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A survivor picking up the lament configuration should be considered a conspicuous action

cobbler_bps
cobbler_bps Member Posts: 3
edited July 15 in Feedback and Suggestions

As it currently stands, the cenobite's lament configuration (box) when picked up by a survivor does not count as a conspicuous action similarly to other killer-specific items. Unlike other killer-items, the lament configuration directly effects the 1v4 of a match. Chain hunts will slow down the speed at which all survivors progress the game state including healing and repairing generators. If survivor a picks up the box, the ability for their teammates to advance the game stage is no longer slowed down by chains thus allowing them to provide progress to the game state without losing endurance and/or decisive strike compared to progressing a generator or healing a teammate/themselves. The fact that survivor can progress the game state without performing a conspicuous action is in contradiction to the rules behind basekit endurance and decisive strike.

Post edited by Rizzo on

Comments

  • Toystory3Monkey
    Toystory3Monkey Member Posts: 895
    edited July 14

    all it's going to do is to force people not to ignore killer's presence doing things that are supposed to give killer pressure, partially because survivors have to do these things, but hold it in risk of killer being there.

    Pig's box camping is not a viable strategy since they added extra box and hid their auras from her. It's the same as saying that adding conspicuous actions in the first place would encourage boring strategies because killers would go back to gens where unhooked person might be. Somehow survivors generally learnt not to touch gens to keep their stuff or leave the area.

    Using an item never disabled antitunnelling and I never said that it should, however interacting with killer props (singularity's printers for example) should definitely disable anti tunnelling.

    Idc how biased you call me, I don't like anti tunnelling perks being weaponized and used as a shield from killer's aggro when the killer is not tunnelling and playing in good faith while survivor gets objectives done for free. If your solution to that is "well just deal with it", im not going to agree with your sentiment because it's ludicrous.

    Having survivors run into your face with "aNtI tUnNeLlIng" perks, do secondary objectives in your face, pull aggro when they're in a perfect spot for chase partially thanks to their antitunnel perks is not fun or fair by any means.

    I really hope that once babysitter sets its place in meta, they'll go after OTR and DS and leave them in the past. Best antitunnelling perks are the ones that give survivor a guaranteed headstart / good position in chase after they were unhooked, making tunnelling off the hook impossible which is the actual problem that needs to be solved and is only encouraged by perks like OTR which counterplay is quite literally tunnelling people off the hook to not let them keep 80 second endurance.

  • bjorksnas
    bjorksnas Member Posts: 5,701

    If "it affects other players" then yes but in limited quantities

    So in order

    Maybe (maybe just a small timer reduction like 10 or 15s not instant exposed)

    No

    Maybe (maybe just a small timer reduction like 10 or 15s not instant exposed)

    No

    No

    No* (if mending self idk if mending others counts as conspicuous)

    No

    No* (maybe just a small timer reduction like 10 or 15s not instant exposed)

    No* (maybe just a small timer reduction like 10 or 15s not instant exposed)

    No

    No

    No* (if using on self)

    No* (if using on self)

    No

    Maybe (maybe just a small timer reduction like 10 or 15s not instant exposed)

    No* (maybe just a small timer reduction like 10 or 15s not instant exposed on using it to disable pods or cleanse other survivors)

    No

    Maybe (maybe just a small timer reduction like 10 or 15s not instant exposed)

    No

    There is an argument to be had here since this is the old Ds case of haha I get to waste your time and stuff for free while you can't go after me bubble that still exists in these cases. To some extend it wouldn't really be fair if one of the individual actions immediately led to being fully exposed but some of them should have drawbacks so you can't do them for free or excessively since then you would just be playing the match again and should be fair game to target.

  • bjorksnas
    bjorksnas Member Posts: 5,701

    What about a middle ground, if its a self protective action it doesn't count but if its an action that affects other survivors it only takes a portion of your timers

    Trapper (Disarming Bear Traps disables anti-tunnel) 10s a trap

    Hag (Wiping away Traps disables anti-tunnel) 10s a trap

    Pig (Removing RBT's is now Conspicuous) No

    Plague (Cleansing is now Conspicuous) No

    Demogorgon (Removing Portal is now Conspicuous) 10s a portal

    Twins (Kicking Victor is now Conspicuous, also crushing him) No

    Nemesis (Removing T-Virus is conspicuous) No

    Pinhead (Solving Box is Conspicuous) 15s lost to solve the box

    Artist (Removing Crows disables anti-tunnel) No

    Onryo (Removing Condemned now disables anti-tunnel) No

    Dredge (Locking lockers disables anti-tunnel) 5s a lock

    Wesker (Removing Ouroboros disables anti-tunnel) No (on self) (small amount of time on others)

    Skull Merchant (Disabling Drones removes anti-tunnel) 8s a drone

    Singularity (Using an EMP removes anti-tunnel) 10s per use

    Xenomorph (Picking up a Turret removes anti-tunnel) No

    Unknown (Interacting with a Hallucination disables anti-tunnel) 10s a hallucination

    Vecna (Interacting with a chest or item disables anti-tunnel) No

    Some of these actions done excessively are game changing and being able to do them while "safe" is a pain to deal with so what if they were only able to be done in moderation safely. Im not 100% on how long eat timer should lower by for each action but it does make a bit of sense. Just not straight up losing all protection because you need to disarm a trap to escape shack ect

  • Toystory3Monkey
    Toystory3Monkey Member Posts: 895

    most of them need to count as conspicuous actions upon completion:

    placing a turret, finishing a jigsaw box search, solving the box.

    some actions need to count the moment you start them like accelerating printing.

    this situation is a great example that bhvr's "consistency" approach is harmful because each case is different and therefore they just ignore it altogether, making anti tunnelling perks extremely unhealthy if used in these scenarios.

    ideally, they need to have a separate list in manual about what constitutes a specific conspicuous action in the manual, while short description just generally mentions interacting with killer props.

