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Force survivors to leave to stop BMing in the gates

BugReporterOnly
BugReporterOnly Member Posts: 564
edited July 18 in Feedback and Suggestions

THere needs to be some type of punishment for this. There is no reason to do this if I'm no where around and they are wasting my time. I just want to go next. Also can we do something about survivors BMing others on hook? Also stop messing around woth the map layouts.

Comments

  • Rulebreaker
    Rulebreaker Member Posts: 2,025

    Honestly we'd like to see the end timer speed up per standing survivor in the exit gate. 4 survivors causes it to rapidly run down hehehe

  • Akumakaji
    Akumakaji Member Posts: 5,453

    I have been trying (pretty unsuccessfully, as you should be aware) to get BHVR to implement this new general killer perk into the game. I know for a fact that I would log this perk into every killers first slot and never take it of, and thats a FACT!

    New general killer perk "Just Leave"

    Effect: when lingering in the exit gates area for longer then 40/30/20s The Entity blocks the exit gates for that survivor, they become exposed and their aura shown to the killer for 6/7/8s. The block and exposed status effect persist till the survivor moved away 40m from the exit gates. Survivors leaving before their timer has filled up gain a +5k BP score event "Awesome person!"

  • mizark3
    mizark3 Member Posts: 2,253

    Sure, every 1 minute of someone's time you waste is considered 1 bannable offense and it rounds up as long as you reach 15s. Exit gate teabags can be 1 or 2 ctrl's then walk out without counting. A Bleedout is 4 minutes, so that counts as 4 bannable offenses per person bledout! It solves the problem for everyone!

  • k3ijus
    k3ijus Member Posts: 276

    Your not solving toxicity, your just going to make survivors implement it in different ways, the same ways surviviors would tb with gates closed when bloodwarden launched.

    Heres a fun perk idea i think is fun tho

    PERK:M1

    Hitting a survivor makes them losr a health state, hit them diagonally and they wouldnt be able to crawl out in time