that's a 4 hook and should reduce MMR
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That sounds as a lot of work. While you expect to find all survivors, which means you can't wait until last moment for everyone.
So sure.
If I want to lose MMR then I can just let survivors leave on purpose from time to time. Sounds way easier with same effect.
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Since survivors will be lower MMR anyway, using a deerstalker won't hurt as much
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It funny cause no one even knows their MMR. They're climbing an invisible table.
So it's like that is so far as nobody has a tape measure and just guesses what their size is xD
You might want to edit that BTW and just use the actual word. The forum censor blocks words automatically, so ironically self censorship is considered bypassing the censor, since it makes it easier to deduce what the word is.
So to avoid a warning I'd just write it out to:
Mmr is nothing more than a dick measuring competition.
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There is already way easier way to lower MMR, if you need to boost your ego that much.
So it doesn't really create any new issue.
You can just make it work both ways. MMR is basically punishment for the killer.
Let's throw random numbers as example.
So bleed out survivor can be +20
Hook is +5
Escape is -10
Hatch escape is 0 for killer.
So even if you bleed out and hook all survivors, your MMR is going to increase.
If you 8 hook and let everyone leave, you stay at 0.
They should rework survivor system more than killers tho.
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More points for hooks rather than kills certainly would help some people to stop tunneling. Ive played both sides the whole time and being tunneled sucks your mind either goes straight to hating the killer and doing everything in your power to deny them everything you can, or immediately to giving up because you don't care about the trial anymore. And as killer i try to avoid tunneling as much as possible (some exceptions being someone always in your face with a hook break/breakout build take them out first so you can hook others) and i either end up winning with a 3k and letting someone out or not, or they all get out with 2 hooks each and still get more points than me and the game tells me ive failed miserably lol it would certainly feel better to be rewarded for playing the way the community and devs hope you will play
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At that point there is no functional difference than right now, I don't understand complicating the system for no actual gain
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The game is not balanced around hooks, it's balanced around getting people out of the game.
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In MMR's current state, no. MMR needs changes as well.
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You can pull off the same thing right now, let's not exaggerate.
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which most cases is by hooks.
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Yeah, I wouldn't go for it.
That's why I said MMR is not a reward, it's not a reason to spread hooks.
Just wanted to point out possible fixes for your claim.
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Ignore MMR just give old BBQ and WGLF blood points effects basekit.
BBQ was best reason to spread hooks you could think of. It was basically an alternative win condition for my players (including me). As long I have 4 stacks, I am happy killer.
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