    Survivors shouldnt be able to freely complete secondary objectives meant to apply pressure by creating extra objective to work on while under the effect of perks that dont allow them to do anything BUT that secondary objective anyway, defeating the whole purpose.

    And in cases of like Pinhead, when the killer has to contest secondary objective, they also just make this decision into a potential game throw, esp if the killer is playing fair in the first place. Imagine you have 3-4 people hooked once and the most recent unhook runs for the box. So now you MUST chase a person with extra healthstate from OTR (+DS and even DH if they let you get through first 3 hits fast which possibly means they preserve pallets) or lose box and your main pressure tool. That doesnt sound like tunnelling or a fair punishment.

    People defending this oversight should decide whether or not they want killers to play fair, in which case antitunnel perks can be strong, but cant be weaponized, so the killer playing fair isnt punished, or they want killers to play dirty and in that case antitunnel perks are perfectly okay in that scenario, because the killer wont be playing fair and fun in the first place to be punished for nothing. If they're not okay with killers playing in the unfun and sweaty ways, they shouldnt advocate for antitunnel perks still being capable of punishing fun playstyles.

  • cobbler_bps
    cobbler_bps Member Posts: 3
    edited July 14

    I can't really speak on behalf of other killer items because some marginally effect the 1v4. For example, curing yourself of ouroboros affects wesker's recharge time for virulent bound and thus one could argue impacts his ability to traverse the map and interrupt gens or gets denied a hit because someone makes a pallet that they wouldn't on shorter cooldown. And not getting that hit means it takes longer to get a hook and thus buys gen pressure. There's a lot of nuance to other killer items and I'm not educated enough to speak on those but there isn't such nuance to the lament configuration. Picking up the lament configuration means more progress is gained on primary objectives for the other 3 players, there's no scenario where it isn't.

  • Toystory3Monkey
    Toystory3Monkey Member Posts: 895

    pretty much.

    we can give the benefit of the doubt to things like uroboros cure or tapes which are less of a slowdown and more like a quick thing to do outside of chase / spend resource, but the box is very much directly tied to survivors' ability to do gens. and one of the ways it applies pressure is by forcing people that otherwise would've been doing gens to fetch the box and pull chase on them. survivors with OTR/DS up, esp in scenarios where killer isnt actively tunnelling, are robbing killer of most of the value and forcing them into playstyle that the perks are allegedly meant to prevent, alongside creating lose-lose scenario which isnt healthy either

  • Neaxolotl
    Neaxolotl Member Posts: 1,477
    edited July 14

    I mean, what kind of players oppose an idea of adding conspicuous action for doing objective, those people really don't have game sense

    It's equivalent of generator, totems, and even healing, it will only makes sense to make it a conspicuous action, this is not some random items that spreads out everywhere in other killers, this is a literal objective all survivor MUST do every time it pops

  • Pulsar
    Pulsar Member Posts: 20,908

    OP is a hardliner, so they won't go for that more fair idea.

    There's still some powers that affect the team in there, but I'm on mobile rn.

  • danielmaster87
    danielmaster87 Member Posts: 9,708

    Which is why he's top 3 killer, right? Because this glaring weakness doesn't affect him at all.

  • Pulsar
    Pulsar Member Posts: 20,908

    Not every Killer needs to be Nurse or Billy.

    We are allowed to have variety.

  • appleas
    appleas Member Posts: 1,129

    Hi OP, you can use the addon Original Pain to put freshly unhooked Survivors into the Deep Wounds state so any endurance they have is negated. Equipping this addon also means you are free to tunnel any Survivor regardless of Dead Hard/OTR and the only 2nd chance perk Original Pain doesn't counter is DS.

    Good luck negating all those pesky second chance perks in the fog.

  • Batusalen
    Batusalen Member Posts: 1,323

    Yes, as if you have time to do any of those things, obviously, you are not getting tunneled.

    The only things I would change from that list:

    • Remove Artist's crows - You can be affected by this in chase.
    • Look at Ghostface - When you reveal Ghostface out of chase.
    • Crouching over PyramidHead's rites of judgement - Not even when you step on it, as it can be in chase.

    In short, any action that advances the game in some way and can only be done effectively when you are not being chased should be considered a conspicuous action.

  • cobbler_bps
    cobbler_bps Member Posts: 3

    yes I know original pain exists, I'm a p45 pinhead (tbf I didn't say this in the beginning of my post). aside from the fact that many people don't like playing against og pain, I don't like lacking variety. granted maps above 156 sq tiles are usually too bothersome but box juggling is my favorite play style which if I want to do it reliably requires frank's heart and larry's remains. og pain also doesn't counter unbreakable or deliverance but that's also beside the point.